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Spells:
Flash
Ignite
Ability Order
Essence Theft (PASSIVE)
Ahri Passive Ability
Introduction

Of all the champions I've played so far,


Not only is



I recommend watching the official Champion Spotlight videos first before you start your first playthrough of a champion. It walks you through Riot's recommended build, but also shows you some decent tactics and it can sometimes show you neat things you wouldn't likely find out just by playing.
So, for your entertainment:
So, for your entertainment:

I'm running a pretty standard rune setup on mana-hungry mages. Pure focus on Magic Penetration, Mana Generation and Cooldown Reduction allows me to fire off skills rapidly. The Quintesses give me an early AP advantage, while the Cooldowns give me an easier time later on to spam spells.
For this build to work, the mana regeneration runes are mandatory. You will have mana struggles forever if you don't. A different build may include a rush to Catalyst the Protector as I used to do, but I've found this setup to work better for me.



Get
Orb of Deception as your first skill. Try to only use it when an enemy gets near his minions, allowing you to soften up the farm while still doing some good damage.
Enemies will try to avoid your orb, evidently. When you fire the orb from up close, they'll probably move around to avoid the return damage. For this reason I try to hit the orb from range, making both the way in and out shots hit virtually simultaneously.
Make sure to use your
Mana Potion when you get low on mana. You brought it to use it, not to hold on to it! It will hopefully bridge the gap until you're able to get a
Doran's Ring or two.
In between levelling
Orb of Deception, get one point in
Charm first and max Foxfire second. This allows you to slow down anyone trying to attack you from the flank and gives you a fair shot at escaping.
Don't be afraid to get close and personal when the enemy champion has a chunk of HP missing. A quick combo of
Charm,
Orb of Deception and
Fox-Fire does a ****ton of damage and will likely make your opponent recall or keep a far distance. Pray it is the latter, because once you get
Spirit Rush you can close the gap and finish him quickly. Make sure to have a pool of mana ready by the time you hit level 6. The quick change in pace will likely overwhelm your victim, scoring you an easy kill.
Keep in mind that
Spirit Rush has three charges. I tend to use mine sparingly, only to cross in to a fight, use a
Charm>>
Orb of Deception>>
Fox-Fire nuke, and make distance if it is needed. This works perfect for turret diving too!
In teamfights you'll want to kite the battlefield. Focus on finishing off deserters. Prior to engagements you can use
Orb of Deception to poke at their hitpoints. Remember; you are squishy and prone to stuns and slows. Once you get CC'ed, you need to make distance and make it FAST. You shouldn't get close to enemies with CC attacks unless they are very low on hitpoints!
All of Ahri's abilities proc
Rylai's Crystal Scepter, greatly enhancing your survivability. both
Fox-Fire and
Orb of Deception can slow down groups of enemies for you to either get away or get closer.

Enemies will try to avoid your orb, evidently. When you fire the orb from up close, they'll probably move around to avoid the return damage. For this reason I try to hit the orb from range, making both the way in and out shots hit virtually simultaneously.
Make sure to use your


In between levelling


Don't be afraid to get close and personal when the enemy champion has a chunk of HP missing. A quick combo of




Keep in mind that




In teamfights you'll want to kite the battlefield. Focus on finishing off deserters. Prior to engagements you can use

All of Ahri's abilities proc



Fox-Fire counts as three separate single-target spells. This procs full effects like the slowdown on
Rylai's Crystal Scepter.
Essence Theft can be used by launching
Orb of Deception into a group of minions to get the most healing.
- You have 10 seconds after starting
Spirit Rush to use up your two remaining charges.
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