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Ahri guide from 1 000 000 MP Ahri main
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Choose Champion Build:
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Spirit Rush Ultimate Build for
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Recommended Items
Runes:
Sorcery
Domination
Spells:
Flash
Ignite
Items
Ability Order
Essence Theft (PASSIVE)
Ahri Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Anivia
Ideal
Strong
Ok
Low
None
ABOUT CHARM - HOW It IS WORKING?
HER Q: Ahri sends an orb of arcane energy in the target direction, dealing magic damage to all enemies it passes through, then pulls it back, dealing Hybrid penetration true damage to all enemies it passes through on the way to her current location and her DMG per pas is 40 / 65 / 90 / 115 / 140 (+ 35% AP) and her total MIXED DMG 80 / 130 / 180 / 230 / 280 (+ 70% AP)
HER PASSIVE: Whenever Ahri hits an enemy with one of her abilities, she gains a charge of Essence Theft, and can gain up to 3 charges per ability cast. Upon reaching 9 charges, her next Orb of Deception Redemption item heals her for 3 / 5 / 9 / 18 (+ 9% AP) every time an enemy is hit.
HER W: Flames prioritize enemy champions hit by Charmm or any enemy hit by Ahri's last basic attack, within 3 seconds and 725 range. ACTIVE: Ahri summons three spectral flames which orbit her for up to 5 seconds. After 0.25 seconds each flame targets a prioritized enemy, or after 0.4 seconds pursues the closest visible enemy, prioritizing champions, then the target of Ahri's last basic attack, dealing magic damage 40 / 65 / 90 / 115 / 140 (+ 30% AP). Multiple flames can hit the same target, with each flame beyond the first dealing 30% damage her aditional DMG is 12 / 19.5 / 27 / 34.5 / 42 (+ 9% AP) and her DMG on single target is 64 / 104 / 144 / 184 / 224 (+ 48% AP)
HER R: Ahri's active: she dashes in the direction of the cursor after which she fires up to three energy bolts that each pursue one of her nearest visible enemies, dealing magic damage 60 / 90 / 120 (+ 35% AP). Each enemy can only be hit by one bolt at a time. Spirit Rush can be cast twice more at a 1 second static cooldown within 10 seconds of activation at no additional cost her maximum single target DMG 180 / 270 / 360 (+ 105% AP)and her maximum DMG 540 / 810 / 1080 (+ 315% AP).
HER PASSIVE: Whenever Ahri hits an enemy with one of her abilities, she gains a charge of Essence Theft, and can gain up to 3 charges per ability cast. Upon reaching 9 charges, her next Orb of Deception Redemption item heals her for 3 / 5 / 9 / 18 (+ 9% AP) every time an enemy is hit.
HER W: Flames prioritize enemy champions hit by Charmm or any enemy hit by Ahri's last basic attack, within 3 seconds and 725 range. ACTIVE: Ahri summons three spectral flames which orbit her for up to 5 seconds. After 0.25 seconds each flame targets a prioritized enemy, or after 0.4 seconds pursues the closest visible enemy, prioritizing champions, then the target of Ahri's last basic attack, dealing magic damage 40 / 65 / 90 / 115 / 140 (+ 30% AP). Multiple flames can hit the same target, with each flame beyond the first dealing 30% damage her aditional DMG is 12 / 19.5 / 27 / 34.5 / 42 (+ 9% AP) and her DMG on single target is 64 / 104 / 144 / 184 / 224 (+ 48% AP)
HER R: Ahri's active: she dashes in the direction of the cursor after which she fires up to three energy bolts that each pursue one of her nearest visible enemies, dealing magic damage 60 / 90 / 120 (+ 35% AP). Each enemy can only be hit by one bolt at a time. Spirit Rush can be cast twice more at a 1 second static cooldown within 10 seconds of activation at no additional cost her maximum single target DMG 180 / 270 / 360 (+ 105% AP)and her maximum DMG 540 / 810 / 1080 (+ 315% AP).
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