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Akali Build Guide by LellyPop

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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League of Legends Build Guide Author LellyPop


LellyPop Last updated on November 4, 2014
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Middle Lane
Ranked #51 in
Middle Lane
Win 49%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Legendary Guardian

Defense: 9


Utility: 0

Table of Contents
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I would also like to add that if you have runes "Season3" *only AP.* and an enemy has Katarina mid you could buy Null-Magic Mantle and potions,and you can do the same with enemies like: Zed,Yasuo but you should buy Doran's Shield or Cloth Armor.

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I am not sure if you need "Flash" 'cause you can escape by ultying to an enemy minion or an enemy if they are chasing you.
You can replace Flash with Teleport or Heal/Exchaust.

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Greater Quintessence of Ability Power: They are a must in ALL Ability players.They give you the biggest damage increase.

Greater Mark of Hybrid Penetration: Everyone knows that Akali is a hybrid champion.So use 4 or 5 Marks of Magic Penetration and the other remaining with Armor Penetration.

Greater Glyph of Scaling Ability Power:Just like your quints these are a must.They provide the most AP damage.Even though' Akali is hybrid,Akali is mostly dependent on AP

Greater Seal Of Armor: Heavy AP champions will try and do EVERYTHING to get you out of your lane so they can beat you.This includes basic attacks too.And most junglers are AD champions so they won't deal you so much damage with their basic attacks.

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Double-Edged Sword You are melee. This provides you with an additional 2% damage at the cost of only 1% extra received. There isn't much else in the first tier that you will want anyway. Take this.
Sorcery Put 4 points here. Your CDR doesn't affect energy regeneration, so you don't benefit much from this stat because you are still energy-dependent. This does slightly help with the CD on Shadow Dance, but it isn't a game changer.
Expose Weakness will increase your entire team's damage against a champion you hit with a spell by 1%, including your own. While it may not seem like much, it could be the difference between a kill and the enemy ADC escaping with 10 health.
Mental Force gives you a boost to AP and lets you put a point into Arcane Mastery for even more.
Arcane Mastery is an obvious choice.
Executioner is a must. You are an assassin. You come in, kill, and get away. Dealing 5% increased damage to dying champs is too good to pass up.
Archmage will give you an incredible boost AP later on since you will be stacking it as your primary stat.
Devastating Strikes What's not to like about 6% more armor pen and magic pen?
Arcane Blade Dealing extra damage with basic attacks based off of your AP is great. You will use basic attacks quite often, especially when hitting the second strike of your Q.
Havoc 3% increased damage from everything. This one is an obvious pick-up.

Block and Unyielding will greatly reduce the amount of damage you take, especially early in the game.
Recovery provides you with a small amount of health regeneration that will be very valuable until you reach level 6 and have your Hextech Revolver.
Veteran's Scars and Juggernaut will give you bonus health

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Annie- Her passive Pyromania is your biggest concern. She will stun you and burst you faster than you can do anything to escape. Building a Quicksilver Sash against her can save your life.

Ahri - Just avoid her Charm, and you should be alright.If you don't avoid it you are in trouble. Her ulty is like yours, and she will chase you down even if you try to escape.

Cassiopeia - She can easily bully you out of lane. Her abilities are confused which allows her to damage you even when you are in your Twilight Shroud. Her ultimate Petrifying Gaze is also deadly to you.

Diana - Her Crescent Strike reveals you and allows her to dash to you with her ultimate Lunar Rush. She is tankier than you, especially early in the game.

Heimerdinger - His turrets will keep you pressured the entire lane phase. You may be better off farming only when it is safe to do so and roaming when your lane is pushed too far out.

LeBlanc - She is quite possibly the best early game champion in League of Legends. Her early burst is insane. Also, if she locks Ethereal Chains on you, use Shadow Dance to escape the chain or you will be stunned and probably uhmm you know..dead.

Lee Sin - He is your biggest counter in the game. Your Twilight Shroud is basically useless against him. If he walks into it and activates his Tempest, you are revealed. He can also launch his Sonic Wave into your shroud and reveal you.

Nidalee- Try to avoid her Bushwhack and you'll be fine!

Ryze - Once he snares you with Rune Prison, he can unleash his devastating combo on you. With his ulty Desperate Power going, he can survive your burst. Don't underestimate him or his tankieness.

Teemo-His ulty Noxius Trap will slow you and if enemies are close,you are finished.

Ziggs- Try to avoid his Bouncing Bomb especcially in the early game cause he is one of your strongest counters.Be carefull when he uses his Mega Inferno Bomb.Try to avoid it with ulty on an enemy minion.