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Spells:
Ghost
Flash
Ability Order
Triumphant Roar (PASSIVE)
Alistar Passive Ability
Introduction
As a utility tank your job will be to:
1. Initiate a team fight
2. Disturb team fights and force enemy carries out of position.
3. Help secure kills, chase down champions, and save teammates that are being pursued.
Abbreviations used:
AD=Attack Damage
AP=Ability power
Comp=Composition
CDR=Cooldown Reduction
AOE=Area of Effect
Alistar has only 3 core items for this build. The
are ESSENTIAL for getting in position to land your crowd control effects. The
(should) take care of most of your mana problems. The
will help you get a good health base. The rest of your items are based on the enemy team comp.
There is a handful of items that I will build depending on their comp.
The next item I build after
is a
if the team is AP heavy.
If the enemy team is not AP heavy, build a
after
If the enemy team is REALLY AD heavy, build a
after your Thronmail
If the enemy team is REALLY AP heavy, build a
after your
The core is pretty straight forward.
1. Pick up the
for your starting item.
2. Rush
3. Build
4. After that is complete, take a look at the enemy teams comp. If there is a mix of AP and AD on the enemy team, continue with the stock build. If the team is leaning towards being AP heavy or AD heavy, Build
,
, and
accordingly after



There is a handful of items that I will build depending on their comp.
The next item I build after


If the enemy team is not AP heavy, build a


If the enemy team is REALLY AD heavy, build a

If the enemy team is REALLY AP heavy, build a


The core is pretty straight forward.
1. Pick up the

2. Rush

3. Build

4. After that is complete, take a look at the enemy teams comp. If there is a mix of AP and AD on the enemy team, continue with the stock build. If the team is leaning towards being AP heavy or AD heavy, Build




The skill sequence is as follows:
I pick up
first for a surprise bush scare. The stun with
can help secure a first blood for one of your teammates.
After
I pick up my
if i am being harassed or low on health. If you are not being harassed in your lane, pick up
second.
If you picked up
second, get your triumphant roar third.
After the first three levels, (obviously) level up your
whenever you can. Get your
to level 5 as soon as you can. If you cannot level up
level up
. And for last, level up
to finish up.
So to recap this long paragraph:
->
->
->
I pick up


After



If you picked up

After the first three levels, (obviously) level up your





So to recap this long paragraph:




There are two basic combos that you need to master as an Alistar player.
The first is for lane control and getting players out of position.
The second is for pursuing a running champion and securing a kill on a champion with low health.
The first combo is as follows:
->
->
The second combo is a much simpler combo and is only used if you
and
on cooldown.
->
This combo is all about timing. You will dash towards the enemy with headbutt and you must time the
correctly to do a dash + knock up combo. This is an essential combo for stopping a fleeing enemy. If you perform it correctly, you will dash towards the enemy and stop him dead in his tracks.
The first is for lane control and getting players out of position.
The second is for pursuing a running champion and securing a kill on a champion with low health.
The first combo is as follows:



The second combo is a much simpler combo and is only used if you




This combo is all about timing. You will dash towards the enemy with headbutt and you must time the

This section will be the largest but the most important. The concepts in this section are essential for becoming a useful Alistar player. This will be broken up into 3 sections:
Early, Mid, and Late game.
First, let me start off by explaining your early game. The main reason I prefer to get
first is for the early first blood. If you are using this build for a solo queue, it's not likely that your team will arrange a level 1 fight, but
can help you secure a kill in lane and also stun the enemy if they are pursuing a teammate at level 1. I can't count how many times I have seen a squishy face check a bush at bottom lane and get stunned/exhausted and I had to come in with my knock-up and save their ***. This is the primary reason I take Pulverize first.
Early game: The superior lane control and AOE heal with Alistar makes a perfect character to lane early with a ranged or melee AD carry. Alistar can move enemy champions wherever he wants in lane. If you are pushing your lane hard up to the turret, you might want to consider a gank at mid. There is a basic shock and awe technique with Alistar and is as follows:
Get within flash range of them and make sure that you have your
and
ready to cast.
to the enemy and quickly cast
to knock the enemy in the air. The pulverize will give you enough time to get yourself into position for a headbutt. Once you
the enemy, walk behind the enemy and
them towards your team/teammate. This will do a hefty amount of damage early game and put your AD carry in a position to chunk at their health. The
,
,
combo will catch the enemy off guard and at the very least, make the enemy recall or you might even kill them. This combo can also make for a perfect gank. If you are pushing your lane past the river, quickly run up to the bush, get your flash ready and headbutt them into your teammate at mid. Additionally if you are being pushed, this combo can be used to get your enemy deep into the turret range.
Mid game: During mid game you will be roaming quite a lot. Your main job during mid game is to roam to different lanes. Use your flash combo to earn your teammates kills. You want to watch lanes that are being pushed to the turrets. Use your passive to clear minion waves. Also, beware of attacking an enemy turret while using your heal as your passive will attack nearby champs and force the turret to attack you. You will always want to be the initiator in a team fight. Be cocky, with this build, you will be very difficult to kill along with your ultimate. If you run in 1v5 while your team is hidden nearby, you will want to pop your ult if you start to get focused and try and knock up as many champions with your
. Try to focus your
on squishy ap champions to get them away from the team fight. When the enemy team's main damage output is stunned and out of range, the enemy will not be able to put out as much damage.
Late game: You will once again want to initiate a the team fight. Try and go in first before your team, give them the illusion that they have the upper hand in numbers. Once you start to get focused, pop your ultimate and save your
to try and knock up as many champs as possible. once again, try to knock away the main damage dealers on the enemy team with your
. Make sure to pop ghost if a enemy is fleeing away, with your boots + ghost, you will be Usain Bolt compared to them. Once you are in range,
and
the other direction OR if they are low enough health, use the
+
dash combo to secure the kill. Be careful with your headbutt. You can often save an enemy with your headbutt and your teammates will not be very happy about it.
Early, Mid, and Late game.
First, let me start off by explaining your early game. The main reason I prefer to get


Early game: The superior lane control and AOE heal with Alistar makes a perfect character to lane early with a ranged or melee AD carry. Alistar can move enemy champions wherever he wants in lane. If you are pushing your lane hard up to the turret, you might want to consider a gank at mid. There is a basic shock and awe technique with Alistar and is as follows:
Get within flash range of them and make sure that you have your









Mid game: During mid game you will be roaming quite a lot. Your main job during mid game is to roam to different lanes. Use your flash combo to earn your teammates kills. You want to watch lanes that are being pushed to the turrets. Use your passive to clear minion waves. Also, beware of attacking an enemy turret while using your heal as your passive will attack nearby champs and force the turret to attack you. You will always want to be the initiator in a team fight. Be cocky, with this build, you will be very difficult to kill along with your ultimate. If you run in 1v5 while your team is hidden nearby, you will want to pop your ult if you start to get focused and try and knock up as many champions with your


Late game: You will once again want to initiate a the team fight. Try and go in first before your team, give them the illusion that they have the upper hand in numbers. Once you start to get focused, pop your ultimate and save your






Utilize your godlike qualities as Alistar to knock the enemies around to where you want them to be. Use your lane control to help secure teammates kills early game, and last, make sure to make the enemy want to focus you. With this build, you will be running around with a supreme amount of health + armor + magic resist.
Try out my build and tell me what you think about it!
Thanks,
Snap
Try out my build and tell me what you think about it!
Thanks,
Snap
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