Help Support

Our Growing Community

MOBAFire is a community that lives to help every LoL player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support MOBAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Mobafire League of Legends Build Guides Mobafire League of Legends Build Guides
Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Anivia Build Guide by hrffd

AP Carry Anivia Build - Articuno

By hrffd | Updated on November 1, 2012

Vote Now!

1,405 Views
0 Votes
3 Comments
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!

Thank You!

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Spells:

LoL Summoner Spell: Ignite

Ignite

LoL Summoner Spell: Ghost

Ghost

LeagueSpy Logo
Middle Lane
Ranked #19 in
Middle Lane
Win 51%
Get More Stats

Ability Order

Introduction

This is pretty much a build I have been putting together myself from playing Anivia for a while. From her appearance and so much frost damage, I think Articuno set it as a nice name.

The point of this build is pretty much to have people tell me what is wrong with it and why. The ONLY downside I see to it is that she of course takes too much damage (but it's Anivia), and that some items may cost too much money near the start.

Leave me some feedback please, i'll continue to update the build to my liking anyways, just AP damage :)
Back to Top

Summoner Spells

The reason I choose ignite over anything else is obvious. Anivia can't exactly burst someone or 1 hit them, ignite can take them down for that little health they might have left after a Q - R - E combo.

As for Ghost, I will probably get criticized for it. I feel Flash on Anivia isn't exactly the best because she is so slow. And if she even gets slowed/stunned, she's done. So ghost might be able to help her get away faster after a Wall + ult slow and maybe a stun thrown back.
Back to Top

Items

When going mid lane, most people grab boots and 3 health pots. Because Anivia is so mana dependent, I think sapphire crystal rules over boots because she's slow anyways.

Get the tear as soon as possible for mana regen, and to start off your ability/mana buildup for archangel staffs passive, since it carries over.
Then we go to Archangel staff. It may cost a lot early game, but it's amazing for your ability power buildup late game.

The chalice is really good early game because it helps pool your mana as you use it, especially when you harass your lane. You can go straight Tear - Goddess if you think it would be better, then archangel staff after since you won't be missing much with it early game.

Rest will be filled in, in a while.
League of Legends Build Guide Author hrffd
hrffd Anivia Guide

Vote Now!

Anivia Build - Articuno