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Anivia-Champion of the Frozen Wastes
Anivia-Champion of the Frozen Wastes
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1. Good Mid
2. Able to take a lot of punishment
3. Has good escaping abilities
1. takes time to get used to
2. Mana Dependant
3. Mejai's Soulstealer
Pros- I find that this build has a few aspects that you won't find in any other builds. The first aspect is the ability to take a lot of punishment. You're probably asking yourself why Anivia, a caster, would need this. I think that it is very beneficial to Anivia's Passive. By stacking armor, magic resist, and a little AP, Anivia is a worthy foe
Cons- This is where you as the viewer might be getting skeptical as to what I'm doing. This is where you can take notes and think about how you can make the build better. This is the place to do it. The main problem with this build to me, is mana. Although you get it through Frozen Heart, it is still listed as my last item. I would recommend using the Chalice of Harmony or Archangel's staff in early game as a solution. The Mejai's Soulstealer is one of the most powerful Ability Power items in the entire game if used to its full potential. I put this as my first item because Anivia does get a lot of kills. So, by making her more durable, she does not lose Soulstealer stacks. This makes her more potent and have quite a bit of AP perhaps by mid game.
I did put the Greater Glyph of Intellect in the main description as a hint that you may want to use that for mana issues.
Items- I start off with an Amplifying Tome to later become my Mejai's Soulstealer. This supplies my early form of ability power that modifies almost all of Anivia's moves. I grab the health pot right out of spawn for some healing. Next, In get Mercury Treads. This is to supply an amount of Magic Resistance to be a ,for lack of a better word, tanky Anivia. This is what will hit your opponents off guard and will ensure your epicness. Aside from helping with status effects, it helps with your movement speed. The reason I made the build is next. The Guardian Angel supplies an immense amount of armor and gives you a second life. This literally gives Anivia 3 deaths before 1 of them actually works. It's fantastic and I like that strategy behind it.
Next, move onto the Void Staff. I love this item because it's like a Last Whisper, but with Ability Power. It's an all-around great AP item and it gives you that extra kick to your moves when needed most.
Zhonya's Hourglass is an absolute mush on Anivia. It supplies armor and ability power. Aside from Anivia more durable, it gives her the active skill of clearcasting. Rendering you almost invincible, this makes for a good 2nd Cleanse when in team-fights. It is perfect for getting out of scummy debuffs and annoying crowd control effects.
Finally, I finish with Frozen Heart. this supplies more armor and mana to add to Anivia's already pwnage get-up. I like this item because it not only gives you more mana, but more resistance. I think that this is an important aspect of my Anivia.
Alternatives- I think that Magic-Resist may come off short in the end. If you're going against a magic-heavy team, you may want to pull a little swap and replace the Hourglass with the Abyssal Scepter.
For this build, I use Flash and Cleanse. Cleanse supplies that status-effect freebie that lets you escape if exhausted or slowed. Because Anivia is usually very squishy, this may prove to be a useful tool. I get Flash next as an escaping and catching ability. It's possibilities are endless and so are its uses. I like this spell on a lot of the squishier champions that I play. It provides a good Defense and a good Offense.
Spells That You May Consider
Ghost- this is a big one. It is interchangeable with flash. It gives you that movespeed that may be crucial to your escape. I just think it's nice to have a better offense where you can just Flash, cast, then leave. It's all a matter of personal preference
Ignite- This can always help with Anivia's damage output. I like to use this on casters a lot. Always a good choice on Anivia.
Teleport- If you're laning in mid, it may be beneficial to have this in case the person that you're laning against never takes the blue pill. This can be useful for map control as well
The "NO NO" Spells
Smite- There is no point. Your Ult can farm the **** out of minions
Rally- For the sake of the children, please don't
Clairvoyance- I don't like this spell on Anivia
Update 1.2 I have again tinkered with the build. This time I focused a little more on defense pre-build and a little more on combat stats in-game. I added and Archangel Staff for extra mana that Anivia needs. I also added a Philosopher's Stone because the regen really helps on caster characters. I hope that you guys keep giving me feedback regarding the new build.