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Anivia Build Guide by Triforce

Anivia, Ice, Ice, Baby

By Triforce | Updated on December 28, 2011

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Anivia was conceived on a world such as this - a being of the coldest winter, a creature of pure elemental ice. On her world, Anivia was the protector of the frozen wastes and all those with the spirit to endure in such unforgiving places. She was consulted as a creature of great wisdom, one who could not die and who had seen the world renewed several times. Somehow, Anivia knew that the day would come when she would be plucked from her home and pulled across worlds, and when that day came, she received the call with grace. Seeing the imbalance and injustice on Runeterra, a world lacking elemental protectors, Anivia took her place at the League of Legends. Since her arrival, the Cryophoenix has chosen to live among the highest peaks of the Northern Ironspike Mountains, adjacent to the frozen wastes of Freljord. She has openly claimed this territory as her own protectorate. Surprisingly, Anivia has struck up a friendship with the yeti of this region - a friendship that grows deeper and deeper with each passing moon. She has formed a close bond with two League champions: Nunu (and Willump) and the nomad princess Ashe. In a move that caught the League by surprise, the Cryophoenix recently entreated the summoners of the Institute of War to research a means in bringing across others of her elemental fellows. As a champion, Anivia is revered with a sense of awe by most, but is not the most popular as most consider her unapproachable. Some say the world will end in fire, some in ice. Anivia awaits the inevitable latter. 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[tip_playing_against] => *Try to gannk Anivia when she's laning. With multiple people, it is easier to ensure the her egg dies. *If you're playing a ranged champion, stay far enough away from Anivia so you can dodge Flash Frost more easily. *Try to fight Anivia in the lanes. In the jungle she can block pathways with lower ranks of Crystallize. 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[ranked_description] => Upon dying, Anivia will revert into an egg and will get an armor and magic resistance modifier of {-40/-25/-10/+5/+20}. These values change at levels 5, 8, 12 and 15. If the egg can survive for six seconds, she is reborn with the same percentage of health that her egg had left. This can only happen once every four minutes regardless of cooldown reduction. [description] => On dying, Cryophoenix will revert into an egg. If the egg can survive for six seconds, she is gloriously reborn. 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When the lance explodes it does moderate damage in a radius, stunning anyone in the area. [ranked_description] => Anivia brings her wings together and summons a sphere of ice that flies in a target direction. The shard will deal {60/85/110/135/160} {0.45} magic damage while slowing movement by {20/30/40}% (scales with rank of Glacial Storm) for 3 seconds to anyone in its path. The shard will detonate when reaching its max range or if the ability is activated again. When the shard explodes it will deal {60/85/110/135/160} {0.45} magic damage to all enemies nearby, stunning them for {1.1/1.2/1.3/1.4/1.5} seconds. The magic damage done by both the shard and the detonation is the same and both will apply the "chilled" debuff on enemies hit for 3 seconds. [description] => Anivia brings her wings together and summons a single piercing lance of ice that flies towards her opponents, chilling and damaging anyone in its path. When the lance explodes it does moderate damage in a radius, stunning anyone in the area. 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The wall only lasts a short duration before it melts. [ranked_description] => Anivia summons an impenetrable wall of ice {400/500/600/700/800} units wide, blocking all movement. The wall lasts for 5 seconds before it melts. [description] => Cryophoenix condenses the moisture in the air into an impenetrable wall of ice to block the movement of her enemies. The wall only lasts a short duration before it melts. 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If the target was recently stunned by Flash Frost or damaged by a fully formed Glacial Storm, the damage they take is doubled. [ranked_description] => Anivia blasts her target with a freezing wind, dealing {50/75/100/125/150} {0.5} magic damage. Deals 200% damage to targets recently hit by Flash Frost or a fully formed Glacial Storm. [description] => With a flap of her wings, Cryophoenix blasts a freezing gust of wind at her target, dealing a medium amount of damage. If the target has been slowed by an ice effect, the damage they take is doubled. [icon] => /content/spell/312e302e302e37302d33342d3 [cooldown_rank_1] => 4 [cooldown_rank_2] => 4 [cooldown_rank_3] => 4 [cooldown_rank_4] => 4 [cooldown_rank_5] => 4 [cooldown] => 5 [cost_rank_1] => 50 [cost_rank_2] => 60 [cost_rank_3] => 70 [cost_rank_4] => 80 [cost_rank_5] => 90 [cost_type] => mana [attack_range] => 600 [range_rank_1] => 600 [range_rank_2] => 600 [range_rank_3] => 600 [range_rank_4] => 600 [range_rank_5] => 600 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0034_04.mp4 [display_order] => 3 [range_type] => ranged [target_type] => unit [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-01-30 15:59:24 ) [4] => Array ( [ability_id] => 126 [champion_id] => 25 [display_name] => Glacial Storm [unranked_description] => Anivia calls forth a driving rain of ice and hail, dealing magic damage per second to all enemies within while slowing their movement speed for 1 second and chilling them. The size of the area increases over 3 seconds. At maximum size, enemies within the area take 50% bonus damage and are slowed by an additional 50%. [ranked_description] => Toggle: Anivia calls forth a driving rain of ice and hail, dealing {40/60/80} {0.125} magic damage per second to all enemies within while slowing their movement speed by {20/30/40}% for 1 second and chilling them. The size of the area increases over 1.5 seconds. At maximum size, the storm deals 300% damage and slows enemies by an additional 50%. Costs {40/50/60} mana per second while the storm is active. [description] => Cryophoenix summons a driving rain of ice and hail to damage her enemies and slow their advance. [icon] => /content/spell/312e302e302e37302d33342d3 [cooldown_rank_1] => 6 [cooldown_rank_2] => 6 [cooldown_rank_3] => 6 [cooldown_rank_4] => 6 [cooldown_rank_5] => 6 [cooldown] => 10 [cost_rank_1] => 75 [cost_rank_2] => 75 [cost_rank_3] => 75 [cost_rank_4] => 75 [cost_rank_5] => 75 [cost_type] => mana [attack_range] => 625 [range_rank_1] => 750 [range_rank_2] => 750 [range_rank_3] => 750 [range_rank_4] => 750 [range_rank_5] => 750 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0034_05.mp4 [display_order] => 4 [range_type] => ranged [target_type] => self [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-01-20 08:10:13 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 34 [mobafire_id] => 25 [name] => Anivia [url] => anivia [free_to_play] => 0 ) [lane] => Middle [laneAlt] => Middle Lane [rank] => 19 [rankings] => 68 [rankingsCount] => 59 [winRate] => 51 ) ) ) 1

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

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Middle Lane
Ranked #19 in
Middle Lane
Win 51%
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Ability Order

Introduction

Anivia, the Frozen Bird



how i love to play this champion, when things go well, they go REALLY well.
when things go bad, Anivia is the champion that can change everything if played well.
She is however, hard to play, and even harder to master, and ive seen a lot of guides here that have some great ideas, but then miss a lot of other stuff.

this guide is how i play anivia, you can agree or disagree, but it works for me, take it at face value and adjust it to your own playstyle if needed.
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Runes

Marks

insight marks are a no-brainer, i highly advise you to use these on all AP focused champions, and anivia is no exeption. Therefor, i wont be suggesting any alternatives on these.

Seals

im using the replentishment seals since anivia is obviously very mana dependant and mana intensive. with this setup, you wont be worrying about mana before lvl 6, at wich point youll get your ultimate and no amount of mana regeneration can keep up with that one.

as for alternatives, you can take seals of force (AP per lvl) or focus (cooldown reduction) if you are not too worried about mana. i strongly disaprove of clarity seals, since the higher lvl you get, the less you need the mana regeneration, partly becouse of the items, and partly becouse its easyer for you to get the blue golem buff

Glyphs

Potency is the obvious choice, as a AP burst damage champion, anivia wants as much AP as she can get, and this helps a lot.

alternatives: glyphs of force are a good choice, mainly focusing your strenght from the early game to the mid and late game, i didnt choose them myself becouse i believe that someone who is strong in the early game can make himself strong in the lategame, but thats just personal preference.

glyphs of intellect are also a possibility, but keep in mind that glyphs give you the best value for AP and mana, and since i consider mana glyphs to be only good for about the first 8 lvls or so, and i already have mana regeneration to deal with any mana problems during that time, i do think its better to focus on AP instead of mana.

Quintessences

Potency again, for the same reasons as the glyphs, but in this case, there are a lot of other choices you can consider

insight: i dont think these are useful. the marks+your boots should handle any basic resistance a champion has, and if they really stack resistances in lategame, your better off buying a void staff then to get quintessences for it

Intellect: same story as with the glyphs really. they work, and very well even, but they will get less useful as the game goes on

Force: these i consider just as good as the potency ones, so if you favor lategame, you need these instead

Knowledge: no, just no. same story as the intellect ones, but even less useful since you dont even get a earlygame advantage

Avarice: they are useful, but if your good at last hitting you shouldnt have too much gold problems

Focus: depending on your own personal item setup, and on how much you will get the blue buff, you can get these

Transmutation: these are good. becouse of Anivias insane amounts of AoE damage, it will give you a very nice amount of sustainability even without items. effectivly your trading a bit of offence for a bit of durability if you take these instead of potency

Wisdom: you could get these, lvling up faster means getting your ultimate faster and being stronger generally. ofc, they lose their usefulness as soon as you get to lvl 18, so its a mixed blessing

swiftness: i tried them a while, and found them underwhelming on anivia. Anivia has a burst combo with insane damage and a slow on 2 of her abilities, plus a wall she can put on anywhere. you shouldnt need to chase any opponents becouse they should be dead. i suppose you could use them in order to get away safely from something, but if you get killed, you were in the wrong place to start with imho.

Celerity: same story as the Focus ones really.
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Masteries

im using a fairly standard 9/0/21 build, but i dont take the improved buff duration simply becouse i find that while its good in theory, in practice getting the blue golem buff repeatedly is kinda hard

alternativly its possible to get a 21/0/9 in wich you focus on the AP part of the offence tree (+havoc) and you get the mana bonuses and buff duration in the utility tree
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Items

Items, i could probably write for hours about this part and still not be done. i always start with a dorans ring, i like the extras it gives me at earlygame, and as long as you have space in your inventory, its good value for its gold. the other items i usually take are

archangels staff : becouse it gives the most AP in the game when the champion has enough mana, about 2500 or so, and it gives mana and mana regeneration. however, i usually dont build it right away. i take a tear of the goddess and then build other items as needed first. i want the tear fast becouse it helps charging my mana pool early.

Sorceres shoes: a no-brainer really. only in a extreme case should you take the mercury's threads instead, and if you do, a void staff is almost certainly needed.

Rod of the ages: Mana, HP, AP. what more could you want. the passive of the catalys also helps you stay in your lane longer

Rabadons Deathcap: AP, AP, AP, its just that good.


the other items all depend on your preference, and even the order in wich i placed these items is open for change depending on the situation. if you have a huge gold income, a deathcap should come sooner. if your up against somone with high resists, forget this list and get items vs that.

what kind of items someone buys is a mark of a good player, so i cant tell you a item setup that will always work. the above items are in my eyes always good, but not always in that order, and not always before all other items.
League of Legends Build Guide Author Triforce
Triforce Anivia Guide

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Anivia, Ice, Ice, Baby