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Anivia Build Guide by Vavena

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League of Legends Build Guide Author Vavena

Anivia, Ranked Play [CLOSED]

Vavena Last updated on October 27, 2011
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Most Used by Me

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Middle Lane
Ranked #1 in
Middle Lane
Win 53%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 9

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Mystical Vision
Presence of the Master

Utility: 21

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In most lore, the phoenix is a creature of fire that rises from its own ashes. What few know, however, is that phoenixes are elemental beings, formed by the eternal essences of their native world. Anivia was conceived on a world such as this - a being of the coldest winter, a creature of pure elemental ice. On her world, Anivia was the protector of the frozen wastes and all those with the spirit to endure in such unforgiving places. She was consulted as a creature of great wisdom, one who could not die and who had seen the world renewed several times. Somehow, Anivia knew that the day would come when she would be plucked from her home and pulled across worlds, and when that day came, she received the call with grace. Seeing the imbalance and injustice on Runeterra, a world lacking elemental protectors, Anivia took her place at the League of Legends.

Since her arrival, the Cryophoenix has chosen to live among the highest peaks of the Northern Ironspike Mountains, adjacent to the frozen wastes of Freljord. She has openly claimed this territory as her own protectorate. Surprisingly, Anivia has struck up a friendship with the yeti of this region - a friendship that grows deeper and deeper with each passing moon. She has formed a close bond with two League champions: Nunu (and Willump) and the nomad princess Ashe. In a move that caught the League by surprise, the Cryophoenix recently entreated the summoners of the Institute of War to research a means in bringing across others of her elemental fellows. As a champion, Anivia is revered with a sense of awe by most, but is not the most popular as most consider her unapproachable.

Some say the world will end in fire, some in ice. Anivia awaits the inevitable latter.

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Sorry but I don't feel like dealing with the guide.

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Attributes: Ranged, Mage, Pusher
Release Date: July 10, 2009 (Beta)

Health: 350 (+70)
Mana: 257 (+53)
Damage: 48 (+3.2)
Attack Speed: 0.625 (+1.68%)
Health Regen.: 4.65 (+0.55)
Mana Regen.: 7.0 (+0.6)
Armor: 10.5 (+4)
Magic Res.: 30 (+0)
Mov. Speed: 300

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Anivia is a ranged caster, meaning she uses her ranged abilities to either support the team, or take the role of an AP carry. While she is hard to master, as most say, Anivia is worth the time.

In this guide (which I'm still updating from the old version, so ignore the guide below for now until I'm done) I will talk about the best options, skill combos, early mid and late games for Anivia, also the important role she takes in team fights. Enjoy and I hope this helps, feel free to ask any questions you might have.

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(Innate): Upon dying, Anivia will revert into an egg and will get an armor and magic resistance modifier of -40 / -25 / -10 / +5 / +20. If the egg can survive for six seconds, she is reborn with the same percentage of health that her egg had left. This can only happen once every four minutes regardless of cooldown reduction.

Flash Frost (Q)
(Active): Anivia brings her wings together and summons a single piercing shard of ice that flies on a line, chilling, slowing movement by 20% and damaging anyone in its path. When the shard explodes or is detonated by Anivia it deals magic damage in a radius, stunning anyone in the area for 1 second. The magic damage done by both the shard and the detonation is the same.

Skillshot Range: 1,100
Detonation's Radius of AoE: 150
Cost: 80 / 100 / 120 / 140 / 160 mana
Cooldown: 12 / 11 / 10 / 9 / 8 seconds
Magic Damage: 60 / 90 / 120 / 150 / 180 (+0.5 per ability power)

Crystallize (W)
(Active): Anivia condenses the moisture in the air into an impenetrable wall of ice to block the movement of her enemies. The wall lasts 5 seconds before it melts.

Cooldown: 20 seconds
Range to Center of Wall: 1,000
Cost: 70 / 90 / 110 / 130 / 150 mana
Wall Length: 400 / 500 / 600 / 700 / 800

Frostbite (E)
(Active): Anivia blasts her target with a freezing wind, dealing magic damage. If the target has been chilled by Anivia's other abilities, they will take double damage.

Cooldown: 5 seconds
Range: 650
Cost: 50 / 60 / 70 / 80 / 90 mana
Magic Damage: 55 / 85 / 115 / 145 / 175 (+0.5 per ability power)

Glacial Storm (R)
(Toggle): Anivia summons a driving rain of ice and hail to continuously deal damage to enemies on an area, slowing their movement and attack speed by 20% for 1 second, and chilling them.

Initial Cost: 75 mana
Cooldown upon Toggle Off: 6 seconds
Range to Center of AoE: 625
Radius of AoE: 300
Upkeep Cost: 40 / 50 / 60 mana per second
Magic Damage Per Second: 80 / 120 / 160 (+0.25 per ability power)

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High burst damage
Can take the role of carry, or support team
Can take out creep waves in seconds
Has CC and AoE abilities
Her passive can catch the enemy off guard if they are careless


Low mana pool
Hard to maneuver
Skill shot based

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Skill Sequence


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Summoner Spells


You've probably noticed that I picked the Flash Ghost spells and yet I always mentioned Ignite in my Skill Combos. The reason for that is that I take Flash Ignite to make sure to dominate Mid, and even to tower a team late game and make sure I get the intended target (the squishy ofc is the target, example Ashe Cait Vayne Karth). I've tried the Flash Ghost combo and really it would be better to take those since you shouldn't pick your spells for 1v1 like I did.

Good Spells:
(A must have)Flash- To close the gap between you and the target after Flahs Frost hits/ Tower dive/ Escape
Ghost- Catch up to target/ Escape
Ignite- Just to troll the poor guy midding vs you ;)

OK Spells:
Clarity- I used to take Clarity when I first started playing her, I would recommend it for new Anivias, or those you think it would be a good spell to support team.
Teleport- Also used to take it, good escape, and lane pusher.

BAD spells:
Not even worth talking about, I think you get the idea.

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Crystallize is Anivia's W ability. It's a wall that can block off someones escape or block them off from a dieing teammate, so pretty useful. I would say the wall is hard to get right especially if your using smart cast settings (which I use).
Other then getting kills and saving, Crystallize can be used to face check bushes or areas over the wall since it removes the Fog of War around it's casting area.

Fun Facts :D

    If Teemo is hiding with his passive you can place the wall right on top of him and it will make him move, unstealthing the poor badger.

    Anivia's wall can cancel Urgot's and Mal'z ult etc.




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Blue Buff


Blue Buff is an important part of playing Anivia. Try to get it whenever it's available, especially if there is a jungler on your team (don't forget to ask, if I was jungling and someone took my buff without asking I wouldn't be in the best mood). At about lvl 8+ you should start getting the buff without jungle help.

How to get blue buff

    Get one health pot (not needed, unless your level 7-8) and one mana pot.

    When at blue buff Flash Frost (Q), Frost Bite (E), wall him off from you, use health and mana pot while ulting (R) buff. Repeating this over until he is dead will keep you from getting too much damage.
NOTE: I wanted to do one where I was level 7-8 getting buff, but I messed up on the recording; forgot to turn off mic while using vent in game. I didn't want random people talking in the vid so I thought doing a level 11 one would be close enough.

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Patch Updates