Build Guide by LosTWiND
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
In most lore, the phoenix is a creature of fire that rises from its own ashes. What few know, however, is that phoenixes are elemental beings, formed by the eternal essences of their native world. Anivia was conceived on a world such as this - a being of the coldest winter, a creature of pure elemental ice. On her world, Anivia was the protector of the frozen wastes and all those with the spirit to endure in such unforgiving places. She was consulted as a creature of great wisdom, one who could not die and who had seen the world renewed several times. Somehow, Anivia knew that the day would come when would be plucked from her home and pulled across worlds, and when that day came, she received the call with grace. Seeing the imbalance and injustice on Runeterra, a world lacking elemental protectors, Anivia took residence at the League of Legends.
Anivia is an immortal being of intense power. She can instantly freeze a path in front of her, covering all in its wake with thick frost - she can even force the cold to violently explode, throwing razor sharp ice shards in every direction. She can also concentrate this ability on a single enemy, riddling his flesh with deep frostbite. The cryophoenix can also summon a glacial storm, a blizzard of terrible fury that both harms and slows those within. When defense is needed, Anivia can create an impassible barrier of ice. Furthermore, Anivia can never die. Whenever she is killed, she simply transforms into an egg, waiting to be reborn.
Anivia is not for beginners, If you wish to go this path, realize that she is not an ashe, you cannot pick her up and expect to dominate your first game, however, with a bit of practice you may find you enjoy Anivia more then your current best champion, and that you may become a giant asset to your team.
Rebirth will revert you into an egg if you die and you will regain all your health, but be unable to take any actions or move for 6 seconds at which point you will come back to life with whatever HP you have remaining. You can be attacked, and you can be supported, Bubbles, second life, heals, and enemy attacks all still affect you for the duration and you can be killed without leaving egg form.
A very interesting passive. Unfortunately outside the laning phase this passive will not save you very often, as it is akin to being stunned for 6 seconds. A nice trick to using this passive is, if you are low health and do not wish to leave the lane, try to intentionally cause yourself to get egged far within tower range. Some effective ways to do this are to draw minion aggro as they attempt to attack the tower or to allow yourself to be hit by enemy harass such as volley, bouncing blade, Heimerdinger's grenade etc. This will bring you back at full or near full health assuming you've kept yourself outside of effective harassing zones.
If you are going to die from a dot, move to a safe area. This should be a no-brainer but remember, using a flash or ghost to get there is never a waste. Move behind your team, flash over a wall, get egged in a bush. Even the bush will not allow you to be targeted for a second or two, and that can make the difference between death and survival.
The last property to note is that if an attack brings you to egg it can take off your eggs hp too. The egg does not cut off the entire attack until hit again, but rather functions exactly as if you had another full life bar under your first.
This is your initiator, and what you can use to pick people off. You will always get one rank in this ability first regardless of play style. The range on Flash Frost is amazing and it allows you to attack targets that may not realize they are in range. Unfortunately it can be extremely difficult to hit a fast or skilled opponent. Champions like Katarina and Ezrael are extremely dangerous to attempt to engage with the flash frost as it has a fairly slow missile speed, and can be easily dodged by someone who has a built in flash, this will leave you open to a counter attack and should be avoided, especially in the solo lane, as they'll have no reason before level 6 to worry about attacking you should flash frost miss.
The main purpose of flash frost is to apply the chill effect which synergizes with your frostbite spell and is the only combo you have pre level 6. The chill effect slows and causes your frostbite to do double its damage for a heavy single target nuke combo.
Remember that Flash Frost does its damage and applies the chill effect to things it passes by in a small radius, so even if you miss the stun, you may yet have applied the chill, look for the icy animation on the ground below the target, its the same visual effect applied by rylais and frozen mallet.
A trick that many Anivia players do not know is that if a person is running in the same direction as your Flash Frost and you still have some length to it, let the bomb stay over their head as it continues to do its damage for each second it's on top of them and then again if you detonate it, this can do surprising damage to someone the first time you pull it off but takes some practice to do without missing the stun. Remember that the stun is the most important part as it sets you up to be in range for your Frostbite, and the stun doesn't work unless you detonate it while its within range.
There are many ways to shoot your bomb off and have it go unnoticed for an added chance to hit. The easiest way is to shoot your bomb off as you auto attack minions. If you do it at exactly the same time, it'll trick them into thinking whats flying is an auto attack, as you can make the attack animation combine. Another trick is to fire the bomb over a large minion wave to disguise it. Anivia has a natural advantage in the winter version of summoner's rift as it also helps disguise the bomb.
Note that flash frost's range is actually a bit further then the range of the blue circle due to its explosion range and you can stun enemies past its edge, practice with it until you are comfortable with its effective range.
Remember that whilst silenced or stunned you cannot detonate the bomb.
There are a myriad of uses for crystallize. The most obvious being to stop enemies from running away. There are a few spots in the jungle that level one wall can block off, but by level 5 it blocks everything except lanes entirely.
If you throw a wall into a bush, it will act as a ward for its duration and show you who's in there, it can also be thrown into fog of war as well. Think someone's attacking golem? throw a wall over there and block them in, your allies will love it.
In team fights use the wall to seperate stronger characters from the fight, or to leave one man out by himself. Melee characters are good targets to try to keep pushed back, sometimes the simple act of throwing a wall between can confuse or frighten enemies, even if the side that's blocked off has the advantage.
The walls placement is perpendicular to Anivia, this means that when placing the wall it will always come out lined up with your wing span, remember this when trying to get in position to wall someone in.
Remember that many effects will allow characters to pass through your wall. They recently patched out the ability to use ghost to go through your wall, but enemies can still use abilities like shadow dash, lightning rush, heroic charge, basically anything that changes movement type. There are a few exceptions, but be skeptical about walls ability to protect you.
Your nuke, Does double damage if your enemy is chilled when using it. Remember that cleanse gets rid of the chill, and subsequently removes frostbites effectiveness. Ragnarok, judgement, and a few other things will ignore the chill effect and make frostbite unable to be used during that time for full damage.
Do not use frosbite without a chill unless the enemy is fairly low, as it doesn't do much without the chill. Remember to throw an auto attack in when using frostbite in the lane as it does a bit of extra damage and has almost the same range.
Frostbites range is short, remember this after shooting your bomb, and be ready to move in just before it reaches its target.
Although this is in your ultimates spot, it isn't much of an ultimate, the cooldown is far too low, its basically just another ability. Although glacial storm isn't really an ultimate, it still levels like an ultimate.
Glacial storm is dropped in a large circular area and applies the chill effect to anything it touches. It can be canceled at any time by hitting R again and glacial storm will end. Glacial Storm consumes huge amounts of mana, so don't keep it down too long.
The real use of glacial storm is the quick nuke; throw a frostbite and then place glacial storm, the chill effect should apply just before the frostbites missile makes contact and do full damage. You can also throw frostbite after placement, but its a bit slower. By the end of the game it's not a bad idea to drop this on the entire enemy team, once you have enough mana to sustain it for more then a few seconds. Be careful with it though, nuking down their carry is a lot better then doing a bit of damage to everyone, make sure you get a nuke or two off during said fight.
-Strong early game, easy kills
-Makes a good lane partner
-Can pick off weak targets easily
-Good team utility
-Strong zone control and harassment
-Passive protects against tower diving and deaths to dots.
-Hard to hit skill shot
-Extremely mana inefficient
-Slowest movement speed in game (Used to be 290, was changed a while ago to 300, which is on par with all of the other slowest champions)
-Cannot fall behind with your AP or you will be unable to cause the necessary damage to stay competitive.
-Short stun duration
-Hard to master (cannot emphasize this enough)
Flash is great for dodging spells both targeted and skill shot. (If you are unaware of how flash dodging works, you can use flash when an inbound spell is about to hit you and it will dissapear.) It is useful defensively, although it is best used offensively. If someone is low health and hanging around, use flash to get in range to quickly glacial storm + Frostbite them for a kill. If you hit someone with flash frost and aren't going to get in range to frostbite them, flash in for a quick kill. You can also put a wall down in front of you blocking a path and then flash over it to escape. There are numerous other uses in various situations.
I religiously believe this to be necessary on Anivia, at no point in the game do you have enough mana regen to be immune to the uses of clarity, though it gets considerably less useful after archangels.
Phreak tells you in his anivia video that clarity is unnecessary because you can control the golem buff. But, realize that 1. Anivia kills the golem extremely slowly until she has high AP levels (and subsequently high mana regen anyway) 2. At those low levels you will use most of your mana acquiring golem and have to wait for it to regen without clarity and 3.Who's to say that you will actually be able to control golem, especially if you're playing blind pick with randoms. Long story short bring clarity, or you will hate yourself later when you find you really need it.