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Kayle Build Guide by 0neWinged

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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League of Legends Build Guide Author 0neWinged

Anti-Tank Kayle

0neWinged Last updated on April 19, 2012
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Top Lane
Ranked #11 in
Top Lane
Win 53%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 29

Honor Guard

Defense: 0

Strength of Spirit

Utility: 1

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This Kayle build is designed for skilled players. You're main focus will be to push away the Tank so that your team can focus the carries. I have tested this build a few times and have never had a negative K/D Ratio. Many people have been complimenting me so I figured I would post it here to see what you all think.

P.S. I have never made a guide before so I am sorry for the lack of icons in my descriptions. Please bare with me. ^_^

I have changed the for due to the healing boost she got. FINALLY A BUFF!!! ^_^

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I chose this build order for a reason. Yes, I know most people like to buy boots with 3 health pots but that will kill Kayle's early game if you do that. Building into a Malady will allow you to do a lot more damage with your E early game.

So on your first back you should be able to buy a Malady. (If you can't, just hold off until you can. Most people will assume you are going AP Kayle if they just see you're Tome.)

Your second back you should get your Greaves with 2 HP pots. If you don't have enough to Buy it right away on your second back, then buy mobility boots with 2 HP pots.

You're first and second backs are the main concerns you should have with this build. Being able to buy into your items will greatly help you build into your Wriggle's. If you are unable to get your Wriggles by your 3rd back, then buy your Madred's Razors and farm bottom jungle along with your minions.

Once you have the Wriggle's Lantern then you can set your own pace to buying into The Black Cleaver. You will be able to hold off their Jungler and their Tank once you have obtained your Lantern so feel free to help other lanes or even catch their Jungler off guard.

After you buy Infinity Edge sell Wriggle's Lantern for The Bloodthirster

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Summoner Spells

= After you obtain your Malady, try to use your spell after you land 4 hits to increase the damage it deals. If you are ganking or helping your Jungler then you can use it as needed.

= Since you are focusing on AD this skill is pretty useless for this build. I leave it at lvl 1 for a while only for the slight speed boost to catch up to fleeing enemies or to help allies or myself run away. (running is another form of winning ^_^ )

= A lot of your damage output early to mid game will come from this. But be sure to lvl out your Q before you lvl out your E so that it will increase your damage dealt.

= Until they decide to increase the lasting time of this skill (which I doubt will happen) leave it at lvl 1 until all other skills are lvled out. Your main focus with this spell is for shielding low health allies or turret diving.

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Photo Examples

Knowing when to throw your Staying focused and not rushing your Reckoning will make you a much stronger and better player with Kayle.

Pushing the enemy off your tower.They know just as well as you do that your Righteous Fury does mass damage. Don't be afraid to scare them off your tower even if you are a lower level then they are.But always be aware of ganks and lures.

= Lane PushRemember that you're early game is very important, so the less you can allow the enemy team to build up their CS the less of a threat they will be.

Deny Thy KillEven if you are insured to get your kill, always think about protecting your allies to prevent the enemy from taking them down with him/her.Being able to throw your Intervention down just before an enemy ability is even better, because that's one less ability you need to worry about them using on you.

Deny Thy TowerOne of the best uses of Kayle's Intervention is when your ally champion tower dives for a kill. Even if they seem to have a good bit of health left, don't hesitate to throw it on. The more health your team has, the deadlier you R. HaHa did you see what I did there? I'm so funny I know.
Although I have 74 losses, I still manage to be in the positives. So don't let that throw you off. I just wanted to show you one of the good game ending scores I had with this build. It's to bad it ended so soon, didn't get to build everything.xD

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The reason for choosing these Masteries is simple. More Damage! The armor pen and magic pen will help your damage greatly in the late game when getting your kill is crucial to helping the team. The magic pen, for those wondering, is mainly for your in order to get the full potential out of your Malady. Don't be to quick to underestimate Kayle's Q. It bites hard.

The reason for my Runes is to balance out the Masteries. Since you will be helping the front line in most most of your team fights you will need some protection. So I decided to go with a stack of early game Armor and late game Magic Resistance. The Life Steal is also a way to balance Kayle's Anti-Tank build. Since you will not be going into your W for most of the game you will need life steal to compensate for it. It stacks very nicely with your Wriggle's Lantern and even better once you obtain your The Bloodthirster. Having a good defense will depend also on how good your offense is, so I added attack speed runes to help get your Armor and Magic Resist reduction stacks off quicker. This Build REVOLVES around being able to reduce the enemy champions as much as you can. Having quicker attacks will almost ensure your kill, not to mention that it will be one of your main healing sources as your Life Steal will heal you quicker. (I know that's a bit obvious.)

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What to look out for and avoid.

I will create a simple list just so there is no confusion.

    1)Early game ganks.

    2)Champions that have high crit. (Though you may be able to scare them off if they don't get the jump on you)

    3)Being to far in the front of battle.

    4)Trying to 3v1. (2v1 can sometimes be possible if they are squishy but I wouldn't recommend it unless you need to)

    5)Throwing your R down to early. (You only have a few seconds, use it wisely)

    6)Combining this build with AP. (Just don't do it, you won't be a happy camper. Your Malady is enough)