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Spells:
Ignite
Flash
Ability Order
Clockwork Windup (PASSIVE)
Orianna Passive Ability
Introduction
Please excuse my english. English is not my native language, but at least i will try my best ; )
The layout and style will be changed in the next few days.
Also i will add the same guide in german. Of course with some more details and facts how to play and win.
Magic penetration runes
in combination with the "Sorcerer's shoes" are very useful for a hard harrasament at the early game.
Of course you could take the "Ionian Boots of Lucidity" for cooldown reduction, but there for i recommend the "Morello's Evil Tome".
I choose armor per level runes Greater Seal of Defense because they are useful against an ad carry on midlane and because of the low life at the endgame, where a little bit armor could save your life.
With cooldown per level runes
i come to cooldown cap at level 18 in combination with "Morello's Evil Tome" - unbeatable!
At least i take 3 runes of "Greater Quintessence of Swiftness"
because even with boots Orianna is a very slow character. And what is more important than to be fast?

Of course you could take the "Ionian Boots of Lucidity" for cooldown reduction, but there for i recommend the "Morello's Evil Tome".
I choose armor per level runes Greater Seal of Defense because they are useful against an ad carry on midlane and because of the low life at the endgame, where a little bit armor could save your life.
With cooldown per level runes

At least i take 3 runes of "Greater Quintessence of Swiftness"

On midlane it is important to stay as long as possible against your enemy. There for i choose the "Meki Pendant"
for mana and 2 health pots.
First go back to base when you are able to buy "Boots of Speed"
and maybe even "Amplifying Tome"
.
With finishing midlane you should have got the "Sorcerer's shoes"
and "Morello's Evil Tome"
. At the best you have got the "Blasting Wand"
for "Rabadon's Deathcap"
bought.
All other item will follow in the mid- and endgame.

First go back to base when you are able to buy "Boots of Speed"


With finishing midlane you should have got the "Sorcerer's shoes"




All other item will follow in the mid- and endgame.
Okay, a short summary.
Play aggressive and use your cooldown reduction for an early harrasment. Take care for your mana, Orianna needs a lot. In Teamfights you should wait for a good moment, where all enemies stand near by each other and throw your ball in combination with "Shockwave" - a great opening.
More details later.
Play aggressive and use your cooldown reduction for an early harrasment. Take care for your mana, Orianna needs a lot. In Teamfights you should wait for a good moment, where all enemies stand near by each other and throw your ball in combination with "Shockwave" - a great opening.
More details later.
A very important theme! Orianna is born for teamfights and teamsupport.
Opening
Wait for a good moment, where many enemies stand near by each other, to get them all and throw your ball, use "Shwockwave" and "Dissonance".
Support
Choose "Protect" to save your teammates or to start an engage.
Chase
In case of a chase give your teammate, whose near on the enemy "Protect" and use "Dissonance" for speed. Then you can also use "Shockwave".
Opening
Wait for a good moment, where many enemies stand near by each other, to get them all and throw your ball, use "Shwockwave" and "Dissonance".
Support
Choose "Protect" to save your teammates or to start an engage.
Chase
In case of a chase give your teammate, whose near on the enemy "Protect" and use "Dissonance" for speed. Then you can also use "Shockwave".
Wilkenit
Orianna Guide
AP Carry Orianna - No Mercy!
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