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Spells:
Flash
Exhaust
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction
General 9/0/21.
Notable points in offense are AP per level, cooldown reduction and Magic Pen. The imp exhaust is only because I run it for the tanky dps that run at me.
In utility, I like +exp, Mana per 5, movement speed, improved flash, cooldown reduction and summoner spell cooldown reduction.
Notable points in offense are AP per level, cooldown reduction and Magic Pen. The imp exhaust is only because I run it for the tanky dps that run at me.
In utility, I like +exp, Mana per 5, movement speed, improved flash, cooldown reduction and summoner spell cooldown reduction.
I put 2 in Q early on just to farm with.
1 in E to tele from ganks.
All into W as it is your main spell.
R whenever you can, it's good to farm with as AP since it's the only AoE farm ability you have and amazing in team fights. Also good for sniping kills/runners.
After W is maxed get some points in E for the lower cooldown and more damage and a few into Q for the poke/harass.
1 in E to tele from ganks.
All into W as it is your main spell.
R whenever you can, it's good to farm with as AP since it's the only AoE farm ability you have and amazing in team fights. Also good for sniping kills/runners.
After W is maxed get some points in E for the lower cooldown and more damage and a few into Q for the poke/harass.
Magic Pen reds - because we are all AP and there is really nothing better.
Mana regen per level yellows - because AP ezreal is mana hungry and this helps un in lane and end game team fights. I don't like archangel staff makes me too squishy but you can try it in place of Rod of Ages and drop these runes for something else if you go that route.
Ability Power per level glyphs - These are just so we hit harder before our deathcap. Flat AP gives you less at level 6. If you want to skip morello's evil tome you can put CDR here or Magic resist. All your preference.
Flat Ability Power Quints - Either flat AP for early game damage or Magic pen. All up to you. I went with flat AP for the early game damage, also synergies well with AP/level blues.
Mana regen per level yellows - because AP ezreal is mana hungry and this helps un in lane and end game team fights. I don't like archangel staff makes me too squishy but you can try it in place of Rod of Ages and drop these runes for something else if you go that route.
Ability Power per level glyphs - These are just so we hit harder before our deathcap. Flat AP gives you less at level 6. If you want to skip morello's evil tome you can put CDR here or Magic resist. All your preference.
Flat Ability Power Quints - Either flat AP for early game damage or Magic pen. All up to you. I went with flat AP for the early game damage, also synergies well with AP/level blues.
This is really where I would like feedback. Post your thoughts on my item build and tell me suggestions. This works for me, but I am willing to perfect it.
Start with Mana cristal + 2 hp pots.
When you go back get catalyst + boots 1
Next rush Rod of Ages. You want to stack that fast. Followed by spell pen boots.
Next on my list is Fendish Codex for the Ability power, mana per five and Cooldown reduction. Later we will turn this into morello's evil tome.
After Fiendish codex go straight for Deathcap.
Next go for Lichbane or finish morello's
If you need to buy defnesive items do it after deathcap. Strive to get a lichbane end game with morlleo's too for the 32% CDR when you take mysteries into account.
Void Staff for high Magic resists.
Start with Mana cristal + 2 hp pots.
When you go back get catalyst + boots 1
Next rush Rod of Ages. You want to stack that fast. Followed by spell pen boots.
Next on my list is Fendish Codex for the Ability power, mana per five and Cooldown reduction. Later we will turn this into morello's evil tome.
After Fiendish codex go straight for Deathcap.
Next go for Lichbane or finish morello's
If you need to buy defnesive items do it after deathcap. Strive to get a lichbane end game with morlleo's too for the 32% CDR when you take mysteries into account.
Void Staff for high Magic resists.
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