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AP Rammus - He's Ballin'
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Spells:
Ghost
Teleport
Ability Order
Spiked Shell (PASSIVE)
Rammus Passive Ability
Chapter 1
DISCLAIMER: This build will not work for everyone! It takes practice to learn to not taunt everyone is sight!
The reasons for this are quite simple: Powerball has a 1:1 AP ratio, and with a decent amount of AP on Soaring Slam you become a tower-killing monster. With Zhonya's Hourglass Defensive Ball Curl becomes quite good at helping you survive some sticky situations. Puncturing Paunt is only useful for keeping an enemy in range of
I play Rammus in a duo bottom lane, but I focus completely on last-hitting early game. You need to get your Blasting Wand and Giant's Belt ASAP. With Powerball's slow, you and your teammate can get first blood quite easily, especially after level 4 when you get Puncturing Taunt.
For my summoner spells I take Ghost and Teleport. The reason for this is that you can press Q, teleport in, and BAM! You have an instant nuke. Ghost is awesome for chasing and escaping with, especially in Powerball.
This is my Rammus build, and I hope you guys have fun with it!
-NinjaSprite
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