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Spells:
Exhaust
Ignite
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Am I crazy?
AP Trynd- Am I insane?
A better question to ask may be "Am I tired of normal competitive games?". This guide is mainly for those people who want to play for fun; the ones who call "tank" and autolock random. Basically, a troll build.
Note: I only really suggest this in a Co-op game.
Cons:
-You waste some of your money on Lich Bane, because unfortunately, it gives mana.
-Your team may rage and report you for going AP.
Pros:
-Excuse to spam your Spinning Slash
- Spinning Slash stacks 100% with AP, and your Bloodlust stacks 150%
-You waste some of your money on Lich Bane, because unfortunately, it gives mana.
-Your team may rage and report you for going AP.
Pros:
-Excuse to spam your Spinning Slash
- Spinning Slash stacks 100% with AP, and your Bloodlust stacks 150%
Passive- Battle Fury- Gains "Fury" for attacking units (5 for hit, 10 for crit, 10 for kill). Each point of Fury gives him .35% crit chance.
Q- Bloodlust- (passive) Tryndamere gains more AD the more health he's missing. (active) Tryndamere consumes Fury, healing him more the more he consumes. Great for use after a getaway.
W- Mocking Shout- Slows the enemy (30-60%) when they're facing away, and lowers their AD wherever they're facing. Good for securing kills.
E- Spinning Slash- Tryndamere spins in a lane, dealing high damage to all targets hit. Cooldown reduced by 2 seconds every crit. This is AP Trynd's main damage.
Ult- Undying Rage- For 5 seconds, Trynd can't go beneath 1 health, and afterwards gets 50/75/100 Fury. I suggest using this when about to die, Spinning Slashing over a wall, then healing with Bloodlust.
Q- Bloodlust- (passive) Tryndamere gains more AD the more health he's missing. (active) Tryndamere consumes Fury, healing him more the more he consumes. Great for use after a getaway.
W- Mocking Shout- Slows the enemy (30-60%) when they're facing away, and lowers their AD wherever they're facing. Good for securing kills.
E- Spinning Slash- Tryndamere spins in a lane, dealing high damage to all targets hit. Cooldown reduced by 2 seconds every crit. This is AP Trynd's main damage.
Ult- Undying Rage- For 5 seconds, Trynd can't go beneath 1 health, and afterwards gets 50/75/100 Fury. I suggest using this when about to die, Spinning Slashing over a wall, then healing with Bloodlust.
Now, the items. I may not be a pro at these, but you should really be getting Lich Bane for the extra damage after abilities. Will of the Ancients is good for the AP it gives teammates, and Deathfire Grasp is good for the damage. Any AP champion should get Rabadon's Deathcap for the major AP buff. Boots are flexible; buy Mercury Treads if the enemies have lots of CC, etc. Hextech Gunblade can be switched out, as it's not too special.
Usually when I play Tryndamere, it's "E, Q, W, Q, Q". However, that's on AD trynd, and AP trynd needs more damage from his Spinning Slash (e). So I suggest something closer to "E, Q, W, E, E". Of course, even AP trynd needs his ult ( Undying Rage) to survive, so that should be your level 6 ability, as always. However, at levels 11 and 16, it's not as important to level up, as all it upgrades is the Fury you get, which isn't as important when you heal 150 with no Fury. I still suggest leveling it up though.
Two last things I must say:
Side effects may include:
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