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Warwick Build Guide by AcapellaSabir

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League of Legends Build Guide Author AcapellaSabir

AP Warwick: The Lost Art

AcapellaSabir Last updated on January 17, 2012
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Jungle Role
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Jungle Role
Win 54%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 0

Strength of Spirit

Utility: 9

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Welcome to a guide describing the life of AP Warwick! This is my first guide on Mobafire, mostly because the builds I use are mostly from guides on this website. Why should I make a guide on something I use from someone else? I have several reasons for making this guide. They are as follows:

    To help
Warwick summoners
To attract summoners to play Warwick
To revive an idea that was around a long while ago
To contribute to society my knowledge of AP Warwick

I hope you all enjoy this! Please comment on any inaccuracies, or anything you feel I should add/change/remove to improve on this guide.

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For AP Warwick I use 21-0-9 or 9-12-9 masteries. I love to build as much damage in masteries as possible, but sometimes it is good to get masteries that make you slightly beefier.

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For items, I there are 3 starts that I suggest.

Doran's Ring
Boots of Speed + Mana Potions
Null Mantle + Mana Potion + Health Potion

As AP Warwick, you really only have a few items that I would consider core. You should make sure you get these as your first items in 95% of the games you play.

Rod of Ages(Sometimes just Catalyst of the Protector)
Sorcerer's Shoes
Spirit Visage

Your endgame items should consist of any combination of these items.

Rod of Ages
Sorcerer's Shoes
Spirit Visage
Rylai's Crystal Scepter
Rabadon's Deathcap
Zhonya's Hourglass
Spirit Visage
Void Staff
Frozen Heart
Guardian Angel

Oh, figured I should mention...

Sight Ward, Sight Ward, Vision Ward!!!

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Skill Sequence

Infinite Duress > Hungering Strike > Blood Scent > Hunters Call

Max your skills in that order. Always.

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Summoner Spells

This is where player preference takes over. There are so many great summoner spells for AP Warwick. Taking any two of these, you will not go wrong.


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Pros / Cons

In these pros and cons, I vow to not use adjectives. Using adjectives I may exaggerate or not show enough of what I actually mean. Also, they tend to get repetitive. If you want to see how good/bad something is, comment and I will answer your question, or just test for yourself.


    Free KS Tracker
    Team Buff

    Mana Costs before
Catalyst of the Protector(Fixed with Greater Seal of Scaling Mana Regeneration should you decide you want them)
If you play against a ranged enemy, as I usually do when I take mid with AP Warwick, you MUST dodge harass in order to stay in lane. It is okay to be hit sometime because you have sustain.
You do not have the same burst as some other AP carries such as LeBlanc, Kassadin and Veigar. But you do great sustained damage with a low cooldown Hungering Strike that hurts.
You do not have any escape abilites built in, except for your Blood Scent if whoever is chasing you is also low.

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Creeping / Jungling

When I play AP Warwick, I always ask my jungler for every Blue/Red beyond the first time they spawn. As Warwick, you can solo them easily, but if your jungler offers help, be glad to take it, unless you want to waive him off so he can farm/help out others. Once your jungler finishes his initial routes, feel free to clear his jungle when your lane is pushing and you do not want to be vulnerable.

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Team Work

AP Warwick is a champion that needs teammates in order to secure kills usually. To gain lane dominance, an early gank works wonders. Once level 6, you can usually kill your lane opponent should they slip up 1 on 1. With constant harass, once your enemy is around 50% HP, you can land a Hungering Strike, instantly Ignite and use your Infinite Duress. Should they survive, pop a Hungering Strike as they try to make their final escape. This combo has gotten me so many kills because of the unexpected burst it provides and the little to no damage you take while doing it, as your enemy is disabled with your [Infinite Duress] for the duration.

AP Warwick is very good at turret diving. Using his Hungering Strike, you can sustain the turret aggro, as well as with your Infinite Duress. Once you build Rod of Ages, you will be even more durable, and even more with level scaling and other items that provide health or armor.

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Unique Skills

Passive - [Eternal Thirst]: This passive is not much use on AP Warwick aside from clearly creep camps in the mid-late game and gaining life back when your laning partner has gone back to buy.

Q - Hungering Strike: This skill IS your damage. It also IS your sustain. Use it, love it, spam it. In early lane, the mana cost can be costly, so try not to oom too fast unless you take Teleport. DO NOT TAKE Clarity!

W - Hunters Call: This ability gives an attack speed buff to nearby teammates as well as yourself. I max this last as it is little use to AP Warwick.

E - Blood Scent: Gives a speed boost to you when enemies around are low on HP. Be careful to toggle this off when you're waiting for a gank so that you aren't discovered before you're ready to jump.

R - Infinite Duress: This is an awesome move, but for AP Warwick, it does little damage. The lifesteal from it is nice as well as the great disable it brings. Use this on the damage dealers of the enemy team, or if you know you need it to catch up to an escaping enemy.

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Farming is a very necessary skill to play AP Warwick effectively. I usually play him mid against a range caster. In this case, you MUST dodge harass or just hope you can sustain the damage with Hungering Strike. Hungering Strike is good for last hitting creeps who are out of melee range, though it makes you run out of mana fairly quickly. Sometimes it is okay to take some harass to farm creeps. If you take a Q from an enemy Ahri, kill two creeps with melee and Hungering Strike the Ahri, you should come up nearly even if not on top of the exchange. You take damage, heal it; she takes damage and doesn't. You also get two creeps. (:

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Welp, that's all I've got for you today. Please provide feedback and tell me what I can do to improve on this guide. I will try to update with weekly with more visual effects in each chapter as well as in-game feedback, scores and replays. Please stick with me in making this guide one of the best on Mobafire.