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Introduction

Today you will be reading a guide thats a little different from most standard tank builds for Jarvan IV. In this guide we will be taking a look at the rare Midlane Assassin J4 build.

J4 is generally played as a tank/Off-tank in most games because of his lower damage Ratios and survivability compared to other assasins. While this is true he is somewhat outclassed in the raw burst and manuverability of some assasins *cough* overloadedkits *cough* he does bring to the table something no other assasins do. Utility. Jarvans kit is loaded with tons of bonuses over just his high burst combo when built damage, he has an AOE ranged knockup, Double Gapclosers, AOE Shield and Slow, Teamwide AS And ARMOR Steroids, and one of only 3 champions in the game who can create terrain on the battlefield


Pros
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Cons
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We are prioritizing Magic Resist in the 9 defense masteries because you will be against primarily magic damage champions in the midlane for most matchups. If your opponent is going an AD mid feel free to swap them for armor instead.


// Deals Bonus Damage Based on a percent of the targets current health
// This Passive is very strong in trades and poking in lane. In All in engages your first auto attack will deal insane damage at full build with Base AD,




// Deals Damage to enemies in a short line, as well as reduces Armor.
// This ability can also be used in conjunction with



// Shields Jarvan For a flat amount and slows enemies.
// This skill is for the most part a mana sink until team fights roll around. its shield amount increases by a flat amount for every enemy champion you slow. The base shielding is not very high so it is only strong when you can slow 3+ people. This normally does not happen until Mid-Lategame teamfights. For this reason it is maxed last.


// Throws a flag to target location, dealing damage and giving a buff to all allies.
// The utility side of Jarvan IV. Provides a hefty Armor and Attack speed Aura around the flag for all allies. If Jarvan IV also connects




// Jarvan IV Leaps into battle, Dealing damage to single target and creating an impassable arena around them.
// Unfortunately the arena of impassable terrain is sometimes passable, simply by walking some champs can go right through its walls. This does not mean it is a bad ultimate, not at all it still has a high AD ratio and deals considerable base damage. it also serves as a gapcloser if needed.




Early Game and laning Phase
Jarvan IVs early game kill potential is extremely high against low-No mobility Midlaners such as Orianna, Ryze, Etc. With his


The 2 main item starts are for whichever type of lane you are going to run.
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Claiming Mid game objectives
once you hit level 6 and have


Once AD Carries start getting stronger you need to start killing them. When you have your ultimate up and you aren't behind in CS you can kill them. Ward their jungle. You see them clearing wraiths? you



"easier said than done". While that is true it is easier said that done your Full combo burst is nearly impossible for any mid game carry to survive alone for more than 2 seconds. if your allies are besieging a tower and their ADC tries to grab some CS too close to you guys, punish him for it. You can easily burst him down under tower and be out before they can even flash.

Core Legendary items










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