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Recommended Items
Spells:
Barrier
Flash
Items
Ability Order
Shurima's Legacy (PASSIVE)
Azir Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Zed
I think this is the hardest matchup.
Ideal
Strong
Ok
Low
None
Runes
You need AP and this AS is to apply Thunderlord in lane trades.
CD from runes at lvl 18 will be 10 %, from items you get 30% so in total 40 % CD.
Savagery is mainly to help you with farming - + 5 Dmg on your basics. I take cause I do not see sense in taking + 3% MS out of combat.
Secret Stash is useful mastery for laning phase due to improving your HP potions into pies.
I put points into meditation to restore mana (which you lose in early quite quicky) rather then into merciless, but could be a option as well.
Dangerous game is the next mastery you need to put point into. HP and mana resets are quite fine eventhough this mastery is quite bad (better than the other one)
Precision is the perk you want to have. I find 40% CD enough and bonus penetration is very useful.
And finally the Thunderlords Decree, which is the core mastery for azir.
Other points in Ferocity are not as important as those, still useful.
Secret Stash is useful mastery for laning phase due to improving your HP potions into pies.
I put points into meditation to restore mana (which you lose in early quite quicky) rather then into merciless, but could be a option as well.
Dangerous game is the next mastery you need to put point into. HP and mana resets are quite fine eventhough this mastery is quite bad (better than the other one)
Precision is the perk you want to have. I find 40% CD enough and bonus penetration is very useful.
And finally the Thunderlords Decree, which is the core mastery for azir.
Other points in Ferocity are not as important as those, still useful.
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