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Kayle Build Guide by EvilDice
BAMF Hypercarry Free'lo GG KAYLE provided by EvilDice
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hey hows it goin
Shh, don't ask questions, don't think it doesn't work, because it does, and soon enough kayle is going to be raping face at every elo. She's one of the strongest top lanes in the game right now, and has a late game to back it up. So sit back, put your feet up, and don't ***** (sorry, language filter, you're gonna have to see a lot of asterisks this guide, and im not happy about it), let me show you the secret to becoming BAMF freelo gg kayle.
While playing AD kayle isn't particularly hard mechanically, she's hard mentally. Playing kayle top offers little room for error and running double AD can work very poorly if you don't get any farm. You have to be on your A game at all times if you are going to play kayle.
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Riot has gifted Kayle with base stats of a tanky dps, even though you now build her full AD. Her E gives her range that while not substantially high, is about the same as Graves. Good enough to do damage while staying in the back lines? You bet.
The beauty of Kayle is not only is her kit very well suited to handle the AD carry role, it is also very well suited for top lane. She has tons of range vs melee champs, and her other two abilities are a haste and a slow. This pretty much means that if you are laning vs a melee champion, you will be in control. They run from you when you E? You can haste yourself or slow them. They get aggressive? Make them pay by not even letting them touch you. A good top lane kayle will be close to untouchable, and if they do manage to reach you, you have this nifty ult that can get you out scot free.
So now you've raped top lane, you're pretty much an ashe on steroids, and in addition to this, you also have another AD carry bot lane! Guess what role does the most damage late game? You guessed it, the AD carries. Guess who shreds the tanks? The AD carries, that's who! Now you have two of them, have fun.
One thing you are going to notice about the cheatsheet above is that it looks a hell of a lot like the builds you would see on ad carries. You know why? We play kayle full AD now. Shh, stop asking questions, just go with it.
Marks = Armor pen - best mark in the game, will allow you to scale, works well with passive.
1 crit rune (wtf?????) - remember when the new masteries first came out and everyone was whining about the 3% random crit chance mastery? One crit could entirely ruin someone else's lane. This is essentially what we are doing with this 1% crit rune. If luck is on your side, you're gonna have a good time (REVERSESOUTHPARKMEME JAJAJA).
Seals = Armor - you take less damage vs whatever top lane is unfortunate enough to grace you with their presence.
Glyphs = MR - same deal here, useful runes to have earlygame.
Quints = AD - this will make last hitting a bit easier as well as early game damage.
If you want to go bot lane this is a viable spell, but like teleport, it's way too passive for what you need to achieve as a top solo. Heal also falls off late, which is the only time I can see you actually using it on Kayle. Gotta go aggressive.
After Q comes E, as I just mentioned above, it's your best damage spell lategame.
After E comes W, because skilling it up only makes it hurt your mana pool more. Lategame it is nice though, as the haste does scale up. This is by no means a useless spell, just a spell that you wont really... use much.
And of course level up your ult whenever possible. Because it makes you ****in invincible. Any questions?
Standard attack speed boots for an AD carry. I think you get the idea of this build by now, just go look up an ashe guide or something, I'm getting bored.
Movespeed, attack speed, crit damage. Nice for your passive, nice for your damage output, nice for your IE, nice for your dignity.
Again, as mentioned earlier, synergizes nicely with your passive and even without your passive you would be getting this anyways. Good armor pen, armor shred, cheap cost, bow and arrow, robin hood, im tired I need to go to bed.
Buy these when you are laning. If you don't know why you need to go see a doctor.
- use W sparingly (i.e. don't use it for sustain)
- use E often, it doesn't cost much
- don't ult the support
- ult BEFORE the bulk of the damage is done, not when you are at 1 hp.
Now we can jump into the top lane section. In my personal opinion, this is the point of the guide where I completely stop reading. I feel that the best way to learn a champ is from game experience with matchups. A guide can't really teach you much more than I already have. That's why I tend to keep these sections short and to the point, and I want to give you some tips for things you may not think about when you jump into the game. I WILL NOT go matchup by matchup, because every matchup is relatively the same for kayle, and she pretty much wins all of them. Anyways here goes.
I'm going to be up front about this. If you aren't a mechanically and mentally good player, making top kayle work will be harder for you. She is a very farm dependent champion. You are going to be squishy lategame, that's a given. However, the question is are you going to be squishy and do damage or be useless? You MUST be able to either wreck your lane in kills or wreck your lane in CS. You are very farm dependent. A kayle with no farm is about as useless as Berry Bonds with no steroids. Things you need to get better at before you tackle kayle top:
- Map Awareness... Know where their jungle/mid is at all times, know when it is not safe to push. Buy wards.
- Last hitting... Shouldn't be very hard for you on kayle with your aoe, but if you can't last hit properly you're in trouble.
- yea that's pretty much it
General playstyle for Kayle top is to be very aggressive. Punish last hits, punish fighting you, punish for looking you in the eye. Pretty much if Kayle was a moderator on the tribunal, she would show those suckers no mercy. Be aggressive, punish.
So pretty much on Kayle you can harass without taking damage at all times (except for creeps). I usually start harass right when I get in the lane. No one can trade with Kayle if you properly abuse your range and use abilities correctly. However you must remember that although your base stats are kinda tanky, you are still building squishy AD. That means if you are duking it out with Renekton and he's at 50% health and you're at 100, if he gets in melee range he will
So the biggest weaknesses to Kayle top I've found are a) very farm dependent and b) big time lane pusher. If you are harassing the enemy top, which you should be, you are going to push the lane. If you want to last hit creeps safely, which you should, you are going to push the lane. What this basically boils down to is an insane amount of vulnerability to jungle ganks, especially early on when you have no ward/ult.
For this reason you want to get wards as fast as possible. Once you get that huge creep push to their tower (you'll know what this means pretty quick if you play kayle), back immediately and buy a ward if possible. Your ideal first back is dorans/ward/pots, but that most likely won't happen. If there is an ***load of creeps pushed to tower then BACK, unless you see their jungler on the other side of the map. This especially applies if you are on blue side, where early game by the time the creeps are at tower their jungler is finishing his route and ready to gank you for first blood.
Pushing the lane is NOT necessarily a bad thing, however! It can actually be very beneficial in that it will deny the enemy laner cs, will deny him the chance to go back to base, and will also let you get free harass on him under tower. Please remember though, you need map awareness.
Which brings me to this point. When you push their creeps to tower, which is pretty inevitable, you should try to harass the enemy champ to the best of your ability. So when he goes to try and last hit a caster minion punish the dude. You are slowly going to outsustain him and force him to back.
A more advanced tactic is to sort of bounce in and out of tower range. If you autoattack the enemy champ in tower range and back off immediately, you won't draw aggro. Be careful about doing this vs hard cc though, such as Warwick, because it could be the biggest mistake you ever make.
If you find yourself wrecking your lane, forcing the dude to back every time he gets into lane, etc, it seems like the logical move to kill the tower. I mean why not? It's a tower, it gives your team gold, it shows all your team mates that you are dominating your lane, allows you to flex your epeen, etc. This is a trap.
Killing an early tower can be a bad thing. Sure, you have your moment of glory and dominance, but what next? Now you are going to have to push up to their inner tower, allow a variety of ganking paths, and just be generally unsafe to farm top. Meanwhile their top laner, if he's good, will freeze the lane at his tower and farm like there's no tomorrow. Remember when I said Kayle is farm dependent? Yeah, this can pretty much be checkmate. Killing top tower early IS A TRAP. If you have a stack of creeps on his tower and you just killed him, go back and buy items, not whack at the tower.
Know the other champion like the back of your hand. This is really key to learning top champs. What's their passive? What skill do they max? Item build? Runes? Is x ability physical or magic damage? These are all things you should know, in order to effectively lane vs the other champion.
What I would really like to stress in this section is positioning. You are NOT a tanky dps. Just because you do rediculous damage and are kinda melee/has a game changing ult does NOT mean you can just walk up to the enemy carry and pew pew wreck him. A true BAMF hypercarry freelo gg kayle positions for penta kills, not kills. You sit in the back of a fight and hit whatever you can hit. If this means their tank, pew pew on the tank. If you are getting pressured by irelia, spam QW, run the **** away, and pew pew on her. You do massive damage, and this damage is needed on whatever you can hit.
I should also say that there should be at least one champion on your team dedicated to peeling for you and the other AD carry. An Alistar, Janna, etc.. Are great additions to a double AD team comp, and you should stress to your team mates that they need to protect you. Other than that I really have nothing else to say about teamfights, just that you can 1v1 pretty much any other AD carry, so if you do manage to be in good position to smash the squishies, go for it.
Also you don't want to get tibbers'd. Ult before tibbers. Please.
While I don't think that kayle is an OP champ due to some weaknesses in the double AD meta, I still do think that saint has a point here. Kayle is an able jungler, mid lane (played the same way she is top), AD bot lane, as well as a support. However, in my opinion, top lane is the best place to send this goddess. Crs Cop played her as an AD bot in IPL, so she is viable in other areas. However, this guide has only focussed on top lane, because that is the lane where I am most experienced with for Kayle.
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