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Beefy Graves aka Atmog (it works!)
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Unfortunately Graves made the mistake of hustling a hefty sum from Dr. Aregor Priggs, a high-ranking Zaunite official and businessman. When Priggs discovered how he'd been played, he became obsessed with revenge. He learned about Twisted Fate's all-consuming desire to control magic and he promptly offered him a trade: serve Graves up in exchange for enrollment in a procedure which would grant his wish. Twisted Fate took the deal – both he and Graves knew the stakes of their arrangement, but the offer was too good. Once acquired, Priggs had Graves taken to a special location built to hold men whose crimes – or more precisely their punishments – were meant to stay off the books. Graves endured years of captivity at the hands of Zaun's most unscrupulous wardens before he managed to escape. One of his fellow detainees introduced him to an eccentric gunsmith who modified a shotgun exactly to his specifications. After he paid a visit to Priggs, Graves joined the League of Legends with two targets in his sights: Twisted Fate and payback.
''They got a saying in the locker: ain't got nothin' but time to plan.''
Seriously, you need bawls to play as Graves as you are a ranged that needs to go in melee range for optimal dps. Gotta love playing with skillshots and you need to harras.
So this build is about a much different graves, beefy aka Atmog build.
heres a score preview with this build.
Sorry for my bad english in advance (English is my 2nd language).
That said, i hope you will like this build!
Marks : 9x Greater Mark of Desolation
Seals : 9x Greater Seal of Armor
Glyphs : 9x Greater Glyph of Magic Resist
Quitessence : 3x Greater Quintessence of Desolation
-Armor penetration runes : as any dps champion in lol, armor/magic resist can drastically reduce your damage input. to counter that, as a ranged AD, you need Armor Penetration runes. Lets say your target has 30% damage reduction instead of 40%, isnt it awesome?.
-Armor runes : more armor with your passive just gives you a nice amount of defensive stats.
-Magic resist runes : same thing as armor runes, more defense that mitigates like a charm with your passive.
So i get all the main damage masteries and for the 9 extra masteries i get Armor and magic resist and Good Hands because respawning faster is always a big advantage.
Dorans items are always a great early boost, i usually get one but if you feel like more early kills you can buy a 2nd one and just sell them later. People feels like buying more than one doran is ''Noob'' but to that i say : multiple early kills makes up for the tiny amount of golds you spent on them.
1. Berserker Greaves.
Attack speed on AD carries is usually a good choice since they rely on auto-attacks a lot and with a Frozen Mallet, extra speed is barely useful.
2. Atma's Impaler.
Why Atma so early ? well the extra armor will reduce creeps damage when you harrass your foes in laning phase and the extra damage it gives you is still good for your low health. Not to say 18% crit is awesome for when you get Infinity Edge.
3. Warmog's Armor.
if you have Atma..... why not? the massive health you get from warmog is so good, and you get 2% of this bunch of health as Attack Damage. Do not forget your passive and defensive runes just right now, Health is what makes your armor/magic resist more viable (50% magic damage reduction is near useless if you have 1500 healt at lvl 18, thats like 1 more hit to kill you)
4. Infinity Edge.
I feel like Infinity is a core item on Graves and that you just cant skip this item as it gives you a massive amount of damage to your auto-attacks and abilities. 250% to your crit damage is awesome and the crit chances mitigates perfectly with Atma's.
5. Frozen Mallet.
Health ? OH HAI ATMA! another 2% off that 700 health bonus into AD! Frozen Mallet already gives you AD over it! Awesomesauce! Main goal of this item is its passive : Permanent slow if you keep attacking your target. You can then Kite while your fleeing or keep your target from running away.
6. a. Black Cleaver.
This is a personal choice as my last item. Gives you a nice buff to attack speed and will shred armors off more tankish champions.
6. b. Last Whisper
If their team is too armor heavy.
Then you upgrade Quickdraw (dont forget to get at least 1 level in Smoke Screen!)
this is your main escape/chase mechanic but mainly gives you massive attack speed.
Lastly, Smoke Screen. You level this spell last because the damage isnt very good. All you need off this spell is the vision reducer and the slow.
Explosive Shell whenever its available for sure. This is what makes you good in team fights with your Buckshot.
Flash : this is my personal choice, because with flash, even if your slowed down, you can still make this spell useful. With Ghost, if your slowed down, your extra movement speed is nearly useless. Plus, you can teleport across thin walls with flash which makes up for good escapes.
Ghost : if you are not afflicted by movement hindering effects i gotta agree that you chase better with that which is why i listed up ghost here even tho im not using it.
Exhaust : Good nerf to champions that overpowers you or a nice spell when your flash/ghost is on cooldown and you need to run away or another chasing tool.
-no need to play as a ***** (at least a lot less)
-Champions that closes gaps arent too much of a problem anymore (aka Akali, Xin, Lee, ...)
-i still have a great damage output even as a beefy carry
-can tower dive like a charm (with Atma at least)
-you have a shotgun
-escape machanics on graves are a little messy (might be a personal opinion)
-you do less damage than a full damage build (but not drastically less)
How to Dominion as Graves.
as a beefy graves you want to :
-Aggressive attacker : you are beefy and you nuke like tomorow with your shotgun! That means you can take a hit from tower, do not be afraid to take couple hits so your team can dive em and win a tower. With your nuke you wont even have to stay that long in tower range.
-Aggressive defender(if top cant cap)/annoying Defender(aka interupt and run) :
A. Lets say your team cant get top. If so, you need to try and get their bottom base, but be careful, always have a look on your nodes for ninjas! Also do not die to your bottom opponent as if you die your team will have only 1 base!
B. Your team is awesome and have top, then your job is to delay caps on your base if you are overwhelemed while your team makes it to you. In that case you can use smoke screen to disrupt their capture progress, your Buckshot and even your ultimate Explosive Shell. Use Quickdraw wisely to dodge spells and or dance aroiund your tower so melees die trying.
As graves your job is to harass madly, when i say harass like mad, do not forget to last hit creeps too! Auto-attack enemies when they are in range, Buckshot if they dare come closer to you and quickdraw out and keep auto-attacking with that attack speed buff.
You want to kill that melee but kog'maw keeps wrecking your ***? Well smoke screen him, thats like 3-4 auto-attacks he wont land on you.
Another way you can use smoke screen is as a slow, simple as that. Lets say Wukong is chasing you but hes outta range for a charge, you notice he will soon get in range for a charge, well shoot a smoke screen, that way he cant charge and hes slowed down.
In team fights your main goal is to hit the most champions you can with buckshot.
With your Ultimate, try hitting the heavy dps first and have the cone damage hit all their team if its possible. If tank are blocking the way then you have no choice than shooting your ult on him and aoe his team.
Do not forget to smoke screen they ranged carries or mages.
Use quickdraw to chase and upgrade your speed on the target your hunting or charge over a wall with it to escape or just to open the gap between you and their team if you need to run.
If theres no jungler on your team you can also farm the jungle by mid game (a little by the end of early game).
Almost forgot, if you do not love shotguns, GTFO!
Graves the Outlaw