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Recommended Items
Runes: CONQUEROR
1
2
Precision
Inspiration
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
RECOMMENDED
Flash
Scorchclaw Smite
Items
Ability Order STANDARD
Blaze (PASSIVE)
Brand Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Master Yi
VERY STRONG VS BRAND (BAN)
Nilah
BRAND IS VERY STRONG WITH.....
Synergies
Ideal
Strong
Ok
Low
None
Nilah
BRAND IS VERY STRONG WITH.....
Champion Build Guide
VOTE TO HELP ME :)
HELLO IM A NEW MOBAFIRE CREATOR IF U LIKE MY GUIDE U CAN VOTE TO HELP ME
BRAND IN THIS META CAN PLAY JUNGLE AND HE IS STRONG RN [14.15] BUT HAS SOME DISADVANTAGES LIKE HE CANT GANK VERY WELL LIKE OTHER CHAMPS BUT HE HAS AOE DMG AND THIS IS WHY HE IS VERY STRONG
PLAYSTYLE:
START WITH BLUE BUFF AND PREFER TO FARM AND KILL OBJECTIVES INSTEAD OF GANK LANES ALWAYS. IN TEAMFIGHTS THE BEST U CAN DO IS TO WAIT TEAMMATES TO ENGAGE AND THEN PRESS UR COMBO AND ULT
Why Should I Play Brand?
Playing Brand is all about unleashing overwhelming firepower and controlling team fights with devastating area-of-effect damage. Brand excels at punishing clustered enemies, making him a force to be reckoned with in skirmishes and full-scale team engagements. His abilities synergize perfectly, allowing you to chain spells together for maximum damage output, and his passive ensures that even after the initial burst, enemies continue to burn and take significant damage over time.
Brand’s presence in the lane is oppressive, as he can easily poke and harass opponents from a safe distance while maintaining strong waveclear. His ability to pressure and zone enemies makes him a powerful pick in both mid lane and as a support. Additionally, Brand’s ultimate, Pyroclasm, can single-handedly turn the tide of a fight, bouncing between enemies and dealing massive damage when they’re grouped up.
For players who enjoy high-damage, aggressive gameplay with the potential to obliterate entire teams in a single combo, Brand is an excellent choice. His straightforward kit is easy to pick up, yet mastering his combo timing and positioning can be deeply satisfying. Playing Brand means embracing the chaos and bringing intense, fiery destruction to the battlefield.
Pros:
Cons:
BRAND IN THIS META CAN PLAY JUNGLE AND HE IS STRONG RN [14.15] BUT HAS SOME DISADVANTAGES LIKE HE CANT GANK VERY WELL LIKE OTHER CHAMPS BUT HE HAS AOE DMG AND THIS IS WHY HE IS VERY STRONG
PLAYSTYLE:
START WITH BLUE BUFF AND PREFER TO FARM AND KILL OBJECTIVES INSTEAD OF GANK LANES ALWAYS. IN TEAMFIGHTS THE BEST U CAN DO IS TO WAIT TEAMMATES TO ENGAGE AND THEN PRESS UR COMBO AND ULT
Why Should I Play Brand?
Playing Brand is all about unleashing overwhelming firepower and controlling team fights with devastating area-of-effect damage. Brand excels at punishing clustered enemies, making him a force to be reckoned with in skirmishes and full-scale team engagements. His abilities synergize perfectly, allowing you to chain spells together for maximum damage output, and his passive ensures that even after the initial burst, enemies continue to burn and take significant damage over time.
Brand’s presence in the lane is oppressive, as he can easily poke and harass opponents from a safe distance while maintaining strong waveclear. His ability to pressure and zone enemies makes him a powerful pick in both mid lane and as a support. Additionally, Brand’s ultimate, Pyroclasm, can single-handedly turn the tide of a fight, bouncing between enemies and dealing massive damage when they’re grouped up.
For players who enjoy high-damage, aggressive gameplay with the potential to obliterate entire teams in a single combo, Brand is an excellent choice. His straightforward kit is easy to pick up, yet mastering his combo timing and positioning can be deeply satisfying. Playing Brand means embracing the chaos and bringing intense, fiery destruction to the battlefield.
Pros:
-
Strong area-of-effect damage for clearing camps
Effective crowd control with Conflagration and Pyroclasm
Good at catching out enemies with his range
Can quickly burst down enemies with his combo
Useful zoning and area denial in fights
Can provide significant poke and damage in skirmishes
Cons:
-
Slow jungle clear compared to dedicated junglers
Low mobility and high vulnerability in the jungle
Requires good positioning and map awareness
Dependent on landing skill shots for full damage
Susceptible to invades and early-game pressure
Less effective in the jungle without early advantage
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