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Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Mana Barrier (PASSIVE)
Blitzcrank Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Morgana
Spell shield makes it impossible to land hooks, if you can't predict her q, you don't have enough mobility to dodge it and are bound to get caught.
Ideal
Strong
Ok
Low
None
Introduction
Blitz's masteries are pretty straight forward, but i would like to discuss them a bit anyway.
Cunning Tree
Wanderer
vs
Savagery
- This one is obvious, you're not going to be csing without your FoTM (which makes it super easy) but you will be roaming.
Runic Affinity
vs
Secret Stash
vs
Assassin
- You're not a jungler, and are going to almost always be with a teamate, so definetly go
Secret Stash
for the sustain in lane.
Merciless
vs
Meditation
- Another obvious choice due to the fact you need mana way more than you need damage, especially in the early game.
Greenfather's Gift
vs
Bandit
vs
Dangerous Game
-
Greenfather's Gift
can be knocked out immediately because we do not need the damage it provides. Between
Bandit
and
Dangerous Game
, I would lean toward
Bandit
due to the fact you will only cs with FoTM and need another gold source to get your items quicker.
Resolve Tree
Recovery
vs
Unyielding
- This one is a little less indisputable than the previous masteries we have mentioned, but I still think that
Unyielding
is the way to go because
Blitzcrank is a tank and although
Recovery
can be nice, the defensive stats from
Unyielding
tops it.
Explorer
vs
Tough Skin
vs
Siegemaster
- Another slightly tough choice, but the
help
Explorer
gives to roaming trumps what
Tough Skin
and
Siegemaster
have to offer.
Runic Armor
vs
Veteran's Scars
- This is pretty obvious. Only your passive benefits from
Runic Armor
, while
Veteran's Scars
boosts your overall tankiness.
Insight
vs
Perseverance
vs
Fearless
- This is a hard choice. We don't really need
Perseverance
because it falls off in the late game where the regen is hardly noticeable. Between
Insight
and
Fearless
, it really depends on the enemy. If it seems like a hard match where exhaust is required to peel for your carry,
take
Insight
, otherwise, take
Fearless
for the extra tankiness.
swiftness vs legendary guardian - Another hard choice. I tend to lean toward
Legendary Guardian
for more tankiness, but
Swiftness
is a viable option too.
Grasp of the Undying vs
Courage of the Colossus
vs
Stoneborn Pact
- A fair competition between
Stoneborn Pact
and
Courage of the Colossus
, but I prefer
Courage of the Colossus
as it's shield is super useful, even after being nerfed.
Cunning Tree















Resolve Tree









help













take


swiftness vs legendary guardian - Another hard choice. I tend to lean toward








Blitz has two main combos, QE(R), and WEQ. The first one is fairly simple, when you land a hook, follow up with an E for the knock-up then an ult (if you have it) for the extra damage and a little bonus silence so they can't flash away. The second one is actually not used as much as it should be. First, use your W to catch up to the enemy, then E them up, and when they try to get away, hook them back. These are a couple neat tricks that usually land a kill.*
Note: *It would be best if your team follows up to secure a kill.
Note: *It would be best if your team follows up to secure a kill.
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