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Blitzcrank Build Guide by Wicked Death

Other Blitzcrank - The Tanky-Bruiser Nightmare

Other Blitzcrank - The Tanky-Bruiser Nightmare

Updated on March 27, 2013
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League of Legends Build Guide Author Wicked Death Build Guide By Wicked Death 3 13 32,188 Views 15 Comments
3 13 32,188 Views 15 Comments League of Legends Build Guide Author Wicked Death Blitzcrank Build Guide By Wicked Death Updated on March 27, 2013
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Introduction

Hey guys, this is literally my first build ever so I don't really know what to say here. Just be sure to vote the guide up if you like it. Uhm, I play mostly carries so when I started playing Blitzy I thought "Hey, why not try to play him a bit aggressively?" It worked. Since then Blitzcrank has been my main champ, although I don't play him nearly enough. Oh, should probly mention that I use the same runes for everyone that I play as well and it works pretty darn well. So if you do follow this guide (and it does as much work as it does for me) remember to click that little green arrow at the top to show your appreciation.
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Pros / Cons

The pros and cons of Blitzy, hmmm
PROS
    He is an incredibly versatile champion
    He can get very bursty if you build him correctly
    He is AMAZING for engagements
    Very very tanky late game
    His ulti is very useful for clearing minion waves
    He can teabag the enemies that he crushes with his fists of steel

CONS
    He is very very slow so it is hard to dodge skillshots easily
    Very low damage early game
    Can get zoned very easily
    Not much of a mana pool earl on, he can afford 2 pulls at level 2
    His Q can be difficult to hit people with at first
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Masteries

You only need the 8 in offense for 4 into Fury for the extra attack speed and then 4 in Sorcery for the CDR. The 22 in Defense should be spent on extra tankiness and anti-CC because Blitzy is slow enough as is.
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Summoner Spells

You should always have Flash + Ignite, unless you think you are absolutely going to need something else. Flash is nice as an escape or you can use it to play Trollcrank. As shown in the video below.
Plus the Ignite is always good for that last bit of damage to your enemies
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Skill Sequence

For skills, starting with your Rocket Grab is a must simply because you can easily pull someone out from under their turret, pull them under your turret, or pull any coward dumb enough to try and escape you reach.

Once you hit level 2 you need to grab your Power Fist. Once you have both skills you can kill pretty much anyone but the tankiest (or burstiest) champions out there *cough cough* Darius

Your Rocket Grab and Power Fist are essential no matter what phase of the game you are in.

DO NOT WORRY ABOUT YOUR Overdrive UNTIL YOU HAVE REACHED LEVEL 13
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Unique Skills

Mana Barrier Blitzcrank's passive
    Gives you excellent survivability in a pinch
    Cooldown is relatively low
    Will shield you from a couple turret shots when active
    Most champs early game have a difficult time getting through it

Rocket Grab This is probably Blitzcrank's number one skill
    It can pull people through walls and trees in the jungle
    It does decent damage when it hits
    It stuns who/whatever it hits after they land
    It is one of the most annoying skills in the game (for the enemy team xD)
    Excellent for engaging team fights
    Also called the Death Poke if you kill someone with it

Power Fist This is Rocket Grab's favorite companion
    Excellent for keeping people at close range
    Uses double your total Attack Damage when it hits
    Should always be used IMMEDIATELY after your Rocket Grab target lands
    Never requires much mana to cast

Overdrive I find this to be useful only in the later stages of the game
    Gives Blitzcrank massive Move Speed and Attack Speed boosts
    Great for chasing down targets so you can Rocket Grab them
    When using the Blitzy's Piltover Customs skin, it makes the greatest car horn noise ever recorded

Static Field
    Passive gives Blitzcrank an excellent damage bit of damage to a random target
    Active allows Blitzy a great way to clear off large minion hordes
    Cooldown is incredibly low
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Items

You want to start off buying the Cloth Armor because it will give you that extra bit of survivability and it will allow you to get some extra Health Potions

On your fist back you are going to grab your Ninja Tabi IF you have the gold for it. You should also start building your Zeke's Herald. It'll give you excellent survivability with the added bonuses of extra CDR and a nice team buff. I highly recommend getting the Kindlegem first. With Blitzy early health is a good thing. But if you think that you can handle not having bonus health by all means go for the [color=#ff8000 Vampiric Scepter[/color] first.

When you get a chance to port back you should look into finishing your Zeke's Herald and then starting on your Zephyr. When I start building it I usually grab both Daggers before I get the Pickaxe solely because I like having the bonus Attack Speed they give. Finish the Zephyr as soon as you possibly can.

Once you have finished everything above ^^, you should start building a Warmog's Armor because of the massive health boost that it provides. Once you have finished that, go for a Frozen Heart because it is just so perfect for Blitzy. It gives decent armor, a good bonus to your CDR, and it gives you a nice mana pool boost. For your final item, I would recommend (and always build) a Ravenous Hydra because it gives decent life leech and damage, gives you a nice Health regen boost, AND it has that sweet AoE effect. But if you don't feel like the Hydra is good enough you could always try for a Black Cleaver, a Blade of the Ruined King, or a Maw of Malmortius. Any one of these would work, I have tested them all and I have found that the Hydra is the best option, but it is ultimately up to you.
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Team Work

You want to make sure you are laning with someone who does a lot of damage early on.
Ashe, Caitlyn, Twitch, Tristana, and Graves are good examples.
You basically want anyone with a lot of damage and range with you.

Make sure your partner knows when you are going to pull someone so they can get into range to do as much damage as possible.

DO NOT PULL THE TANK!!! Always aim for the carry.

If you need to gank, make sure to get up behind them, use your Power Fist and, if necessary, pull them back with your Rocket Grab if they try to get away.

DO NOT CHASE EARLY GAME!!! Blitzy is not a diver due to his lack of mobility.

Once your team starts to get into team fights, make sure YOU engage with Rocket Grab, try to hit one of their squishier champions, a carry or an assassin preferably. If you can't hit a squish because they are hiding behind a tank, try to flank and pull the tank when your team goes to engage. Usually the enemy team is so dumbfounded that they won't be able to do much.

DO NOT ISOLATE YOURSELF!!! I say Blitzy is a tanky bruiser but you should always stick with a carry and provide support for them with Rocket Grab and Power Fist.

The only time you should ever isolate yourself is when you are clearing a minion wave off of a turret with your Static Field.
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Summary

There you have it. My first ever build. I hope this build works as well for you as it does for me. If it does and you enjoy it, please remember to click the little green arrow at the top of the page so I know that I converted another soul Blitzyism. Thank you and good day,


Signed,
Wicked Death
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League of Legends Build Guide Author Wicked Death
Wicked Death Blitzcrank Guide
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Blitzcrank - The Tanky-Bruiser Nightmare

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