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Spells:
Clarity
Exhaust
Ability Order
Mana Barrier (PASSIVE)
Blitzcrank Passive Ability
Introduction
He functions well as a tank because of his passive -

This guide is not based for ranked play, since I haven't tried it out in ranked matches much, because it usually is no room for

Why
Clarity
Because it functions just like heal for blitzcrank. It also allows you to stay in lane for much longer, and your teammater will benefit from it because you're giving them mana as well. Laning with a mana-user is not neccessary, but preferable for the team. You already have an escapemechanism,
Overdrive.
Why
Exhaust
Because that way you and your lanepartner can score some early kills by pulling into the turret,
Power Fist and
Exhaust. The spell also gives you survivability because you can use it against chasers when you're at low health.
Other options could be
Flash and
Clarity or
Flash and
Exhaust. Because
Flash is an insane spell that can save your champ's life every time you use it if your teammates and yourself is good enough. I don't usually pick
Flash, but I know I should since it's very easy to lose control of
Blitzcrank during teamfights because of his fast movementspeed.

Because it functions just like heal for blitzcrank. It also allows you to stay in lane for much longer, and your teammater will benefit from it because you're giving them mana as well. Laning with a mana-user is not neccessary, but preferable for the team. You already have an escapemechanism,

Why

Because that way you and your lanepartner can score some early kills by pulling into the turret,


Other options could be







The runes I recommend is Greater Mark of Desolation,
Greater Seal of Armor,
Greater Glyph of Cooldown Reduction and
Greater Quintessence of Health, Greater Quintessence of Desolation or
Greater Quintessence of Movement Speed.
Greater Quintessence of Health - If you're into early-game harassment, and scoring some early kills.
Greater Quintessence of Desolation - Same as the above, but you're a more experienced player who can rely on your expert-positioning and pro skillshots.
Greater Quintessence of Movement Speed - If you want to focus on mid-game and ganking, which I think is the funniest playstyle of Blitzcrank.
If you want to you can go with
Greater Seal of Evasion combined with 9/12/9 masteries, to give you more sustainability and tanky style of play.





Greater Quintessence of Desolation - Same as the above, but you're a more experienced player who can rely on your expert-positioning and pro skillshots.

If you want to you can go with

He's a little bit of everything
Since my opinion is that

9/7/14
Why so varied talent-tree?
Because

Offense
1xCripple and 3xArchmage's Savvy
4xSorcery
and one point in Archaic Knowledge
Defense
3xResistance, 1xHardiness
3xStrength of Spirit <-- If you're not level 30 I recommend that you should have this talent - since it will have the most impact on the game. Lategame it can give you over 30+ hp5, and even more combined with increased mana, and healthregeneration from the utility-tree.
Utility
1xGood Hands, 3xPerservance
4xAwareness OR Expanded Mind <-- Whatever you prefer really.
3xMeditation and 1xInsight
2xQuickness
9/12/9
Offense


4x


For mid-lategame magic-penetration and cooldownreduction to give u 8,89 total CDR earlygame.
Defense
3x





This setup gives u lane-sustainability in form of good hpregen (


Utility
3x

4x

1x

If u die, u respawn faster (You could also go with Perservance if you want to, it gives you just a little more regeneration, but may be worth it.) It is better to reach maxlevel faster. And of course

9/9/12
Offense - same as above
Defense - Same as above without 4x


Utility
3x

4x

3x


This gives u even more lane-sustainability and better chance to score some kills.
The reason to max out
Overdrive first is because it gives you can easier lasthit minions with it activated, and you can get from lane to lane much faster and therefore allow your team more ganks and hopefully more kills. I think
Rocket Grab should be used early only of it's pull, not for dealing damage.
Overdrive and
Power Fist will deal more damage and will help you stay alive.
So
Overdrive first for movementspeed and attackspeed early, then
Power Fist for crowd-control during mid and lategame, then
Rocket Grab for damage, and not letting enemies get away, during the lategame.
This playstyle uses




So



This playstyle uses
Blitzcrank as an AD-champion early, then focuses more on AP, CC, and magicdamage later during the match.
Always start with a
Sapphire Crystal.
It gives you more mana, and more hp-regen because of our talent-tree, and more hp because of the shield. After the crystal you can go with whatever that is neccessary,
Sheen for kills,
Manamune for lots of mana, Catalyst the Protector for building
Rod of Ages or
Glacial Shroud for low cooldowns and heavy CC. If u take
Manamune first,
Clarity will not have the same effect - but will still be useful for your team.
Firstblood can be quite easy when you're playing as
Blitzcrank. Most people in normal-games don't really have it in mind that your shield will save you, and they start chasing (and sometimes diving) you to the turret. After the turret have dealt some hits, and the opponent is trying to save himself, you just pull him back in. If you're going for firstblood in your lane (bottom or top), hide in the first bush at the edge close to the next bush. Hide there because if they're trying to gank you, you will punch them in the face, and pull one of them back when they try to run away. Champs with low-cooldown stuns or slows (like Gankplank's passive or
Twisted Fate's Gold Card) will be super combos with
Blitzcrank
Earlygame you want to rely on attackdamage primarily with your Power First and
Overdrive. That's why we have armorpenetrationrunes.
Sheen+ Powerfist is a good combo.
Midgame I tend to rund around with
Boots of Swiftness and
Sheen or
Manamune from lane to lane and pull for kills. Or you can also stay in lane and farm up for lategame.
In the lategame you should always try to initiate, you pull is devastating if you catch some of their squishies. Also if you run in first, the team will probably focus you right away, and when your hp go down, you shield will rescue you. Then you just run out of the teamfight, to have them switch target - and run back in again when you feel save enough.

It gives you more mana, and more hp-regen because of our talent-tree, and more hp because of the shield. After the crystal you can go with whatever that is neccessary,






Firstblood can be quite easy when you're playing as



Earlygame you want to rely on attackdamage primarily with your Power First and


Midgame I tend to rund around with



With Blitzcrank you can choose 6 items, and build them in whatever order way you want. according to how your game is going.
In the lategame you should always try to initiate, you pull is devastating if you catch some of their squishies. Also if you run in first, the team will probably focus you right away, and when your hp go down, you shield will rescue you. Then you just run out of the teamfight, to have them switch target - and run back in again when you feel save enough.
This may not be the standard-way of playing
Blitzcrank, but it sure is a lot of fun when you learn to use his
Rocket Grab properly.
Please rate the guide and leave comments about what you like, dislike etc. so I can make changes for the better. :)
Thanks.


Please rate the guide and leave comments about what you like, dislike etc. so I can make changes for the better. :)
Thanks.
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