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Thresh Build Guide by LoL_BrandZ

Support Brand Z's Ultimate Guide To The Ultimate Support Thresh

Support Brand Z's Ultimate Guide To The Ultimate Support Thresh

Updated on February 3, 2022
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League of Legends Build Guide Author LoL_BrandZ Build Guide By LoL_BrandZ 5 1 6,532 Views 0 Comments
5 1 6,532 Views 0 Comments League of Legends Build Guide Author LoL_BrandZ Thresh Build Guide By LoL_BrandZ Updated on February 3, 2022
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Champion Build Guide

Brand Z's Ultimate Guide To The Ultimate Support Thresh

By LoL_BrandZ
Who Am I?
My name is zach and I am a masters plus elo support main. I specialize in champs such as Leona Rell Thresh and Rakan. I am rank 2 Rakan in the world but i do not one trick him. I also play thresh very well. So this guide is for those wanting to learn thresh because he is the hardest support to master. Can follow me on twitch to come along the journey and learn how to play thresh like a high elo support!!

https://www.twitch.tv/lol_brandz

you guys can come watch this build live and see how to use it and see how it works. Come enjoy and learn something as I am also a masters plus support player. I also play in amateur and proving grounds so if you would like to check those games out you can follow me on twitch.
This Guide
I have played amatuer and love the educational side of League of Legends. I want this guide to be constantly growing, so please ask questions about thresh and continue to involve how he is played Everything in this guide is from my own knowledge on the champ. As i continue to play and get better at this champ i will continue to update my guide.
Abilities
PASSIVE:
DAMNATION
Thresh can harvest the souls of enemies that die near him, permanently granting him Armor and Ability Power

Q:
DEATH SENTENCE
Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy.

W:
DARK PASSAGE
Thresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh.

E:
FLAY
Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow.

R:
THE BOX
A prison of walls that slow and deal damage if broken.
Laning
Thresh laning is all about pressure. Your E passive makes it so your auto attacks hurt a lot. A LOT. But do not forget your champion also has a hook ability. The key to thresh is bush control. Going in and out of bushes to get in autos and threaten Q. Q is a very hard skilshot to land. One of the hardest in the game. Therefore the threat of hook is sometimes way greater than trying to throw and land the hook. It is wasy easier to get into flay range and flay them towards you and then follow up with the hook.
Applying Pressure: Once in lane its key to exert dominance by standing in bushes pressuring the enemy adc off minions making it hard to cs. To keep pressure it's crucial to hit level 2 before your opposition as you hit a small power spike putting a point into Flay which can yield you a kill or burn enemy summoners if you combo Death Sentence and Flay. Experience for level 2 requires the first wave of creeps plus 3 mele minions on the second wave, so be sure to save your Steel Shoulderguards stacks to execute the last 2 mele minions required to hit level 2.
Hook When 6
Landing a hook on thresh level 6 should be a deadly hook. Follow the hook so as they are being dragged towards thresh you can activate your R for them to get a massive slow and burst damage from the ability. Do not wait for the enemy to be on top of you because then the box will not 100 percent hit.
Items
Locket of the Iron Solari (TANK/SURVIVABILITY)
Locket of the Iron Solari is Thresh core mythic item. This item should always be built first due to it's 30+ , 30+ , 200+ and 20+ . The item provides stats in all the crucial areas that make Thresh tanky as well as providing him with increased to use abilities more frequently. The other reason for taking this item is due to the shield absorb that's given to you and your allies which can prevent deaths. Furthermore the mythic passive for this item grants allied champions 5+ bonus and 5+ bonus .

Mobility Boots (MOVEMENT SPEED)
Mobility Boots are Thresh core boots which should always be picked due to the high movement speed given. This allows Thresh to roam the map and get to fights at a faster speed as well as catching people out to a greater extent as his movement speed will be faster than the enemy's without these boots.

Other Options (SLOW RESIST/TENACITY)
Boots of Swiftness can be used instead of Mobility Boots if the enemy team has a lot of slows.
Mercury's Treads can be used if there is a large amount of cc on the enemy team.
Ionian Boots of Lucidity can be used if you're opting for a high build.

Zeke's Convergence (TANK/SURVIVABILITY/DAMAGE)
Zeke's Convergence is Thresh second core item that you should always build. It provides 25+ , 250+ , 250+ mana and 20+ . When immobilizing an enemy the teammate you have this item bound to will be given bonus damage to their attacks for the next 4 seconds. This is massive as Thresh Death Sentence and Flay provide cc so it's easy to proc this items passive.

Knight's Vow (HEALTH/SURVIVABILITY)
Knight's Vow gives +10 , 400+ and 300% base regeneration. Similarly to Zeke's Convergence you bind this item to your ally, it has a passive that redirects 15% of the damage they take to you as long as you're above 30% . If your ally is below 50% you will gain 35% movement speed towards them. This item increases the survivability of your selected ally and gives you a movement speed buff when they're low on health allowing you to come to your allies aid quickly.

Redemption (HEALTH/SURVIVABILITY)
Redemption provides 15+ , 200+ , 20% heal & shield power and 100% base mana regeneration. The item's active provides an AOE (area on effect) heal which can increase the survivability of all teammates when in a fight.

Mikael's Blessing (SURVIVABILITY/UTILITY)
Mikael's Blessing gives Thresh 20% heal and shield power, 50+ , 100% base mana regeneration and 15+ . The active removes cc from yourself or an allied champion and heals for 100-200. This items only worth buying if the enemy team has a large amount of cc . The stats on this item are horrible for Thresh as it gives him no or . I'd only buy this item last if you ABSOLUTELY need to remove cc on your carry to win the game otherwise your carry should buy Quicksilver Sash.

Anathema's Chains (TANK/SURVIVABILITY)
Anathema's Chains gives Thresh 650+ and 20+ . It's passive gives you up to 30% reduced damage to a specified enemy champion making you quite tanky and reduces the targets tenacity by 20%. This item is only worth buying if there is an enemy that's so fed to the point that you're dying within a blink of an eye and they have a large amount of tenacity and can escape your cc easily.

Thornmail (TANK/SURVIVABILITY)
Thornmail provides Thresh with 60+ and 350+ making him more tanky. The item also provides Thresh with a 40% grievous wounds debuff to enemies that attack him. If Thresh immobilizes enemy champions he will apply a 60% grievous wounds debuff for 4 seconds. This item is worth buying if the enemy team has in-built healing within their kits and if you require heal cut on your team. The first component Bramble Vest works just as good for the 800g it's worth. So if you require early grievous wounds against champions like soraka or yuumi it's worth buying.
Glacial Runes
Glacial Augment procs when immobilizing an enemy champion slowing them with 3 glacial rays by 30% and reducing their damage by 15% against allies excluding yourself for 3 seconds. This rune is incredible as it procs off of Thresh Death Sentence and Flay which not only increases your chances of securing a kill but reduces the damage your allies take.

Biscuit Delivery provides Thresh with extra sustain in lane giving 10% and mana on consumption as well as increasing the total mana cap by 50. These biscuits are crucial to Thresh survivability allowing him to take more trades and giving him a survival tool when hes mana starved to land an extra ability which may net a kill.


Cosmic Insight is mainly taken to reduce the on Flash and Ignite giving you an edge on the enemy due to having these summoners come off cool down quicker. Another benefit is having your mythic Locket of the Iron Solari reduced

Bone Plating is the best option for Thresh as it reduces the damage he takes making him more tanky. Second Wind is viable when you're versing a poke lane

Unflinching provides slow resist and tenacity reducing the cc on Thresh and allowing him to escape sticky situations after diving into the enemy. Overgrowth can be a good option if the enemy comp has no cc giving a larger health pool.
After Shock Runes
Aftershock makes you tanky giving 35+ , 35+ and 80% of your bonus resists for 2.5s. It's proc'd through immobilizing an enemy champion which is easy to do as Thresh when you hit a Death Sentence or Flay. You should try to engage whenever the rune is active since it gives you more survivability.

Font of Life is the only reliable rune in this line that you can utilize. It's helpful in providing sustain as well as giving your adc that small amount of extra health in a fight that could be the difference between killing your enemy or dying.


Bone Plating is the best option for Thresh as it reduces the damage he takes making him more tanky. Second Wind is viable when you're versing a poke lane.

Unflinching provides slow resist and tenacity reducing the cc on Thresh and allowing him to escape sticky situations after diving into the enemy.
Overgrowth can be a good option if the enemy comp has no cc giving a larger health pool.


Biscuit Delivery provides Thresh with extra sustain in lane giving 10% and mana on consumption as well as increasing the total mana cap by 50. These biscuits are crucial to Thresh survivability allowing him to take more trades and giving him a survival tool when hes mana starved to land an extra ability which may net a kill.


Cosmic Insight is mainly taken to reduce the on Flash and Ignite giving you an edge on the enemy due to having these summoners come off cool down quicker. Another benefit is having your mythic Locket of the Iron Solari reduced
Guardian Runes
Guardian triggers a shield and movement speed boost when within 350 units of an allied champion or if you throw your lantern at an allied champion. Guardian is useful when vsing a poke lane and if you think that you won't be able to engage that much on your current lane match-up.

Font of Life is the only reliable rune in this line that you can utilize. It's helpful in providing sustain as well as giving your adc that small amount of extra health in a fight that could be the difference between killing your enemy or dying.


Bone Plating is the best option for Thresh as it reduces the damage he takes making him more tanky. Second Wind is viable when you're versing a poke lane.

Unflinching provides slow resist and tenacity reducing the cc on Thresh and allowing him to escape sticky situations after diving into the enemy.
Overgrowth can be a good option if the enemy comp has no cc giving a larger health pool.


Biscuit Delivery provides Thresh with extra sustain in lane giving 10% and mana on consumption as well as increasing the total mana cap by 50. These biscuits are crucial to Thresh survivability allowing him to take more trades and giving him a survival tool when hes mana starved to land an extra ability which may net a kill.


Cosmic Insight is mainly taken to reduce the on Flash and Ignite giving you an edge on the enemy due to having these summoners come off cool down quicker. Another benefit is having your mythic Locket of the Iron Solari reduced
Roaming
When to Roam: Roaming is one of the most over powered things a support can do. You should look to roam if [1] you're hard losing lane [2] you've just recalled and bought Boots or Mobility Boots [3] your wave is completely pushed in or frozen [4] if you have lane prio and your jungler wants to invade the enemy jungle [5] if enemy mid is overextended and it looks good to roam gank.
Teamfight-Engage
Engage: Thresh is a monster when looking for potential picks and starting team fights with his Death Sentence. His combo should go a little something like this... be patient and look for the best opportunity to engage on the enemy team and preferably look to Death Sentence either the most fed player to take them out of the team fight first. You should Death Sentence into a Flay and then use The Box preventing them from easily escaping. The more people you dive onto when using The Box the better as it slows all enemies that try to escape. When you dive into the enemy team be prepared that you may die or use Flash to escape, at the cost that you should be able win the team fight. Flash can also be utilized following up with a Flay to surprise your opponent slowing them followed by a Death Sentence. If you're feeling confident you can also engage with Flash as a gap closer into a Death Sentence followed up by a Dark Passage to bring your teammates to you to finish the kill. Another combo that can be used to close the gap on a kill is by using Dark Passage first, Flash over a wall and Death Sentence the enemy which is for more advanced Thresh players.
Teamfight-Peel
Peeling: This another area that Thresh excels in. You can utilize your Death Sentence to cc the enemy and drag them away from your teammates giving them room to breathe. Flay can also be used to knock your opponent back and slow them. Be aware of the enemy team comp to utilize your Flay in the correct manner e.g. Flay Zac Elastic Slingshot, Lee Sin Sonic Wave or Leona Zenith Blade preventing the enemy from connecting to your teammates. Dark Passage when used correctly is what makes a good Thresh player, Dark Passage can be used over walls and in fights to prevent people from dying, it can also be utilized for its small health shield. Lastly Dark Passage can be used for vision over walls and to check if people are camping bushes.
Starting Item
Relic Shield
Relic Shield is the item you take in almost all your games. It provides safety in lane and it scales with some good AP and Health when completing your support quest. You take Relic Shield over Steel Shoulderguards because of the AP you get from Relic Shield. This is the item you buy about 99 percent of the time and is just overall great for Threshs kit.
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