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Caitlyn Build Guide by santox

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League of Legends Build Guide Author santox

Caitlyn - Can you escape ?

santox Last updated on September 16, 2011
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ADC Role
Ranked #36 in
ADC Role
Win 49%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 21

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 9

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alternative in boots movement

take berseker graves if you want hit your take more fast a diel the damage with the passive or you can buy boots of Swiftness to escape to enemy chase

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Another think

in team fight she is good but with range no we so crazy with her and take much range the ult will we the rest

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A tip if you want life much in team fight and slow down the target

and if you want slow down the target use frozen mallet and sell manamune, the frozen mallet going to we usefull in team fight for slow the target and hit with the ult in the last moment i take the kill

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sometime usefull to live in solo lame

hiden in the brush going to given you more atack speed for kill minios and take you passive fast, and in team fight is you can hiden in the brush dued for shot fast and make you enemy champion down quickly with the passive Run

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The trap tip

if you are chasing and no way to out to range of you enemy use you third ability power the trap for shoot to you enemy champion going to slow down he movement speed and you will jump to backward , make sure to shoot the enemy champion with not obstacles in the way for you can have a succefull escapeJump

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you expect to start the hunt now

and what are you waiting get your enemies fall quickly and painfully with a shot to the head so that nobody questions that you are the sheriff of League of Legends
xD make this funny and remenber vote

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something important

if you going to take buff Masters change the mana regeneration rather than by utility masteryremnber if you going to take the buff hiden in the brush

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For the people who dont see that she is good !!!!

for people who think that the new champion is very bad andit is not necessary to take into account are wrong , justneed patience to master it completely and you will see how good this campion

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I New

I am also new in this of mobafire so if do not like the build in the forum tell me ok xD

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care for this champ

beware of the murderers as akali, udyr, fiddlestick, katarina, xin Zhao, Garen, and most importantly kassandi Miss Fortune, Teem and Karthus ultremenber care all the time for the karthus ult and akali jump and katarina shumpo

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small things to know about the persecution and get the kill

also something like the map of 5 vs 5 there are many places to hide hide remember to get more speed in the fight attacking team uses the skills: (Q) to hurt the team with the combo of the traps (W) to not move or escape when your partner's the chasing. Also in the chase if you're in front of Campion enemy uses the (E) make it slower.

If the enemy came to escape you know what to do (R) single Ready, Aim, Fire = headshot XD

If questions are (Q), (W) and (E) are the letters of the keyboard xD not many people understand that and always ask me that stuff I wanted to be clear haci.

The letters Q, W and E are listed on the basis of the skills to:
Q: first ability
W: second ability
E: third skill
R: Fourth skill or ultimated

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for any quesstion


Hi. This build is changing slightly since I had first posted it. While doing some calculations, getting 21 into the offensive mastery tree is ALMOST POINTLESS ON ANY CHAMPION. The extra 5% is only added on your base attack or ability power, and is not affected by any items. Basically, if you have 100 BASE attack damage(NOT INCLUDING RUNES, MASTERIES OR ITEMS!!), and 300 attack damage with items, you would have a total of 305 attack damage. The extra masteries were placed elsewhere to benefit people more. I would not recommend going 21 into offensive on any champion as it does not benefit anyone at all. Thought I would explain why I did this a bit.

ITEMS: Last Whisper/Brutalizer


With the recent update to BF swords having their cost reduced, it is much easier to purchase a black cleaver. I would only recommend getting a Phantom Dancer if you bought Merc Treads, or if you are needed to backdoor towers. Otherwise, ARMOR PEN WRECKS EVERYONE. Nuff said.


This is Caitlyn. She might be your favorite sniper. She might be your ex girlfriend. Whatever she is, she is a long range physical DPS character with massive amounts of damage and utility. This guide is basically what I use for items, and what my playstyle is. Copy it and you have a dangerous DPS on your team that the other team should fear.


For runes, I typically use armor pen, mana regen, and attack speed. You may find flat health quints will help with early survivability, but normally you should be fine with armor pen quints as well.


My masteries are set up in a 21/0/9 build, with 2 points into Offensive Mastery to help with those minion kills, and a point into Utility Master for extended duration on my buffs. The longer you have those buffs, the more dangerous you are. Other than those slight differences, the masteries are typical for pretty much any physical ranged dps carry.


I start out with a doran's blade and a health potion. The extra health from dorans along with the lifesteal and damage greatly increases your usefulness. My first time back to base, I either have a kill or 2, or have farmed enough minions to buy another dorans and my berserker greaves. Third time back, zeal or phantom dancer, depending on how well I am doing. Fourth, BF sword for massive damage. Then a black cleaver for crazy attack speed, armor pen, and damage output. Afterwards, I buy items depending on what the game looks like it is headed. If it is going to be long, I normally grab a defensive item, then a bloodthirster or infinity edge. If I think it will end soon, I go straight for damage items. *Madred's Bloodrazor may be a good item at some point in the game if the enemy team is stacking health. I would suggest getting it after your black cleaver*

Skill Sequence

Passive- Headshot:
This is perhaps one of the greatest harass passives in the game. After every 7 shots, your next shot deals bonus damage (150% to a champion, 250% to a minion). This passive is doubled if you are firing from within the brush (ex. 2 shots in the brush count as 4 shots outside of it). A tip for getting the passive charged quickly is 3 shots in the brush and one outside of it. Then make your way to the nearest champion and fire. If they back off, attempt to chase them outside the range of experience. If you fire on a champion, back up and recharge your passive again. However, headshot is also an amazing farming tool. Early game you can kill minions that are at half health if you have headshot charged. Just remember to use it wisely. Using it to farm gold is great, but if you do 100-200 damage with a single shot at level 3 or so, you have an amazing harass there.

Starting out with Piltover Peacemaker lets me have a great harass as well as easy minion farming starting at level 1. Careful not to spam it however. I see far too many Caitlyns spam the peacemaker and end up with no mana during fights to be useful. Level this one up whenever you can.

Getting the Yordle Snap Trap at level 2 allows me to be ready for any gank. The best places for those are in bushes that enemies normally hide in to gank, such as the one near dragon, near baron, the 2 bushes next to mid, and the bushes just behind your tower. Since they are easy to see, throwing them in the middle of the lane is [usually] useless, because they can just walk on them and walk away, and the trap is gone without anything good coming out of it. I say usually because if I am laning with someone with a taunt or heavy slows (nunu, shen, rammus, etc) then setting traps where they will go to escape is a great idea. Only put one level into that until late game, since the damage is minimal and the snare lasts the same amount for each level.

Next is the 90 caliber net. This is one of the best escapes in the game, as it lets Caitlyn have a free flash that also slows any enemies it hits. It can also be used to help chase down enemies, allowing you to throw your net behind yourself to jump a bit further ahead. You may also jump over walls with this skill.

Last but not least, Ace in the Hole. This is a lock-on shot, never misses, and always deals massive damage to a single target at a huge range. However, allies are also able to jump in front of the shot to block it. The best times to use this are when there is a single low target without allies nearby, or a few targets that will all die if they attempt to intercept it. The other good time is when the enemy team is running from a team fight. If any targets are low, lock on to them. Normally, they all are too distracted with running away to help their low ally, granting a free kill.

Summoner Spells

I don't believe there are any bad summoner spells... I just believe some are better than others. Here is a list of what I feel to be the most useful to the least useful on Caitlyn.

1: Ghost- Almost a must-have for Caitlyn. Being able to run to/from targets is amazing, letting you chase for that easy kill, or escape potential death.

2: Flash- Great utility skill. Jumping to the perfect position to or from targets is great, and you can never have too much survivability.

Those are the 2 spells I take as Caitlyn. Here are the others...

3: Exhaust- Great for 1v1 fights. they deal less damage and are slowed for the entire duration.

4: Ignite- Good damage skill. Allows you to finish off targets (if your ultimate is down or you don't have enough damage with it alone). However, you are also a sniper. Being close enough to use this skill is dangerous in team fights especially. Use it wisely.

5: Teleport- Lets you get around the battlefield. Good for holding your lane (yay laning phase)

6: Cleanse- Clears yourself of debuffs. Nice escape mechanism.

7: Heal- Useful if you are low on health, or want to trick your opponent into thinking they can kill you.

8: Clarity- Want to spam your Peacemaker? Clarity is nice. Not much use once midgame begins however.

9: Clairvoyance- Good scouting tool. Better on a support however

10: Fortify- Enemy caster minions giving your towers a problem? Fortify it! Pretty useless on Caitlyn.

11: Smite- Not the greatest spell for Caitlyn, but helps clear minions and buffs faster. Caitlyn cannot jungle however.

12: Rally- More damage. Yay. Useless after the begining of the match.

13: Revive- You shouldn't die. Revive is a babysitter for people who die too much. STOP DYING AND YOU WONT NEED REVIVE. I hate revive.


Lets talk about how Caitlyn plays. I explained her skills and how they work. Lets put them to action. Try to grab mid if you can, unless there is another carry on your team who needs mid. If you can't mid, TRY YOUR BEST TO LANE WITH A TANK. You can do enough damage to piss anyone off on the other team, you just need a partner to soak it up for you too.

Early game:
Harass enemy champions with your peacemaker IF YOU HAVE A GOOD SHOT. Don't waste it by trying to aim for them and hitting nothing. If you dont have a clear shot, hit the minions with it. Put snap traps in the bushes where ganks will come from and save your net for an escape. Get as many kills as you can, and ask your laning partner to back off if you are going to score a kill with your ultimate.

Mid game:
Team fights are starting. You should have your phantom dancer by now, maybe your black cleaver. focus the enemy squishies and throw your peacemaker out for AoE damage. Snipe anyone low with your ult.

Late game:
Items should be complete/close to it. play similar to mid game, focusing squishies. Stay in the back of your team though. You dont want to be caught in the middle of the fray.

End game:
Victory. Enough said.

Pros / Cons

When I look at this build I notice the good parts and the bad parts.

Long range harass and ultimate.
Fairly easy to play/learn.
Good utility.

Not as much support as other ranged DPS (ashe's stun + slow, Teemo's mushrooms)
You should get focused a lot.
Not much defense, only escapes.


This is my build, and how I play Caitlyn. Comments and questions can be submitted below. I play Caitlyn a couple times every other day or so, so if you want, check my match history on how I personally do with her. Other than that, Good luck, Kick ***, and Snipe Noobs.

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I will do another guid for caitlyn