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Build Guide by Alx Man

Caitlyn, your new boss.

By Alx Man | Updated on January 25, 2011

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This hasn't always been the case; brigands and thieves of all sorts used to find the city-state an ideal mark for plunder, primarily due to the valuable resources it imports to fuel its techmaturgical research. Some even theorize that it would have fallen long ago to the chaos of organized crime if not for Caitlyn, the Sheriff of Piltover. Born the daughter of a wealthy statesman and a pioneering hextech researcher, Caitlyn discovered her natural gift for investigation when, at age 14, her father was assaulted and robbed on his way home. She snuck out of her house that night with her father's rifle and tracked down the muggers from the crime scene. At first, her parents did their best to discourage her from such risky hobbies, but she was incorrigible. Wishing to protect her daughter in the only way she knew how, Caitlyn's mother began outfitting her with techmaturgical devices tailored to her sleuthing needs. Caitlyn quickly gained notoriety, both because she was single handedly defeating crime in Piltover and also because she soon developed into a ravishing beauty. She never backed down from a case or a challenge, and she was one of the sharpest shots in the city-state. Her services were soon requested by Demacia to help track down a mysterious outlaw who had begun committing high-profile heists. The bandit, who always left a card with an ornate 'C' at the scene of the crime, became Caitlyn's arch-nemesis. To this day, Caitlyn still searches for this cat burglar, and the chase has led her all across Valoran. She has joined the League to hone her skills and gain the influence necessary to track down the only quarry that has managed to evade her. "Go ahead, run. I'll give you a five minute head start." - Caitlyn, from her book 'Willing Apprehension'. 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[tip_playing_against] => * Keep behind allied minions if Caitlyn is harassing you with Piltover Peacemaker (it deals less damage with each subsequent target). * You can intercept Ace in the Hole's missile from hitting an ally if you stand in its path. 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[ranked_description] => Caitlyn's next basic attack against enemies rooted by Yordle Snap Trap or Slow icon slowed by 90 Caliber Net has 1300 range and deals 50-100% AD (at levels 1-18) (+ 150% critical strike chance) bonus physical damage, increased to 100% AD + (+ 150% critical strike chance) versus non-champions. Additionally, Caitlyn gains 10% bonus attack speed and her regular basic attacks each generate a stack of Headshot, doubled when attacking from brush, granting her next basic attack the same bonus physical damage at 6 stacks, though this does not benefit from bonus range nor is it consumed on other instances of Headshot. 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[ranked_description] => Caitlyn revs up her rifle for 1 second to unleash a penetrating shot which deals {30/70/110/150/190} (+{1.3/1.4/1.5/1.6/1.7} per attack damage) to the first target struck, then widens by 30 units, dealing 67% damage to any additional enemies. Piltover Peacemaker always deals 100% damage to champions revealed by Yordle Snap Trap. 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When sprung, the trap immobilizes the champion for 1.5 seconds and reveals it for 3 seconds. Traps last {30/35/40/45/50} seconds. Caitlyn can also fire one 1300 range Headshot at trapped targets, dealing {40/90/140/190/240} (+{0.4/0.55/0.7/0.85/1.0} per bonus attack damage) physical damage. Caitlyn can store up to {3/3/4/4/5} traps at a time and gains charges every {30/24/19/15/12} seconds. 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[ranked_description] => Caitlyn fires a heavy net that slows down her target by 50% for 1 second and deals {70/110/150/190/230} {0.8} magic damage. The recoil knocks Caitlyn back 400 units. Caitlyn can also Headshot netted targets once at 1300 range. 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[ranked_description] => Caitlyn takes time to line up the perfect shot, dealing {250/475/700} (+2.0 per bonus attack damage) physical damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally. It provides vision of the target for the duration. 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Spells:

LoL Summoner Spell: Exhaust

Exhaust

LoL Summoner Spell: Ghost

Ghost

LeagueSpy Logo
ADC Role
Ranked #36 in
ADC Role
Win 49%
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Introduction

Okay, so this is my first guide so please give me some constructive criticism... and hopefully some positive feedback. Caitlyn was the first champion I really clicked with since Sona, and for good reason. When built right she can be extremely deadly, but you need to be careful with her because she's a fragile little girl. :) Keep in mind that Caitlyn doesn't always get a lot of kills, but she most defiantly will push towers... lots of towers. I had 7 building kills once.

This whole build was tailored to my game play style, so if you think a variation from this build would benefit you... do it. :)
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Runes

Pretty simple explanations...

Greater Mark of Desolation (9) - Caitlyn's nothing but physical attack, even her skills are physical damage, except her Yordle Snack Trap.
Greater Seal of Alacrity (9) - Caitlyn is a DPS (Damage Per Second) character, so attack speed is essential.
Greater Glyph of Clarity (9) - In big team fights Caitlyn will be (at least should be) poppin of a lot of spells, a little extra mana regen never hurt.
Greater Quintessence of Alacrity (3) - More attack speed.
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Summoner Spells

Ghost and Exhaust, your typical fighter spells. Both can be used offensively and get you out of a bad situation. In my build i put a mastery point into both Haste and Cripple to complement them.
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Masteries

If you're not level 30 yet this is the order I'd get your masteries in.

Haste
Cripple
Deadliness (3/3)
Perseverance (3/3)
Alacrity (4/4)
Awareness (4/4)
Greed
Sunder (3/3)
Sorcery (1/3)
Brute Force (3/3)
Sorcery (2/3)
Lethality (3/3)
Sorcery (3/3)
Havoc
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Skill Sequence

PILTOVER PEACEMAKER is your best lane tool and with some practice can get you quite a few kills, so level this first.

90 CALIBER NET is a great escape tool, you can even move through thin walls when used correctly. This is a much needed second, but isn't really worth upgrading past level one until you have nothing else to put your points into.

YORDLE SNAP TRAP is an amazing tool. It can be put in plain sight to aid your team escape or hid it in bushes to signal you of incoming ganks. Level this right behind your Peacemaker.

ACE IN THE HOLE is Caitlyn's ultimate, so obviously it should be leveled whenever possible.
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Items

Ahh items... The make or break part of every build. Buy your items in the following order for a good blend of everything Caitlyn needs to be a great DPS champion.

Health Potion - Obvious for a squishy champion like Caitlyn, buying a couple early game when you have the gold is helpful.
Long Sword - Early game damage, later turns into Phage.
Berserker Greaves - Movement Speed and Attack Speed.
*Phage - Good health, damage, and a slow. Later upgrades to Frozen Mallet.
Zeal - Attack Speed, later turns into Phantom Dancer.
Manamune - Much needed mana and mana regen, and bonus attack damage.
* Frozen Mallet - More health, damage, and still slows.
Phantom Dancer - Attack Speed, more Movement Speed, and Critical Strike.
Infinity Edge - Massive Damage, Critical Damage bonus, and more Critical Strike. This will also increase the damage done by headshot (Every 8 shots, or every 4 if hiding in the bushes).
** The Black Clever - Even more damage and Attack Speed.

* The slow is not as effective for a ranged attacker, but still an amazingly helpful thing to have.
** If you have a few tanks on the opposing team, I suggest trading out The Black Clever for Last Whisper, it will still give you bonus damage but will also give you armor penetration.

If you feel like you need to leave your lane often because of an HP shortage then you might want to try starting with a Doran's Blade instead of a Long Sword.
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Creeping / Jungling

If you don't like the idea of getting Phage or the Frozen Mallet then you should get the RED bonus in the jungle as often as possible. Having a ranged slow will benefit your whole team.
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My Caitlyn Strategy

Side lanes are ideal for Caitlyn sense she shoots better (Headshot) while hiding in bushes, but mid works great too. At the start of the game there is no need to rush, just lay back and relax while you farm minions for gold. If you try to get those early game kills you will most likely get burned. As long as you stay near your minions and soak up the experience and rack up gold then you'll be fine.

I try to stay in my lane as much as possible before heading back to base to shop, because the more you leave the less gold and experience you'll have. Although, if you're playing mid make sure to help the outside lanes with ganks when they need it.

Towards mid and late game, when everyone is shifting lanes and team fights begin, you need to do one of two things. If there is a team fight that the other players on your team can handle with out you, go push a lane. With my build you can take down towers before the other team even realizes your not in the fight. If your team is struggling in a fight then you need to be aiding their escape. Lay down both Yordle Snack Traps in plain sight behind your team so if they start to run the enemy either has to go around them or get locked in place for a second. Either way, it will slow them down however so slightly. As your team is on the retreat fire of as many 90 Caliber Nets as possible while taking pop shots with the Piltover Peacemaker. Make sure you keep your distance though, doing a little damage isn't worth dieing over. It's a strategy that takes a couple tries to fully understand, but effective once mastered.

Of course Ace in the Hole is an excellent finishing move. Most players will start to run after they get to a low percentage of health, which your Ace can usually finish off. It has a ridiculous rage on it's third level, and will always hit an enemy champion... granted the champion hit isn't always the one you were aiming for. Another enemy champion can step in front of the shot and take the damage for them. Either way, it'll deal pretty decent damage to any champion.

With Caitlyn you should be pushing as many towers as possible, it will win you games. I once played a game that ended in twenty minutes because my team was able to push top all the way through using Caitlyn's tower pushing abilities and the "escape" technique I mentioned (it actually allowed a super gank resulting in an Ace, twice).
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Summary

So that's pretty much it. If you have any questions feel free to ask. I will update this build as the in game shop changes. I hope this helps someone. Be patient when using Caitlyn, she's squishy and takes some getting used to.

Please leave some positive feedback or some CONSTRUCTIVE criticism for me to read. If you have any suggestions feel free to post them too.