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Captain Teemo: The Mushroom Scout
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Spells:
Exhaust
Flash
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Summary
Exhaust and Flash work best
Flash is necessary. Always. Teemo is very squishy and needs flash for survivability.
If you find you are still dying, opt for heal; this works really well if someone tries to turret dive, as you should have shrooms in place for turret divers. They dive, you heal and they get shroomed and die.
Other good spells:
Teleport: since you can teleport to shrooms, u can use this to backdoor and catch runners on the way back to base
Ignite is ok too, but I find the other spells to be more useful.
Flash is necessary. Always. Teemo is very squishy and needs flash for survivability.
If you find you are still dying, opt for heal; this works really well if someone tries to turret dive, as you should have shrooms in place for turret divers. They dive, you heal and they get shroomed and die.
Other good spells:
Teleport: since you can teleport to shrooms, u can use this to backdoor and catch runners on the way back to base
Ignite is ok too, but I find the other spells to be more useful.
Pros
-smart survivability
-good early game damage with malady
-amazing map awareness (opposing team getting baron is a rarity with this build)
-very effective against noob players (they chase all day long)
Cons
-Mid game can be weaker due to getting mana regen item but it pays off a lot in late game, and you shouldn't be dying too much with all the shrooms around anyway
-still squishy-ish
-smart survivability
-good early game damage with malady
-amazing map awareness (opposing team getting baron is a rarity with this build)
-very effective against noob players (they chase all day long)
Cons
-Mid game can be weaker due to getting mana regen item but it pays off a lot in late game, and you shouldn't be dying too much with all the shrooms around anyway
-still squishy-ish
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