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Introduction
The masteries are pretty self explanatory. It gives you:
+4 attack speed for better farming.
+20 attack damage to compliment Zed's burst combo.
+Some armor penetration against that unpleasant Malphite.
+About 100 extra health.
+Almost TEN PERCENT increased damage.
+A few defenses, about 4 armor and magic resist.
+4 attack speed for better farming.
+20 attack damage to compliment Zed's burst combo.
+Some armor penetration against that unpleasant Malphite.
+About 100 extra health.
+Almost TEN PERCENT increased damage.
+A few defenses, about 4 armor and magic resist.
Zed has quite the skillset. He has a medium range poke(Q). He has an instant damage ability(E), and an true assassin skill(R).
Q: ACTIVE: Zed and his shadows throw their shurikens, each dealing physical damage to the first enemy they pass through and 60% damage to enemies thereafter.
LIVING SHADOW: Additional shurikens striking the same enemy deal 50% damage and restore energy based on the level of Living Shadow.
W: PASSIVE: Zed's bonus attack damage is increased by a percentage.
ACTIVE: Zed's shadow dashes forward, remaining in place for 4 seconds. Reactivating this ability will cause Zed to switch positions with this shadow.
Zed's shadow will mimic his basic abilities. If both strike the same target Zed regains some energy. Energy can only be restored once per mimicked ability.
E: ACTIVE: Zed and his shadows create a burst of shadow, dealing physical damage to nearby enemies.
Zed's slash reduces the cooldown of Living Shadow by 2 seconds for each enemy champion struck. His shadow's mimicked slash slows enemies for 1.5 seconds.
LIVING SHADOW: Overlapping Shadow Slashes striking the same enemy deal no additional damage but will apply a stronger slow and restore energy based on the level of Living Shadow.
R: ACTIVE: Zed becomes untargetable and dashes to target enemy champion. Upon arrival, he marks the target for death and spawns a living shadow behind the target. This shadow lasts 4 seconds and mimics Zed's abilities. Reactivating Death Mark will cause Zed to switch positions with this shadow.
After 3 seconds, the mark will detonate, dealing physical damage equal to 100% of Zed's attack damage plus a percentage of all magic and physical damage dealt to the target by Zed and his shadows while the mark was active.
Q: ACTIVE: Zed and his shadows throw their shurikens, each dealing physical damage to the first enemy they pass through and 60% damage to enemies thereafter.
LIVING SHADOW: Additional shurikens striking the same enemy deal 50% damage and restore energy based on the level of Living Shadow.
W: PASSIVE: Zed's bonus attack damage is increased by a percentage.
ACTIVE: Zed's shadow dashes forward, remaining in place for 4 seconds. Reactivating this ability will cause Zed to switch positions with this shadow.
Zed's shadow will mimic his basic abilities. If both strike the same target Zed regains some energy. Energy can only be restored once per mimicked ability.
E: ACTIVE: Zed and his shadows create a burst of shadow, dealing physical damage to nearby enemies.
Zed's slash reduces the cooldown of Living Shadow by 2 seconds for each enemy champion struck. His shadow's mimicked slash slows enemies for 1.5 seconds.
LIVING SHADOW: Overlapping Shadow Slashes striking the same enemy deal no additional damage but will apply a stronger slow and restore energy based on the level of Living Shadow.
R: ACTIVE: Zed becomes untargetable and dashes to target enemy champion. Upon arrival, he marks the target for death and spawns a living shadow behind the target. This shadow lasts 4 seconds and mimics Zed's abilities. Reactivating Death Mark will cause Zed to switch positions with this shadow.
After 3 seconds, the mark will detonate, dealing physical damage equal to 100% of Zed's attack damage plus a percentage of all magic and physical damage dealt to the target by Zed and his shadows while the mark was active.
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