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Recommended Items
Runes: Default
1
2
3
Sorcery
Precision
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Go every Game
Flash
Teleport
Items
Ability Order Max Q>W>E every game
Transcendent (PASSIVE)
Syndra Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats

Irelia
Go bone plating play safe don't go near low HP minions
Synergies
Ideal
Strong
Ok
Low
None
Champion Build Guide
Introduction
Welcome to the Challenger Syndra Guide.
I hope this Guide helps you dominate mid lane with Syndra!
I have a full in-depth Syndra guide on YouTube!
→ **▶ CLICK HERE FOR THE VIDEO GUIDE**
I also stream very often on Twitch!
→ **▶ CLICK HERE FOR THE STREAM**
1. Introduction
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2. Pros and Cons
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3. Runes and Summoner Spells
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4. Builds
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5. Laning Phase
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6. Advanced Tips
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Pros and Cons
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+ Very strong blind pick with very few bad matchups + Extremely good pick potential with E (Scatter the Weak) + Can make game-winning plays with well-timed E stuns + Great peel and hard to catch with E and W + Very long range, safe laning with Q + High skill cap — lots of outplay potential with Q → E Syndra is a powerful control mage with strong lane safety, amazing pick potential, and extremely high carry potential with proper E usage. Very consistent as a blind pick due to few losing lanes. |
- Very easy to camp when E is on cooldown - Hard to play when focused heavily in fights - Struggles against multi-angle engages — can only Q → E one target - Weak at roaming — often stuck mid - Not strong early; needs splinters & time to scale Syndra can struggle vs heavy gank pressure, coordinated dives, and chaotic fights from multiple directions. She needs time to scale with Splinters and positioning becomes critical in mid-late teamfights. |
Abilities
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Syndra, the Dark Sovereign |
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Runes
PRIMARY RUNE
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SECONDARY RUNE
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ALTERNATE SECONDARY (RESOLVE)
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FLAT STATS RUNE
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-
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✦ |
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✦ |
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✦ ✦ |
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✦ ✦ |
SECONDARY RUNE
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✦ |
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✦ |
ALTERNATE SECONDARY (RESOLVE)
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✦ ✦ |
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✦ |
FLAT STATS RUNE
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✦ ✦ ✦ |
Summoner Spells
Builds
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Laning Phase
✦ You're generally going to play the laning phase in two different ways depending on the champion
✦ Against all-in champions such as
Irelia
Akshan
Fizz
Yasuo and other melee dive threats, you should avoid touching the wave early. Only last-hit with your Q
, and try to keep the wave frozen just outside your tower. This forces them to overextend and makes their all-ins much harder to execute.
✦ Against easier ranged matchups, shove the first wave to get early prio. Reaching level 2 first lets you place an early ward at raptors or river entrance, protecting you from early ganks.
✦ W → Q and QW splinter stacking is extremely important.* Your early goal is reaching 40 splinters as fast as possible. Look for W → Q trades or QW hits to build stacks safely while preserving your mana.
✦ Save your E. Do not waste Scatter the Weak
unless you need peel. Syndra *must* hold E vs important enemy abilities such as Akshan’s E, Irelia’s Q chains, or Fizz’s engage. If your E is down, you are extremely easy to gank or all-in.
✦ Syndra outscales nearly all mid laners. You do not need to force risky trades early. Stability and stacking Splinters is always more important than coin-flip all-ins.
✦ After your first recall, once you have a bit more CDR and AP, you can start using E more aggressively for lane control
✦ Once you unlock R
, don’t be afraid to use it for early kills or tempo. A single R can break open a losing lane or secure control of mid-wave. Syndra’s level-6 spike is one of the strongest in the game.
✦ Be extremely mindful of jungle ganks. Syndra is very easy to punish if her E is down. Track the enemy jungler and do not play aggressively without vision, especially against champions with reliable gap-closers.
✦ Against all-in champions such as
, and try to keep the wave frozen just outside your tower. This forces them to overextend and makes their all-ins much harder to execute.✦ Against easier ranged matchups, shove the first wave to get early prio. Reaching level 2 first lets you place an early ward at raptors or river entrance, protecting you from early ganks.
✦ W → Q and QW splinter stacking is extremely important.* Your early goal is reaching 40 splinters as fast as possible. Look for W → Q trades or QW hits to build stacks safely while preserving your mana.
✦ Save your E. Do not waste Scatter the Weak
unless you need peel. Syndra *must* hold E vs important enemy abilities such as Akshan’s E, Irelia’s Q chains, or Fizz’s engage. If your E is down, you are extremely easy to gank or all-in.✦ Syndra outscales nearly all mid laners. You do not need to force risky trades early. Stability and stacking Splinters is always more important than coin-flip all-ins.
✦ After your first recall, once you have a bit more CDR and AP, you can start using E more aggressively for lane control
✦ Once you unlock R
, don’t be afraid to use it for early kills or tempo. A single R can break open a losing lane or secure control of mid-wave. Syndra’s level-6 spike is one of the strongest in the game.✦ Be extremely mindful of jungle ganks. Syndra is very easy to punish if her E is down. Track the enemy jungler and do not play aggressively without vision, especially against champions with reliable gap-closers.
Advanced Tips
✦ Advanced Syndra Mechanics & Hidden Techniques
✦ Using your R
→ E
is extremely reliable and makes it almost impossible to miss your stun. Casting R first guarantees more spheres on the ground, giving your E a much wider hitbox.
✦ Always place multiple orbs with Q
before using your ultimate. More spheres = higher burst + stronger stun potential when you follow up with E.
✦ Before any important fight, place a Q on the ground and instantly pick it up with W
. This preps your empowered combo and gives you instant access to burst without setup time.
✦ Use your W
to check brushes. Throwing your W grants vision just like a mini-ward, letting you safely scout dangerous areas without face-checking.
✦ Never pick up W while standing inside a brush. Enemies can briefly see your model when you do this, exposing your position.
✦ Generally avoid using your E
unless it’s necessary. The moment your E is down, enemies will look to gank or all-in you. Holding E threatens stun at all times and prevents aggressive dives.
✦ Using your R
→ E
is extremely reliable and makes it almost impossible to miss your stun. Casting R first guarantees more spheres on the ground, giving your E a much wider hitbox.✦ Always place multiple orbs with Q
before using your ultimate. More spheres = higher burst + stronger stun potential when you follow up with E.✦ Before any important fight, place a Q on the ground and instantly pick it up with W
. This preps your empowered combo and gives you instant access to burst without setup time.✦ Use your W
to check brushes. Throwing your W grants vision just like a mini-ward, letting you safely scout dangerous areas without face-checking.✦ Never pick up W while standing inside a brush. Enemies can briefly see your model when you do this, exposing your position.
✦ Generally avoid using your E
unless it’s necessary. The moment your E is down, enemies will look to gank or all-in you. Holding E threatens stun at all times and prevents aggressive dives.














































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