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Xin Zhao Build Guide by xEraLegion

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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League of Legends Build Guide Author xEraLegion

Ching Mao Build - Xin Zhao Solo Top

xEraLegion Last updated on November 4, 2012
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Jungle Role
Ranked #2 in
Jungle Role
Win 53%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9

Strength of Spirit

Utility: 0

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Hello, my name is WallaWallaBang and this is my guide to one of the biggest damage dealing solo tops in the game of League of Legends. Some things, my Malphite build and Jax are both still rated so feel free to check them out. Now the things I will be covering in this build will be... 1. Runes 2. Masteries 3. Items 4. Skills 5. Summoner Spell Choice 6. Ranked Play 7. Warding

- For other guide suggestions please feel free to leave me a pm or comment. I'd be happy to do another build.

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`` My Rune Choice's are
- Armour Pen. Marks
- Armour Seals
- Straight AD Glyphs and Quints

My Reasoning for this is for Armour Pen Marks, you need these helpful runes for the early damage boost making it so you are able to get past some of the little armour champions have early game as well as somewhat late game. For the Armour Seals, they are really wise to get as far as countering armour penetration early game, it does not really help out late game at all but still take these as a rune pick. Straight AD G/Q This is almost a given to get that much needed damage for the beginning of the game. With just the AD Quints I believe you get something like 66 AD at the beginning of the game (depending on the champion). But with the Glyphs it should boost it to somewhere in the 70's witch is a nice boost to help you get that first blood.
icon Greater Mark of Desolation size= 55 icon Greater Seal of Resilience size= 55 icon Greater Glyph of Strength size= 55 icon Greater Quintessence of Strength size= 55

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`` For Masteries I get 21/9/0 you may think this is standard... but I made some changes to the standard AD Page. ( I will only cover the changes I made to the page )

- I took two point off Deadliness and put two onto Butcher for the extra damage for last hitting early on in the game.

== Those were the only changes I made to the standard AD PAGE.

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`` In this part I will be mainly focusing on the 'in case' Items. You can follow my build exactly but I do not reccomend it. In every game something will happen differently, and there are situational items you can get.

- Warmog's armour This is an item to get if you are getting focused abit more. Get this to get more health or to add the passive of your atma's to increase. It's always nice to have more health in team fights or those special 1v1 situations.

- gaurdian's angel This is an item to get if you are absiloutly carrying your team. or of course if you need some extra MR (magic resist) and are getting focused hard-core. For those who do not know a GA has a ability or passive on it... upon death you are reborn or brought back with a certain % of health.

- Phantom Dancer This is if your black cleaver's attack speed just isn't cutting it. Now some things you may not know about the phantom dancer... It has Attack Speed, Crit's, and some movement speed. Altogether this is an amazing item if you are to carry your team.

- Trinity Force This is a great but expensive item. This item gives you pretty much everything you need, it also has a great built in slow and after you use ability buff for your auto attacks. If you just feel like having this in your inventory and the frozen mallet isnt giving you a good enough slow then use this beast.

`` these are just a couple of suggestions if you are wondering about any other ability's please comment or pm me. I will be glad to tell you.

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Skill Sequence

`` Three Talon Strike - Next 3 standard attacks will deal increased damage, as we as reduce cool-downs on your other ability's. With your third attack it will knock them into the air. This ability is what you want to max out first, it gives you an incredible amount of burst damage. With this I think Xin Zhao might have the most damage output level 1.

Battle Cry - Xin Zhao passively heals every 3 attacks, you can use this ability to attack faster as well. I max this out second for the reason of sustain, if you want sustain early game you max this after your Q.

Audacious Charge - Xin Zhao charges into an enemy, dealing a small amount of damage and slowing all enemy around. I max this very last for the reason it is not a big damage dealer for Xin Zhao you only need to pick this up at level 3 for an initiator and slow for your jungler to help him out or for a escape.

Crescent Sweep - Xin Zhao fiercely sweeps his spear around dealing damage and knocking them back (other then the enemy that is "challenged" (his passive)). You get this ability at the standard 6, 11, 16 when possible.

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Summoner Spells

`` I will only be covering spells that are useful (cause I hope you guys have common sense)

Teleport - This is one of my main choices on any solo top for the reason of when you get low or just need to go back to base you can without leaving for a large amount of time letting the enemy solo free farm. This is also useful for if you need to help out a team-mate or want to push a lane fast. I don't reccomend it but you can use this as an escape if you have enough time to cast it.

Flash - I use this for the escape or to catch up to an enemy. I always reccomend an escape tool on any champ.

Exhaust - This is helpful to slow or reduce the attack speed of your enemy.

ingite - This is helpful for finishing the enemy off, I guess.

Ghost - If you are not a flash person grab this.

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Ranked Play

This part will be discusing your role in a ranked solo top Xin Zhao. First off look at where your jungler is starting off if you are on blue side and they are started blue go to the entrance/exit by blue to watch for the invade. If purple and they still start blue then go to the tri bush at the top close to your turret. If you have to leash make it a weaker leash you do not want to miss out on your farm. Now zone the enemy for the first 10-15 min of the game then consider pushing the turret and going into team fight stage. If you've been doing what your supposed to then you should have around 100-150 farm or more. If not then get back up there and farm you need that cs to be a good Xin Zhao. Hopefully your bot/jungle/mid have got the dragon by now so you will have that extra gold. so go back and purchase your first 3-4 primary base items so you will have either more sustain or damage witch will be a prime part of the team fight stage. Now in a team fight as Xin Zhao you will want to go straight into the team fight and focus on there fed carry. Focus the ADC. That is your main goal as Xin Zhao Now when there is no team fights going on you still want to farm and be split pushing catching the enemy off gaurd. A good solo top should have either just as much or more then AP Carry maybe even as much as the ADC. If you have as much as the support or jungle YOUR DOING IT WRONG GO FARM. Hopefully you will be pushed up enough that you got a couple ahib's consider getting baron. Then push to win.

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