Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Carnivore (PASSIVE)
Cho'Gath Passive Ability
Runes
I took in Seal Ability power per level for good damage in late game or you can take the Armor Tank build
The glyphs I took Magic Resist per level because in the Mid 90% of the enemy is mid AP Carry
I chose the Quints Ability power for great damage in early game and you also can take movement speed for easier dodging spells
Durability-4 points for 108 health at 18 level is good!
Resistance-3 points for 5 Magic resist versus AP carry in early game is great!
Hardiness-1 point for 2 armor is oke.
Veteran's Scars-1 point for 30 Health is amazing!!!
Summoner's Wraith-1 point while is ignite is cooldown 5 attack damage and ability power.
Sorcery-3 points for 3% cooldown is oke.
Blast- 4 points for 18 ability power at 18 level is ok.
Arcane Knowledge-1 point for 8% magic pen is great!
Havoc-3 points increases 2% damage is cool!
Mental force-3 points for 6 ability power is good!
Spellsword-1 point for 5% of your ability power to each your basic hit with vorpal spikes is AMAZING
Archmage-4 points for 5% ability power is great damage
Executioner-1 point for increases damage 5% to targets below 50% health!
Resistance-3 points for 5 Magic resist versus AP carry in early game is great!
Hardiness-1 point for 2 armor is oke.
Veteran's Scars-1 point for 30 Health is amazing!!!
Summoner's Wraith-1 point while is ignite is cooldown 5 attack damage and ability power.
Sorcery-3 points for 3% cooldown is oke.
Blast- 4 points for 18 ability power at 18 level is ok.
Arcane Knowledge-1 point for 8% magic pen is great!
Havoc-3 points increases 2% damage is cool!
Mental force-3 points for 6 ability power is good!
Spellsword-1 point for 5% of your ability power to each your basic hit with vorpal spikes is AMAZING
Archmage-4 points for 5% ability power is great damage
Executioner-1 point for increases damage 5% to targets below 50% health!
I take on the first level vorpal spikes for easy farming. Then Feral Scream because it has a nice AOE and silence Enemy Champion + hit minions. Rupture and take at 4lvl on end becouse it spend a lot of mana and you need it only for run away or catch someone.Feast always max when you can (6,11,18). You need to farm minions for bonus health or kill champion with feast.When you have 6 stacks (max) don't waste it for minions!
I always start with boots for easy run away form gank or escape enemy champion abilities.Then catalyst for bonus health and mana.After that go for Stinger and if enemy team have example AD carry with score 9/3 and AP carry 2/7 go hourglass after stinger.If is situation opposite then go abyssal scepter after stinger.Then finish sorcerer boots. After that go to Nashor's Tooth. Then go Rabadon's Deathcap and finish Rod Of Age. Then go abyssal scepter or hourglass and finish boots FUROR
You must be logged in to comment. Please login or register.