Build Guide by YoreMother
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Born to the prestigious Crownguards, the paragon family of Demacian service, Luxanna was destined for greatness. She grew up as the family's only daughter, and she immediately took to the advanced education and lavish parties required of families as high profile as the Crownguards. As Lux matured, it became clear that she was extraordinarily gifted. She could play tricks that made people believe they had seen things that did not actually exist. She could also hide in plain sight. Somehow, she was able to reverse engineer arcane magical spells after seeing them cast only once. She was hailed as a prodigy, drawing the affections of the Demacian government, military, and citizens alike.
As one of the youngest women to be tested by the College of Magic, she was discovered to possess a unique command over the powers of light. The young Lux viewed this as a great gift, something for her to embrace and use in the name of good. Realizing her unique skills, the Demacian military recruited and trained her in covert operations. She quickly became renowned for her daring achievements; the most dangerous of which found her deep in the chambers of the Noxian High Command. She extracted valuable inside information about the Noxus-Ionian conflict, earning her great favor with Demacians and Ionians alike. However, reconnaissance and surveillance was not for her. A light of her people, Lux's true calling was the League of Legends, where she could follow in her brother's footsteps and unleash her gifts as an inspiration for all of Demacia.
''Her guiding light makes enemies weary, but they should worry most when the light fades.''
-- Garen, The Might of Demacia
Welcome to my guide to Lux. This build concentrates on Lux's support and CC capabilities, but does not dismiss the fact that she has the potential to deal tremendous amounts of damage with Finales Funkeln and Lucent Singularity. Think of her as an offensive support hero.
Lux's passive ability. Tags all enemies hit with your spells with an effect for 6 seconds that adds 20-190 damage if you hit them with an auto-attack. This is fantastic early game, but late game, if you get close enough to auto-attack you're close enough to get jumped on and killed. However, it adds a decent amount of damage to Finales Funkeln if you can tag them with another spell before you laser them.
Lux's snare ability, shoots out a white orb that snares the first two enemies it hits for 2 seconds. Optimally you'll cast this first, followed by Lucent Singularity. However, the important thing is that you hit with it. If you have to slow before you can snare, do so.
Note that the length of the snare does not improve over time, which is why we level it once at level 1 and forget about it.
Lux throws out her wand, which boomerangs back towards her, shielding all allied champions along the way. Note that Lux is shielded the second the spell is cast, and shielded again once the wand comes back. Proper usage of this spell is critical in team battles - you can potentially negate over a thousand points of damage with a well-aimed wand toss. This spell is taken second, after Lucent Singularity.
Your bread and butter. Sends out a shiny orb that slows anyone who walks into its AoE for five seconds before it detonates. Note that the detonation itself has no slowing effect, and there is a delay between when it reaches its destination and when it slows, so if you throw the orb and slam the E key right when it hits, there will be no slow.
Also, you gain vision of wherever the orb lands, so this is excellent for scouting the brush, across walls, if the other team is doing dragon/Baron, etc.
Because the slow increases with the level, we level this skill first.
The infamous laser. Lux shoots out a large laser after a short delay, equally damaging all enemies in its path. What makes this skill so great is that when it's fully leveled up, its cooldown is only 40 seconds. Add on 40% CDR and you get a ion cannon of death that can be cast every 24 seconds. It's definitely possible to cast this baby twice in the same fight, with sexy results.
The focus of this build is going to be on cooldown reduction. 40% is the maximum, and Frozen Heart takes up the bulk of that, with 25% CDR. Mid and late game you're going to be constantly stimmed up with an Elixir of Brilliance, for an extra 10% CDR, which brings you to the maximum 40% (given that you've spent
Because of the way that my item build is set up, you have a bit of game time before you need to upgrade your boots. You should spend this time figuring out what boots you need for the game.
In my item build I have Sorceror's Shoes for some early magic pen, but a close second would be Boots of Mobility or Boots of Swiftness. Lux needs to be in every fight, and the extra movement speed works great for that.
Mercury's Treads are also great for MR and CC reduction. Rarely will you need Ninja Tabi; if you feel that the benefits from the extra armor will outweigh the benefits of more movespeed or CC reduction, go for it.
I have a bit of a unique 9/7/14 build. You definitely want 9 in Offense for the 15% magic pen, but 7 points are taken from the Utility tree because all you need from that tree is extra mana and mana regen - the 9% CDR from that tree is wasted, because
You can put 21 in Utility if you want the 15% CDR on summoner spells, but I put it in the Defense tree for some extra HP regen late game (which isn't too awesome, but better than nothing).
As with all heroes, we'll want to maximize Lux's strengths and minimize her weaknesses. What she does well: CC/support. All of Lux's spells with the exception of her ultimate are designed to help your carry destroy their team. Well, then, we want Lux to be constantly spamming her skills. Take CDR and mana/mana regen.
What she needs help with: HP. At level 18, with no HP items Lux has around 1800 HP. She's a glass cannon, and your playstyle should reflect this. Your items will help, but always be cautious, and always stay as far away from the enemy as possible.
Once her CDR, mana, and HP problems are taken care of, we can start concentrating on maximizing her damage output with some extra AP. This comes secondary to h