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Tryndamere Build Guide by One_eighty_degrees

Other CritAPymere - Greeting from SEA LOL

Other CritAPymere - Greeting from SEA LOL

Updated on August 4, 2013
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League of Legends Build Guide Author One_eighty_degrees Build Guide By One_eighty_degrees 0 8 3,869 Views 13 Comments
0 8 3,869 Views 13 Comments League of Legends Build Guide Author One_eighty_degrees Tryndamere Build Guide By One_eighty_degrees Updated on August 4, 2013
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1
Quite Nomible (29) | August 5, 2013 7:48am
1
Laggermeister (242) | August 5, 2013 7:21am

Personally I don't like to get AP on Tryndamere at all, but it's off-meta, so I don't give a vote. downvote because it's crit and AP together, and completely useless.


Do eet.
1
Quite Nomible (29) | August 5, 2013 7:13am
Personally I don't like to get AP on Tryndamere at all, but it's off-meta, so I don't give a vote.
1
One_eighty_degrees | August 5, 2013 4:51am



Buying other items is a fantastic idea.


Yes, but I'm trying to keep him a hybrid for this guide. :) Thanks for commenting and Godspeed!
1
sk1llzn00bz (17) | August 4, 2013 5:33pm
Quoted:
-Buying other items MIGHT not be a good idea


Buying other items is a fantastic idea.
1
Meiyjhe (538) | August 4, 2013 12:51pm
What? :S
1
One_eighty_degrees | August 4, 2013 10:23am
Thank you both for taking some time to comment on my guide.


Just gonna say, Im cool with the whole not meta thing (cough *ap gangplank*) Just so long as its somewhat effective. However this build has one really noteworthy flaw, and thats ts lack of survivability against cc.

I mean yeah all characters are vunerable to cc to some extent, but melee champs even moreso and being a glass cannon build doesnt help. While trynd does have a powerful heal, to charge it he needs to be in combat fo sometime or its innefective and he cant perform either the heal or his ult while stuneed (hence why most trynds take armor).
This means not getting cc'd and not taking enough poke that by the time you get to your opponents you're not already low on health. To get both of these results consistantly youd need to rely on both cleanse and your ult being up or else you have a problem.

Also noteworthy is that your damage to armor ratio will be quite a bit less than a ranged adc, even though your melee and haven't built defense. This build crits 50% of the time for 450 damage, thats an average of 375 per attack. An adc has the same odds of critting but will gennerally do roughly 600 damage per crit and have more survivability (with a standard build ie: Bloodthirster, Infinity Edge, Phantom Dancer, Guardian Angel, berserker's grieves) so duelling them won't be an option for you even though as a bruiser this is where you should excell.

Sorry, just ain't seeing any situation where this build would really be a good option :/

(also in the editing menu, check your final build as core items as that set of items are the ones used for the stats on the cheatsheet.)


With 0 Fury it would crit ~65% of the time, and increases to 100% at max fury (35% Crit). Most ADCs rely heavily on Autoattacks, specially late game, in which they dominate. It's not surprising that Ad/AP tryndamere would lose if they would simply hit each other. Adcs most of the time have powerful Lifesteal and, once again, Auto attacks. This tryndamere relies on doing a good combo of autoattack and skill usage.

Sadly, Relying on the Ultimate and Cleanse is true, but don't forget the Heal tho :DDDD.
AD tryndameres compensate by using lifesteal, and QSS
AP Tryndameres compensate by using Spellvamp, Heal and QSS
Ad/Ap, tries to mix a little bit of both, but without the Qss.

rudyards wrote:

Item section is pretty awfully formatted. No starting items, the sections are out of order (Core -> Early Game -> Mid Game).
Skill sequence looks fine for your build.
Missing out on Veteran's Scars for extra MS is a pretty poor decision. And not sure why you'd rather have CDR over Armor Penetration (switch some of the offense points around).
The guide itself is short and lacks BB Coding.

Those are the initial problems I noticed with the guide itself. I'm not even going to tackle Crit/AP Tryndamere as a build because I personally don't want to try it.


I understand, What do you mean by Starting items? should I add more info or Remove it?

I'm going to look up and learn some BB coding, hopefully tomorrow, it's currently 1:00AM here Lol.

I only noticed that when you said it. I moved around the Offensive masteries to better prioritize crit damage rather than little AP, and that Some Armor and HP is better than MS. My Initial thoughts were that movespeed would be good for running away or chasing, lol, then i realized you had Mocking Shout.

I removed CDR now that I've done minor calculations, 4% was useless, I added Armor Pen and The Spellblade for better damage output.

Thank you both again for the Feedback! Godspeed!
1
Thatdudeinthecotton (66) | August 4, 2013 9:56am
Just gonna say, Im cool with the whole not meta thing (cough *ap gangplank*) Just so long as its somewhat effective. However this build has one really noteworthy flaw, and thats ts lack of survivability against cc.

I mean yeah all characters are vunerable to cc to some extent, but melee champs even moreso and being a glass cannon build doesnt help. While trynd does have a powerful heal, to charge it he needs to be in combat fo sometime or its innefective and he cant perform either the heal or his ult while stuneed (hence why most trynds take armor).
This means not getting cc'd and not taking enough poke that by the time you get to your opponents you're not already low on health. To get both of these results consistantly youd need to rely on both cleanse and your ult being up or else you have a problem.

Also noteworthy is that your damage to armor ratio will be quite a bit less than a ranged adc, even though your melee and haven't built defense. This build crits 50% of the time for 450 damage, thats an average of 375 per attack. An adc has the same odds of critting but will gennerally do roughly 600 damage per crit and have more survivability (with a standard build ie: Bloodthirster, Infinity Edge, Phantom Dancer, Guardian Angel, berserker's grieves) so duelling them won't be an option for you even though as a bruiser this is where you should excell.

Sorry, just ain't seeing any situation where this build would really be a good option :/

(also in the editing menu, check your final build as core items as that set of items are the ones used for the stats on the cheatsheet.)
1
rudyards (34) | August 4, 2013 9:54am
Item section is pretty awfully formatted. No starting items, the sections are out of order (Core -> Early Game -> Mid Game).
Skill sequence looks fine for your build.
Missing out on Veteran's Scars for extra MS is a pretty poor decision. And not sure why you'd rather have CDR over Armor Penetration (switch some of the offense points around).
The guide itself is short and lacks BB Coding.

Those are the initial problems I noticed with the guide itself. I'm not even going to tackle Crit/AP Tryndamere as a build because I personally don't want to try it. Fix a few things and I'll +1 it.
1
One_eighty_degrees | August 4, 2013 9:21am

There's a difference between being anti-meta and being bad. Your guide is the latter.


Why is this bad? Please explain.

If your talking about the content and viability,
When i made this guide, the thing that comes to my mind is that "If it works, then it works." and apparently this build for me works.

Like I said, Every player is different.

If about the formatting,
Nothing I can do there but try to improve as time goes by?
1
Laggermeister (242) | August 4, 2013 9:16am
There's a difference between being anti-meta and being bad. Your guide is the latter.
1
One_eighty_degrees | August 4, 2013 9:14am

This is pretty much representative of SEA standard.


Pretty much a lot of people in SEA play the way everybody plays, (I think the term is Meta gamers? i'm not sure). I'm pretty much Anti-Meta, and so are my LoL buddies. I guess it all depends on the players themselves.

The "meta" (again not sure of the term) here a bit different than in NA. sad but true.
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