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Recommended Items
Spells:
Cleanse
Flash
Items
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Introduction
I've learned a lot from mobafire and here's a little something from me to you!
So since I'm new, i'll try my best to avoid errors.
This is a straight forward guide and i'm also looking for some critics and such.
PROS:
CONS:
-
-Very Fun !
-Still deals BIG damage like any tryndamere would
-Can stick to opponents really well
-You can take ANYONE 1v1 even Jax
-Spam your spin ALL day
CONS:
-
-Armor stacking is still a problem
-Buying other items MIGHT not be a good idea
-Once again countered by CC (Thats what cleanse is for since getting QSS would break the build)
-Like all tryndameres Pre-6 is difficult
RUNES
1 Crit Mark + 9 Crit Seals + 3 Crit Quints = ~10% crit chance
With 100 fury you get 35% Crit chance and 55% from PD and IE equaling to 100% CRIT CHANCE
8 Armor Pen Marks for obvious reasons
9 Scaling AP for a slight advantage
(because that 1.5 hp from your heal might save you and personally i made it true several team fight WITHOUT [it was on CD] my ult with ~50-100 Hp)
MASTERIES
I go 21/6/3
Taking most of AD masteries as well as some CD and scaling AP
I get HP and some regen for some early game sustain
*a little hp goes a long way
I get 3 in utility for the 2% movespeed for chasing and running away. MS is always good right? RIGHT?
CORE:



Yes, it's almost always about spamming E and Procing Crits.
Reason why Sheen isn't a core will be dealt with later.
Starting


Early Game
You should rush




Explanation at the CORE section of this chapter
By the time you finish there you'll be dealing 250
Mid Game
By now you should have a couple of kills and would have farmed up enough to turn the




Like AD

Late game
You should get







For the first three levels you get one of each, depending on the situation. Maxing
Spinning Slash first is VITAL to your game since it will be your main farming and harassing ability. Putting points on
Mocking Shout early may give an advantage but I rarely encounter a time that I actually needed to. Early
Bloodlust isn't really worth the few hp bonus, put points in this for the damage. Take
Undying Rage whenever possible, the bonus rage is devastating when used correctly.
Example combo @ lvl 18 and Itemlock.
Spinning Slash +
Mocking Shout + Auto Attack x3 +
Spinning Slash Repeat Auto and
Spinning Slash. Use
Bloodlust at 100 fury or when necessary. Almost always use
Undying Rage AFTER you've cast
Bloodlust this keeps your fury up at all times.




Example combo @ lvl 18 and Itemlock.










You can replace this with





Just play like a regular AD
Tryndamere early game. I doubt that the game will reach the point that you've finished building your
Lich Bane
Regular AD is most of the time passive farming until you reach level 6. You will, most of the time, dominate the lane after level 6... Just don't dive alone or unless you've got a good plan.
Mid Game - Late game is where you start to shine as an Ad/Ap hybrid. When you get that
Guinsoo's Rageblade it'll be hard to kill you 1v1, or 1v2. unless the two has a lot of stuns and slows, but all
Tryndameres are countered by those.
Mid-Late, you do the combo stated on the skill sequence section. that's pretty much your bread and butter. the heal will be enough to keep you up, along with the lifesteal AND spellvamp of
Guinsoo's Rageblade, you'll live for quite some time. when things go wrong you always have
Undying Rage to count on.


Regular AD is most of the time passive farming until you reach level 6. You will, most of the time, dominate the lane after level 6... Just don't dive alone or unless you've got a good plan.
Mid Game - Late game is where you start to shine as an Ad/Ap hybrid. When you get that


Mid-Late, you do the combo stated on the skill sequence section. that's pretty much your bread and butter. the heal will be enough to keep you up, along with the lifesteal AND spellvamp of


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