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Kog'Maw Build Guide by Aelfinn2

Critikill Kog'Maw

Critikill Kog'Maw

Updated on March 27, 2012
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League of Legends Build Guide Author Aelfinn2 Build Guide By Aelfinn2 9,012 Views 6 Comments
9,012 Views 6 Comments League of Legends Build Guide Author Aelfinn2 Kog'Maw Build Guide By Aelfinn2 Updated on March 27, 2012
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1
toka29 (12) | June 15, 2012 4:17pm
Voted -1
i think this guide is not as helpfull

you will get 2 phantom dancers and no madred's bloodrazor and i think you should get that because it will help kill you target faster aswell as tanks

The guide is okay if you might chance somethings in the guide like the items and also proof read the guide to check grammar.

-1 sorry

Ps. if you you chance thoses thing/check i might give you +1
1
Aelfinn2 (3) | April 4, 2012 5:32pm
@lilstormcloak you arent really spamming your e, but if you play kog properly your e makes a great harass and gets you MANY kills. It isnt about the damage that your e does, but 60% total slow (not just movement speed) is an extremely crippling CC. It is your best escape tool and an extremely effective attack, despite doing little damage on its own. It also is crucial that you are able to use it to slow attackers, as it is your only defense.

I take clarity mostly because most other spells arent very effective on Kogmaw. Traditional AD spells require you to get too close. Look at the spells list for some alternatives if you really dislike clarity, my suggestion there would probably be promote for a solo lane or cleanse for a team lane. Spells are all about personal preference and playstyle - for me, I AM spamming my e and my living artillery, and it pays off in kills every time.
1
LiLStormcloaK (72) | April 1, 2012 3:26pm
I don't quite understand the need for clarity, since your building AD Kog, you should be auto attacking and pacing ur self in between the extra mana cost your living artillery builds up. and you from never spam your E, as it does very little damage as AD and cost a **** TON of mana.
1
DN 8Shot (7) | April 1, 2012 10:02am
@ Aelfinn2
You're welcome, you have a pretty good guide, and I'm glad to see you took my advice on adding an early/mid game strategy if you aren't doing too hot.

Hope to see more guides from you!
1
Aelfinn2 (3) | March 27, 2012 1:46am
@ DN 8Shot - Thanks for the tips and the upvote.

I claim unparalleled harass because Mystic Shot or other similar moves have cooldowns and, in the case of mystic shot, can be dodged. Kog Maw's biggest harass is simply his auto-attack with Bio-Arcane Barrage on, which is undodgeable and active for long/consistently enough to allow constant harassing. And while he isnt the only character with long range, he does also have the skillshots of Void Ooze and Living Artillery to add to this effect.

Trueshot Barrage IS amazing, which is why i said "some other finishers". I can't claim the best for Kog. In fact, the BEST isnt even trueshot, it's Karthus's Requiem.

I've added a reference to another guide for slow starts at the moment, and I'll work on the slow start guide as I go.

Again, I really do appreciate the advice. Thanks
1
DN 8Shot (7) | March 26, 2012 3:21pm
Voted +1
I wouldn't say he has unparalleled harass in lane, infact has shown to have probably the best form of harass via his .

Also, is a long-ranged finisher like .

My only thing with this guide, is it doesn't really have a build for early game if you aren't doing too well - Note that not every game do you end up going 10-1 with 160+ cs 16 minutes in to have an and by that time of the game.

Other than that, great guide! It's pretty descriptive though I would consider adding a guide of what do do / what other build to use if you aren't doing the greatest early / mid game. That's just my two cents.
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