Tryndamere Build Guide by Deth100
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello my UN is Deth100 here and on LoL. Although I am rather new to building guides for this website I will be showing how I play most of these champs (this one being Tryndamere), hopefully they will be helpful to players in the league. If these are/are not helpful to you please do not hesitate to vote in anyway you like, but please no trolling, or getting off topic. I would like feedback but please don't be harsh if this is not good for this is my first, and I would like some tips(:.
Any questions/comments you have please leave a comment or send me a private message.
Thank you and good luck summoners!
Pros / Cons
High attack damage
High attack speed
High critical chance & damage
Easy to use
Right click to WIN!
Can easily be harassed (Look at Farming to avoid this)
Mocking shout can easily be avoided (If facing towards you it will not slow)
Squishy early game
Greater Quintessence of Desolation
Greater Mark of Desolation
Greater Glyph of Malice
Glyph of Furor
Greater Seal of Alacrity
Quintessence of Desolation (3) - Taking the 3 rune slots and giving an extra 9.99 armor penetration. Quint of Desolation is an obvious choice for any DPS champion, especially Tryndamere.
Greater Mark of Desolation (9) - Giving an extra 14.94 armor penetration, the main choice for marks for every DPS champion.
Greater Glyph of Malice(5) &Greater Glyph of Furor (4) - I chose these because Tryndamere is a high critter. With these increasing the critical chance, and critical damage, it will make Tryndamere's critical's hit more often and a lot higher.
Greater Seal of Alacrity - Increasing attack speed an extra 6.84 I chose because of Tryndamere being a DPS champion it will give him more hits per sec.
Summoner Spells & Masteries
Flash - Teleports your champion toward your cursor's location. Solo topping on Summoners Rift will open you to many ganks by the enemy jungler, use flash to quickly escape OR if an enemy is at/below half health I find it easy to flash, then use Mocking Shout to slow and pick up the kill.
Ignite - Ignites target enemy unit, dealing 70-140 true damage (depending on champion level) over 5 seconds and reduces healing effects on the target for the duration. Use to help put extra damage on enemies while attacking them OR save until they are low, and start running then put it on to finish them off.
Masteries - I use Offense: 29 Defense:0 Utility: 1,
Summoners Wrath (1/1) - For Ignite boost (giving 5 boost AD while ignite is on cooldown)
Brute Force (3/3) - +3 attack damage
Alacrity (4/4) - +6% attack speed
Sorcery (4/4) - +4% Cooldown reduction
Demolitionist (1/1) - Basic attacks deal 10 bonus damage to towers
Deadliness (4/4) - +4 critical strike chance
Weapon Expertise (1/1) - +10% armor penetration
Havoc (3/3) - Increase damage dealt by 1.5%
Lethality (1/1) - +10% critical strike damage
Vampirism (3/3) - +3% life steal
Sunder (3/3) - +6 armor penetration
Executioner (1/1) - Increase damage dealt by 6% to targets below 40% health
Summoners Insight (1/1) - Reduce cooldown of Flash by 15 seconds
Boots of Speed
Health Potion (x2)
The Black Cleaver
Guardian Angel OR (if enemy team is stacking armor)Last Whisper
Spinning Slash - Tryndamere slices toward a target unit, dealing damage to enemies in his path.
Tryndamere spins through his enemies, dealing 70/100/130/160/190 (+ ) (+1) physical damage to enemies in his path.
Spinning Slash's cooldown is reduced by 2 seconds whenever Tryndamere critically strikes.
I try to max this ASAP taking it on levels 1/4/5/7/9
Bloodlust - Tryndamere thrives on the thrills of combat, increasing his Attack Damage as he is more and more wounded. He can cast Bloodlust to consume his Fury and heal himself.
Passive: Tryndamere thirsts for blood, gaining 5/10/15/20/25 Attack Damage plus 0.15/0.2/0.25/0.3/0.35 per 1% Health missing.
Active: Tryndamere consumes his Fury, restoring 30/40/50/60/70 (+1.5) Health, plus 0.65/1.15/1.65/2.15/2.65 Health per Fury consumed.
I max this second, asap of course, taking it at 2/8/10/14/15
Mocking Shout - Tryndamere lets out an insulting cry, decreasing surrounding champions' Attack Damage. Enemies with their backs turned to Tryndamere also have their Movement Speed reduced.
Decreases surrounding champions' Attack Damage by 20/40/60/80/100 for 4 seconds, and enemies with their backs turned also have their Movement Speed reduced by 30/37.5/45/52.5/60%.
The last skill I max taking it at levels 3/12/13/17/18
Undying Rage (Ultimate) - Tryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes.
Tryndamere becomes completely immune to death for 5 seconds, refusing to be reduced below 1 Health and instantly gaining 50/75/100 Fury.
I take this as soon as the skill is available to level up. 6/11/16
Battle Fury (Passive) - Tryndamere gains Fury for each attack, critical strike, and killing blow he makes. Fury passively increases his critical strike chance and can be consumed with his Bloodlust spell.
Main thing: LEARN TO LAST HIT! Last hitting will save you from early game harassment, keeping you alive longer to stay in lane.
If you do not know how to last hit please click here to view a video tutorial (this is not my video, just found on youtube. credit to TheLoladdict)
Two reasons why I max Spinning Slash first. 1. can clear large groups of minions quickly to help me farm or defend a tower or something. 2. its a good escape method, what I mean by that is when ganked or trying to get away from enemy champions you can use Spinning Slash to boost yourself a little further away from them, or you can spin through walls. its a good method to practice cause there is a lot of walls that you can go through.