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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Moonsilver Blade (PASSIVE)
Diana Passive Ability
Pros
+ High Burst. Her 2 main damage abilities have high base damages and good scaling, combined with a nuke on her passive this makes for very high burst damage.
+ High mobility. Very important for an assassin. With the low cooldown on her ultimate (ideally a cooldown equal to her Crescent Strike she can dash around teamfights and assassinate fleeing targets with ease.
+ Strong snowballer. Once she gets going, she's very hard to stop and she gets really strong really fast.
+ Tanky for an assassin. With her Pale Cascade, she's much harder to kill than the avarage assassin, making her much safer than Akali or Katarina while still having the same assassination power.
Cons
- Mana issues To use Diana effectively, you need to make good use of all of her abilities, which can cause some mana issues.
- No escapes. Diana has plenty of ways to get in a fight and onto key targets, but doesn't really have a reliable way of getting back out.
- Weak early laning phase. Being a melee champion in the middle lane means she has some trouble laning before she hits level 6. A lot of champions can bully her out of lane if played aggressive enough.
+ High Burst. Her 2 main damage abilities have high base damages and good scaling, combined with a nuke on her passive this makes for very high burst damage.
+ High mobility. Very important for an assassin. With the low cooldown on her ultimate (ideally a cooldown equal to her Crescent Strike she can dash around teamfights and assassinate fleeing targets with ease.
+ Strong snowballer. Once she gets going, she's very hard to stop and she gets really strong really fast.
+ Tanky for an assassin. With her Pale Cascade, she's much harder to kill than the avarage assassin, making her much safer than Akali or Katarina while still having the same assassination power.
Cons
- Mana issues To use Diana effectively, you need to make good use of all of her abilities, which can cause some mana issues.
- No escapes. Diana has plenty of ways to get in a fight and onto key targets, but doesn't really have a reliable way of getting back out.
- Weak early laning phase. Being a melee champion in the middle lane means she has some trouble laning before she hits level 6. A lot of champions can bully her out of lane if played aggressive enough.
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