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Choose Champion Build:
Spells:
Flash
Ignite
Ability Order
Moonsilver Blade (PASSIVE)
Diana Passive Ability
Introduction
1. Why use?
2. Lore
Diana is an AP non-squishy mid laner, solo top, assassin, and jungler. Being an assassin, makes Diana kill an champion easily with her combos.
She can dominate mid vs. an squishy AP/AD mid-laner, like
Zyra since her combo is a double-ult combo.
She can dominate the jungle with her spell shield that deals damage, and with her no-cooldown ultimate.
She can dominate the top too, because she farms well, and can nuke them all with her Q
I have bought Diana on the day that she arrived, and i liked it a lot :3
An unyielding avatar of the moon's power, Diana wages a dark crusade against the sun-worshipping Solari. Though she once sought the acceptance of her people, years of futile struggle shaped her into a bitter, resentful warrior. She now presents her foes with a terrible ultimatum: revere the moon's light, or die by her crescent blade.
Though she was born to the Solari, Diana's inquisitive nature set her apart from her brethren. She had always found solace and guidance in the night sky, and questioned the dominance of the sun in her society. The Solari elders responded to her challenges with only derision and punishment. Diana remained convinced, however, that if she could find evidence of the moon's power, the elders would listen to reason. For years, she studied Solari archives in solitude until she discovered an encoded message hidden in an old tome. This clue led her to a secluded valley on Mount Targon where she unearthed the hidden entrance to an ancient, sealed temple. Inside, among aging relics and faded murals, she found an ornate suit of armor and a beautiful crescent blade, both inscribed with sigils of the moon. Diana donned the armaments and returned to the Solari elders that night. She declared that the artifacts proved others had once worshipped the moon as she did. Her discovery of evidence challenging Solari dominion shocked the elders. To Diana's horror, they pronounced her a heretic and condemned her to death. As the elders prepared her for execution, Diana's anger and sorrow overwhelmed her desire for acceptance. She lifted her gaze to the sky, calling upon the moon for strength. Lunar power surged within her and she shattered her bindings. Raising her relic blade, she turned and slaughtered the elders. With the temple in ruins behind her, Diana resolved to destroy all those who would deny the power of the moon.
''The sun does not reveal truth. It's light only burns and blinds.''
-- Diana
2. Lore
1. Why use?

She can dominate mid vs. an squishy AP/AD mid-laner, like

She can dominate the jungle with her spell shield that deals damage, and with her no-cooldown ultimate.
She can dominate the top too, because she farms well, and can nuke them all with her Q
I have bought Diana on the day that she arrived, and i liked it a lot :3
3. Lore
An unyielding avatar of the moon's power, Diana wages a dark crusade against the sun-worshipping Solari. Though she once sought the acceptance of her people, years of futile struggle shaped her into a bitter, resentful warrior. She now presents her foes with a terrible ultimatum: revere the moon's light, or die by her crescent blade.
Though she was born to the Solari, Diana's inquisitive nature set her apart from her brethren. She had always found solace and guidance in the night sky, and questioned the dominance of the sun in her society. The Solari elders responded to her challenges with only derision and punishment. Diana remained convinced, however, that if she could find evidence of the moon's power, the elders would listen to reason. For years, she studied Solari archives in solitude until she discovered an encoded message hidden in an old tome. This clue led her to a secluded valley on Mount Targon where she unearthed the hidden entrance to an ancient, sealed temple. Inside, among aging relics and faded murals, she found an ornate suit of armor and a beautiful crescent blade, both inscribed with sigils of the moon. Diana donned the armaments and returned to the Solari elders that night. She declared that the artifacts proved others had once worshipped the moon as she did. Her discovery of evidence challenging Solari dominion shocked the elders. To Diana's horror, they pronounced her a heretic and condemned her to death. As the elders prepared her for execution, Diana's anger and sorrow overwhelmed her desire for acceptance. She lifted her gaze to the sky, calling upon the moon for strength. Lunar power surged within her and she shattered her bindings. Raising her relic blade, she turned and slaughtered the elders. With the temple in ruins behind her, Diana resolved to destroy all those who would deny the power of the moon.
''The sun does not reveal truth. It's light only burns and blinds.''
-- Diana
Pros/Cons
Pros: - Dominate lanes easily - Can nuke with her Q - Has an no-cooldown ultimate - Clear jungle camps fast - Non squishy mid-laner |
Cons: - If ganked in 3x1, dies easily - If she don't kill with the combo, she hasn't burst power for a few seconds - She is useless until level 6 - Can't gank until level 6 - One of the first ones that is banned on rankeds :< |
Runes




I use Phreak's Rune build because it's a good set.
Try Attack Speed marks, for boost your passive on the jungle.
Armor seals will boost your defense against minions and jungle monsters.
Ability power Glyphs and Quints will boost your

Other viable build is using

Item Sequence






Needlessly Large Rod
1200

Blasting Wand
850

Rabadon's Deathcap
3500

Blasting Wand
850

Amplifying Tome
400

Void Staff
3000

Blasting Wand
850

Negatron Cloak
850

Abyssal Mask
2650

Blasting Wand
850

Amplifying Tome
400

Giant's Belt
900

Rylai's Crystal Scepter
2600

Sheen
900

Blasting Wand
850

Null-Magic Mantle
400

Lich Bane
2900
Start with

Go back to your base with 750 gold and take the

Continue your build, and make sure of the right order, buying


When jungling, start with


Go back to the base just when you get 800 Gold to buy the philosopher's stone
Buy the

Remember of buying the

Try focus on your

Next, focus on your

Last, max your

Your ultimate is


When jungling, Take 2 early points in

You will level your



Most Viable Summoner Spells







Less Viable Summoner Spells





Explanation about how to Farm.
When Creeping or farming, you first think: ok, i just need to attack the minions. But no. Farming is more then just attacking minions.
When farming, you would like to last hit all the minions in your wave, but, on the early game, you don't have much damage to last hit well.
When farming on the mid lane, try first to attack the minions that have more health, to stack your passive and, when it's ready to use, cast it trying to hit all minions are possible.
If your opponent try to counter-farm you, use your

Try dont pushing your lane, to prevent ganks from the jungler.





Jungling
When jungling, ask for a leash on the Blue Golem.
Remember using your


After the Blue golem, press Ctrl+Q to level your

Go for the Whraits, and after that for the small golems.
Remember of DONT killing the Red Lizard before level 6.
When you reach level 6, you ask if someone needs a gank. If yes, kill it and go ganking.
When Ganking try to start using the

Use



After using


When jungling with the Blue Buff, try to finish the jungle camps fast, using



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