Documenting Irelia matchups / Just learning Irelia <under construction>
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+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
Champion Build Guide
you need to read the next section to understand how this works.
I'll use some points system to classify matchups, it's all based on my idea of irelia's identity so far. I heard Coach Kurtis say Irelia is like a Formula 1, and she really is tbh, you either go hard or go home.
so basically for every kind of defence a matchup has against your oppressive all in they will gain a difficulty point.
These coutners are determined as follows.
1 - Fist Fighter,, any champion that can go toe to toe with Irelia in prolonged fights especially in the earlier stages of the game
2 - Rubber Ball,, any champion with severe amounts of dashes
3 - Personal Space,, any champion that has any form of disengage potential that can prevent you from jumping on them including ultimates
4 - Annyoing setup,, for obvious reasons. some rune and summoner setups can really give you a hard timem typically stuff like phaserush, ghost and barrier
5 - Annoying Basic Abilities,, if a matchup has any form of evading / disengaging in their basic abilities aside from Ultimates
However, for every weak point in the nature of your matchup that actually makes it easier for you to engange on them they will lose a difficulty point
These weak points are determined as follows,
1 - Sitting Duck,, if your matchup have no mobility whatsoever aside from Flash ofc.
2 - Coward,, if your matchup is a ranged champion or a mage that doesn't deal relevant damage with their auto attacks, and thus doesn't like prolonged fights.
3 - Easy Setups,, if your opponent has runes / summoners that makes your day easier like poke oriented runes, comet for ex. and lack of defensive summoners like barrier or exhasut.
4 - Poke abuse,, if your opponent constantly uses his abilities on the wave and their abilities are often times on cooldown because of it
5 - Can't stop you,, if your matchup has no hard CC on their basic kit like stuns, roots or snares...etc
Now for the Classification method
1 - I'll count how may difiiculty points will the matchup end up having and categorize champions based on the final number into the 5 given categories
2 - in the begining of every matchup there will be a brief of good and bad points using the titles from this section, telling you the basic idea of the identity of your matchup
3 - I'll include my personal experience encountring these champions with the number of games i got matched vs them, and i'll also add a section for how i've seen higher rank players play those matchups.