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Spells:
Smite
Flash
Ability Order
Martial Cadence (PASSIVE)
Jarvan IV Passive Ability
Introduction
Dragonslayer, A Twisted Treeline Jarvan Build
Greetings, I am BBerger. Once again I bring a peculiar build to Mobafire; a Twisted Treeline guide to

While playing with more experienced, skilled players (as I usually do to gain experience myself), I have learned of the usefulness of Jarvan. Originally, I jungled on Summoners Rift, which he is fine and capable of.
Twisted Treeline all comes down to a few traits: Survival, Mobility and Early Game Strength.
His mobility comes through the use of his




Early game strength is his weakest point, though I compensate it with the use of Philosopher's Stone.





There are no big differences between Summoners Rift and Twisted Treeline besides the obvious map layout. Common changes is that there are more areas for you to use the 'charge' function of

A couple of hints if you're used to 5v5:
=

= The 1-2-3 combo consists of countering an enemies







This always guarantees that nobody can escape from you, granted they start within the range of your ultimate.
= Harassing with your passive

= Accordingly, it's also useful in teamfights to quickly drop 10% of their health; it pays to switch your target for a second to apply it!
= ]

= ]

= With this build, and getting the Wraith's "White Buff", you can easily get up to 500 MS. Combined with the high attack speed and the slow from

Runes
Greater Mark of Desolation
Armor penetration is a strong stat, being only out weighted by attack damage once enemies break 200 armor, something that doesn't happen often in Twisted Treeline; and even then, they have wasted thousands of gold to reduce your damage, while



With this, you will have godlike armor, you can start off with around 70 armor once you get Bloodrazor. It gives a significant boost, so you will not have to focus on armor items until late into the game.

You will be low on magic resist however,


Health. You can't honestly have anything to say to that. It's far too strong in Twisted Treeline to pass on 80 health.
Summoner Spells

You might think this is a required summoner spell to jungle, but it works just as well to lane with. The thing is though, this allows you to get a bonus minion kill in the jungle very 50 seconds, together with the gold and experience. Later on with


You're rather mobile with your Standard/Spear combo, but combine it with



There's nothing wrong with Ignite, but you're much more of a bruiser than a burster; if you're up against Mundo or Tryndamere, it helps, but they are frequently banned in TT. If you're a fan of it, feel free to use it.

I'll admit, it's a good summoner spells for a bruiser in Twisted Treeline; but you don't want to get kited or end up having your dragon stolen. If you're up against a bruiser team as well, it will definitely help.
In the end,
Jarvan IV is a strong pick against some of the more popular picks such as
Tryndamere and
Dr. Mundo because of his initial tankiness and mobility.
The biggest issue is that most of the Summoner Rift builds are too expensive and not enough bang-for-your-buck to be used in Twisted Treeline, and thus, items like
Trinity Force slowly build up strength without a large defensive gap between items.



The biggest issue is that most of the Summoner Rift builds are too expensive and not enough bang-for-your-buck to be used in Twisted Treeline, and thus, items like

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