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Also Voted +1
As far as summoner spells, you might add a section detailing your thoughts on each of the viable spells for Draven, which coincidentally I'm inclined to say that Ignite would be a secondary choice for me since his passive works as a small ignite minus the reduced healing. I might substitute Ghost instead for added escape, or heal for a panic for newer players that get distracted by shiny spinning axes.
Item choice is solid, with the opening choices allowing you to stay in lane a long time. In the optional item choices section that I'm sure is forthcoming you might add Merc Treads for the tenacity boost as teams with heavy CC tend to shut Draven down fast.
Good job overall. Good guide. Voting asap.
P.S. I know it would be much easier to read if I linked all the talents and spells, and as soon as I figure out how to do that I most certainly will. For now a humble apology will have to suffice. Sorry :).
oh and +1 as soon as I can
if you have it would like more in-depth tips on managing the micro on his Q