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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Iceborn Subjugation (PASSIVE)
Lissandra Passive Ability
Introduction
Hello again! I am Tyler "ecco" Spesick and I'm the former mid player for the LCS teams "Team MRN" and "Team VES."
Lissandra is a very strong champion that I feel doesn't receive as much attention as she should (even from myself!). She is a very strong, versatile champion who is very strong at several different aspects that make her very well rounded. I expect to see her rise to be a more popular and staple mid so this guide will help you get ahead of the curve!
Lissandra is a very strong team-fighting champion. Her engage and follow-up is just absurd. If the opposing team clumps the slightest bit as Lissandra engages they will evaporate to her insane burst combo.
An example composition that Lissandra would excel in it would be





AoE team-fight comps she works best in and she is also strong in conjunction with dive-comps. Dive-comps are very strong against split-pushing teams as they can force 4v5s very easily and win them convincingly and quickly (even if under a tower).
Use Lissandra's dive and AoE to build engage/team-fighting comps!


This is the other more uncommon choice of summoner spells you can use on Lissandra. I personally don't like using

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greater mark of hybrid penetration![]() ![]() ![]() |
These are the runes that I use on practically every mid-lane champion currently. They give you everything you need for laning and with how important trading is in lane it is difficult to go anything else. The constant trading of auto-attacks and spells forces you to optimize for lane and only in certain match-ups (such as laning against a zed and against an almost all ad team) would you be able to go scaling AP blues as opposed to flat mr.

This is the standard page I've been running on almost all of my AP mids right now. Overall it gives you everything you need for the entire game. The 21 points in offense allow you to scale as hard as you can into the late game while the 9 points in offense give you added regeneration for laning as well as reduced cool-down on your summoner spells.
This is the only skill variation that I use on Lissandra in 99.9% of my games. There is really no reason to ever change it besides the one situation I can think of and that's if I get my opponent to ~250 health or below level 1 and am able to flash on them with a W + Q + ign combo. So in that situation I would rank W second instead of E but that is the /only/ niche time I can think of to change the skill sequence. Otherwise you need to max your Q first for harass/wave-clear and then your W helps with your burst (most of the time your E never hits a target when comboing).
This is pretty much the only choice of starting items to go on Lissandra. In some matchups where you will be constantly trading (such as against

You can get away with no real mana items with Lissandra due to her passive so you only get two dorans rings for extra power in laning. Getting early sorcerer boots is a very strong strategy on Lissandra due to her insanely strong roaming as well as burst. Whether you get an abyssal scepter or zhonya's hourglass first depends on your lane. If you're against an ap champion then you get abyssal scepter and if you're against an ad champion you get zhonya's hourglass. Very simple but whichever you don't get first you get second. This gives Lissandra a lot of resistances which increases her survivability when diving in as well as a fair amount of AP to give her a strong mid-game and ability to assassinate efficiently.
These will be your items after reaching your core. Whether you go deathcap or void staff 3rd item depends on what the priority targets are building. If the enemy team has an aegis or the priority targets have a negatron cloak then it is best to go void staff 3rd for the extra magic penetration. Otherwise it is best to go deathcap 3rd for the huge boost in ap. Liandry's torment is what I have been getting on her last item because all of her moves except for her claw apply cc which doubles liandry's damage. Also, her Q is very low cooldown which allows her to apply the liandry's passive very consistently.
This is where I usually put and strong + weak match-ups but to be frank she really doesn't have any weak match-ups that I can think of. She is similar to

Although all of her lanes are very safe and skill match-up heavy, Lissandra is especially strong when picked into a squishy laner such as


The one thing I will say about weakness though is to watch out for champions who can silence you. Since you're lissandra you will probably play in lane confident knowing that you have a safe escape in case of a gank or anything. However when you play against champions who can silence you, you won't be able to use your escape.
Laning
Post-6 you are pretty much doing the same thing except if you wear them down enough then you can just kill them with your ult. Get deep wards on both sides, keep the lane pushed all the time, harass them under the tower as much as you can and auto-attack the turret to slowly dwindle it down.
Mid-Game
During the mid-game with Lissandra your team should be forcing 5v5 teamfights as much as possible. Mostly this is done through objectives and diving teams who you outnumber. Lissandra isn't the best sieging champion so unless you have a champion like ![]() ![]() |
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Your job with Lissandra in teamfights is to dive their back-line and hit your combo on the most clumped part you can. Dive in with your claw and just watch them evaporate. Also be careful if you are initiating the fight that your team is close enough to follow-up. As was seen when Zac was very popular is that sometimes people get over-eager and see an opportunity that them with their giant gap closers can seize an opportunity than no one can follow-up on.
Late Game
Still dive the back-line and focus priority targets over everything else. Try and have your ult hit as many people as possible but if you can 1-shot their Caitlyn but not hit anyone else it is probably a trade-off worth making. Play aggressively as a team and be as much of one cohesive, diving unit as possible!
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