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Recommended Items
Spells:
Barrier
Flash
Items
Ability Order
Organic Deconstruction (PASSIVE)
Vel'Koz Passive Ability
Introduction
Hello and welcome to my Vel'Koz guide! I am Tyler "ecco" Spesick and last year I played in the LCS as a mid-player!
At the time of writing this he is the newest champion to join the League of Legends and I was extremely hype about his release. He is a very unique champion as well as a member of the Void family. He is fairly unique and overall fun and satisfying to play. Also, he has a very large skill-cap that will definitely separate the good from the great! Hopefully after reading my guide you will be one of those who are great at him :)
The composition I have laid out above is pretty well rounded. The one thing that this composition is vulnerable against is very strong engagement as every champion, with the exception of Kha'Zix, don't have an escape. That being the main weakness of the comp, overall it is extremely strong. Great wave-clear, god-tier team-fighting, as well as synergy with ultimates.
The main thing with Vel'Koz is that is you want a team composition that scales well and also has things to set up your ultimate. Both Nami and Rumble can set up your ultimate extremely well and if

I choose to go a more defensive route of summoners on Vel'Koz. I do this because he is very long range and vulnerable early-game. Both of these cause me to think that taking barrier on him over

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The runes that I run on Vel'Koz are pretty standard for me. I really enjoy taking scaling ability power glyphs on anyone I can get away with it on as they scale /so/ much better than flat mr. There are times though where it will be necessary to run flat mr glyphs though to help you survive through early game in rougher match-ups. Such match-ups could be




This is the more modern setup I've been running on my AP mids lately. I decide to go into Strength of Spirit because it is very point effective. It gives you just a little baby's amount of sustain throughout the game since you aren't building any mana items but it is just great compared to something even more minor like .5% movement speed. The points into offense are what I've been running since day 1 of season 4. I don't really see any room for variance there.
When I first began playing Vel'Koz, like probably 99% of others, I maxed
Plasma Fission first. It gives you the highest poke and is extremely long range. After struggling with his poor early game (low damage and weak wave clear) I decided to try out
Void Rift instead to help him get past his weak early game and get to mid-game safely.


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Organic Deconstruction (Passive)![]() ![]() Other than doing your best to keep stacks up on targets there isn't much depth to this passive. Something to note is that your ultimate connects for the entire length it adds 5 stacks so you only need one other spell to connect to pop your passive twice. This adds a nice chunk of damage that can't be reduced. |
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Plasma Fission![]() To go into the more complexities of this ability, let's go over how it actually works. When either reaching max range, when activated again by the user or connecting with a target, it explodes and shoots off horizontally from where the shot came from. This allows you to have projectiles go further than the max range of the spell and also add in some sneaky harass. You can do interesting things like shoot ![]() While harassing, whether in lane or sieging, you will tend to find tendencies in your opponent's movements. If you constantly explode the projectile behind the target in attempts to predict them running away, they will learn to step towards the spell instead. When they do this, you can activate the spell earlier to predict where they will be when they are expecting it to be popped later. So, as you can see, there are definitely mind games with this spell that a more advanced and smart player can take advantage of. |
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Tectonic Disruption![]() |
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Life Form Disintegration Ray![]() ![]() ![]() ![]() |
This is the most standard starting items on an AP champion currently and it only really differs on weirdos like Kassadin. Gives you everything you need in lane.
Lots of stuff here in the core section. On my first back I want to make sure I have at least 880 gold to pick up my




Following this up, I finish my




After Core with only one section because it is the only item that is a for sure buy past my core. It is pretty much everything you could ask for on an AP mid who is entering the last game. It turns focus off of me if I'm getting focused/dived, I can avoid burst with it, it gives me 120 ability power as well as armor. Just truly incredible and you can't pass it up on Vel'Koz.
Alright, going into the last item we have some choices. The one that you should be building the most and the one that will be obviously providing the most damage is

There are two defensive item choices that you can go as well but I rarely get them compared to Liandry's. The first is
















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I've gone over laning a decent amount throughout this guide but I'll summarize it all here again. Overall, ![]() Overall, you'll be spamming Void Rift all the time to clear out the wave and shove it. Hitting your lane opponent is an added bonus and you can maybe chain it to pop a passive proc on him in conjunction with ![]() ![]() You're pretty terrible at roaming since you are slow and if you get caught inbetween lanes you're gonna die. Stick to your lane, farm jungle if you're unable to be aggressive and in lane and just overall default to farming if you're not sure what to do. You can always follow your lane (if you deem it safe to!) to countergank as you are fantastic at these due to your long range and good amount of cc. |
Going into mid-game, you should have your ![]() ![]() ![]() ![]() ![]() For fights, you should be dancing around the edges spamming Void Rift and Plasma Fissure while, once again, waiting for the right time to use your Life Form Disintegration Ray and Tectonic Disruption. Using them too early can result in you and your teammate's death as well as a lack of optimization of your damage. Remember that your laser goes through everything and has almost a billion range. Use it when the right time presents itself. No sooner. No later. |
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Once late game hits you are a god. Vel'Koz scales /so/ incredibly well into the late-game that it is laughable how much damage you put out. Your harass is now incredibly strong, ![]() ![]() |
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