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Master Yi Build Guide by WirtSan

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League of Legends Build Guide Author WirtSan

Epic Master Yi

WirtSan Last updated on January 14, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 0

Strength of Spirit

Utility: 9

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Epic Samurai Master Yi

Yi in the Middle? Why not

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Keeper of the ancient art of Wuju, Master Yi is a mystical warrior from the isle of Ionia. He descended from one of the few tribes dedicated to the preservation of Wuju, a martial art founded with the principles of absolute spiritual awareness of one's self and one's enemy. When the armies of Noxus invaded Ionia, Master Yi joined in the Ionian defense to fight the craven enemy, bringing his village honor through his unparalleled mastery of the blade. The ensuing battles ravaged the land, but no conflict inflicted as much horror as the day the armies of Noxus closed in on Yi's village. Left undefended, the village became the unfortunate test subject of the latest invention by an up-and-coming chemist, now known as Singed. The remains of the village that Master Yi returned to were so horrific that it remains a festering scar on Ionian history. To this day, no Ionian will ever publicly speak of what occurred.

After the Noxian invasion was contained, Master Yi fell into a deep isolation. For years, he trained morning to night, speaking to no one and refusing offers of consolation by fellow Ionians. The only thing stopping him from madly charging into Noxus battle lines headfirst was his pledge to keep the Wuju style alive. Even though he seethed with impatience, his rage became a tool for sharpening his practice of Wuju, developing stronger and deadlier skills for his eventual vengeance. The only thing that roused him was news of the League's formation, and Noxus' subsequent enrollment in the League. Master Yi now brings his mastery of the blade to the League of Legends with unflinching purpose: to avenge his kinfolk and end the predations of the Noxus once and for all.

''The art of Wuju lives on in Master Yi, and is plunged through the hearts of his foes.'' -- Soraka, the Starchild

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Passiv - Double Strike

Master Yi strikes twice every 7th attack. Double Strike is a very good early game ability, thats make you hit 2X more. Enabling Wuju Style in a Double Strike you can hit 4X more! That is the best way to get the First Blood. In combination with AS runes will become the best champ in the early game.

Q Skill - Alpha Strike

Master Yi leaps across the battlefield striking up to 4 enemies, dealing magic damage to each enemy with a chance to deal 400 bonus magic damage to minions.
Cooldown - 18/16/14/12/10 seconds
Cost - 80/90/100/110/120 Mana
Range - 600
Alpha Strike is a very good early game ability, that teleport you to your target striking 4 enemys in battlefield. He can be used to farm, killing minions very fast. You can't hit the same person multiple times, so catching 2 heroes alone wont mean you hit both of em 2 times. If you use Alpha Strike in your target and than enable Wuju Style and Double Strike, you can take out a great amount of oponent HP pool very fast.

W Skill - Meditate

Master Yi channels, restoring health over 5 seconds. While channeling, Master Yi gains armor and magic resistance.
Cooldown - 35 seconds
Cost - 70/85/100/115/130 Mana
Range - Self
Meditate can be a very good ability at early game, if you have a magic or a range enemy that draw your health without difficulty. With Meditate you can stay at your lane more time, getting more gold and exp.

E Skill - Wuju Style

Passive: Increases physical damage.

Active: Master Yi can activate this ability to double its effectiveness for 10 seconds, but this removes the passive bonus until Wuju Style becomes available again.
Cooldown - 25 seconds
Cost - 40 Mana
Range - Self
Wuju Style is a very good ability at early and late game, giving you damage all the time and if used its double your effectiveness.

R Skill (Ultimate) - Highlander

Increases Master Yi's movement speed and Attack Speed, becoming immune to all slowing effects. Additionally, killing a champion refreshes all of Master Yi's cooldowns, and scoring an assist reduce the cooldowns by half.
Cooldown - 75 seconds
Cost - 120/120/120 Mana
Range - Self
Highlander is the most important skill, used in all killing and runing combos. The best on it is that after killing an champion you can use this again and get an easy multi kill.

Thx Zerbin

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Summoner Spells


Heal - U need Heal for First Blood in early game
Flash - Flash in to clean up a kill just out of Alpha Strike range, Flash out to escape a gank. Flash through the jungle to chase or escape

Pretty Good

Exhaust - is a generally great spell, great for picking out champions in a teamfight making them unable to escape, to slow chasers or to blind enemy Attack Damage carries
Ghost - U can take Ghost because it allows you to move to the places where the action is happening in no time and it is great to use with your ultimate for a devasting movement speed
Ignite - Very usefull when you need that little extra damage, especially early game