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Choose Champion Build:
Spells:
Ignite
Exhaust
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction
The marks are simple and don't think they need furher explanation. Seals are damage too but with some CD because Mystic Shot is AD based and almost a sec CD with Ionian Boots of Lucidity. Glyphs give AP and Magic Penetration and a little CD. The Quintessence for movement is because ezreal can be slow at the beggining.
The marks give AD but only for Mystic Shot, not for Basic Attacks just like every AD you see in the AP built. I prefer the Seal of Fortitude just because there isn't a better choice at seals. Replace it with whatever you want. Only the glyphs are AP because AP can be obtained throught items and because only glyphs give remarkable AP.
Both armor and magic penetration in usefull on Ezreal. More mana means more skills and ezreal has very low cooldowns so you will use skills more often. If you are out of mana you are almost useless in dominion. All per level runes are better in dominion because you will level up very fast starting from 3.M
The spells are simple. Exhaust is esential because you are slow and your abilities are line based and if your target is already out of range then you will never reach him. Don't worry cause your Trueshot Barrage counters that weakness so you might choose Clairvoyance to land it more easily out of your teams line of sight. Flash is not reccomended because of Arcane Shift. You can take Surge or Ghost for maximum Att speed and mobility.
Farming with exreal is not very easy because your skills hit only 1 target except essence flux which ignores minions and your ultimate arcane barrage that must not be used for farming minions except if you plan to kill the whole lane. Jungling with ezreal is not a good choise too because it takes too much time.
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