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Spells:
Flash
Exhaust
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction
I hope you'll use my advices on the Fields of Justice :)



-I max it ability first as its only ability that stacks with AD.

Ezreal fires a wave of energy that damages all enemy champions it passes through for 80 / 130 / 180 / 230 / 280 (+70% of ability power). Affected ally and enemy champions have their attack speed respectively hasted or slowed by 20 / 25 / 30 / 35 / 40% for 5 seconds.
- I get 1 point of it at lvl 4 to keep my


Ezreal teleports to a target nearby location and fires a homing arrow at the nearest enemy unit dealing 75 / 125 / 175 / 225 / 275 (+75% of ability power) magic damage
-I max it by lvl 13

Ezreal channels for 1 second to fire a powerful barrage of energy missiles, which deal 350 / 500 / 650 (+1.0 per bonus attack damage AND +0.9 per ability power) in magic damage to each enemy unit they pass through. However, it deals 8% less damage for each unit it hits (30% minimum damage).
-I take it whenever availible like other ultis.
Essence Flux can be used to push tower easy much as help you to deffend yours.
Mystic Shot is extremely low coldown with items i suggested so with alot of Mystic shoot using youll get you bonus dps easy.
Arcance Shift is like a 2nd flash.
Trueshot Barrage is global
Cons:
Arcane Shift has low range
Mystic shoot is single target attack and its pretty easy to avoid
All of your abilities except ultimate are tiny and are extremely easy to avoid.
If your going with support go with Sona or Janna for Ad buff.
Also Karma can be good teamate to you if your planning to play very aggresive.
If going with fighter go with Jax or Garen they have nice AoE damage.
Also silencing enemy with Garens silence will make sure your enemies cant use skills to avoid your ultimate.
If your soloing 2 stay in brush and farm.Also save your




After Cooldown reduction and AD you need some DPS.But not with items like



Adonitially grab









If you had a

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