This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
Spells:
Flash
Ignite
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
~Introduction/Reasoning~
- Is VERY powerful
- Has huge amounts of harrass
- High mobility + Unlimited flash
- Rapes with a support on the team
- He's blonde
- HE DOESN'T NEED NO MAP
Cons
- EXTREMELY squishy
- Come back is hard to do
- Main AP nuke does not effect minions
- MUST stay towards back to avoid death
- Main AD skill shot is blocked by minions
- Spamming = Bad
- Haters gonna hate
- Gives attack speed for every stack held by Ezreal
- Stacks up to 5
- Stacks are obtained by landing abilities
Mystic Shot
- It is a ranged skill-shot nuke.
- Applies one stack of Rising Spell Force.
- Scales mainly off of AD
Essence Flux
- Gives an attack speed buff to allies (On hit)
- Decreases attack speed of enemies (On hit)
- Applies a stack of Rising Spell Force (On hit)
- Does not effect minions
- Scales heavily off of AP
Arcane Shift
- Blinks Ezreal to target location
- Targets champions while in stealth
- Fires a homing magic missile
- Applies one stack of Rising Spell Force
- Scales mostly on AP
Trueshot Barrage
- Cross map skill-shot nuke
- Although has AD scaling now, scales the most heavily off of AP
- Instantly stacks Rising Spell Force to full
Sheen - This is an item I love very much on Ez. It gives extra mana that is pretty nice to have on an AD carry and a very nice buff that is just so very sexy in conjunction with others.
Trinity Force - A VERY nice item, nothing wrong with it at all. It even gives a movement speed multiplier! Movement speed is a very vital then to have when playing Ezreal. I STILL PUT THIS IN BUILD NUMBER TWO BECAUSE IT'S BETTER TO HAVE WITH MORE ITEMS INCREASING THEIR EFFECT.
Manamune - This... is one thing I see many people getting in order to hinder themselves. I've used this and to be honest, I was displeased. Some people argue that it gives mana in addition to attack damage, which is true, but it isn't enough to keep an AD carry going. You could be using that extra slot for another bloodthrister or an infinity edge or even a hexdrinker.
Wriggle's Lantern - Gives a decent amount of lifesteal and is a good replacement for a bloodthrister in the case of hard times.
The Brutalizer/Youmuu's GhostBlade - Gives Cooldown reduction, armor penetration,attack damage and is just all around good. The only thing stopping me from getting it is finding a good time early game to do so. Maybe you could get it to replace the second dorans... (Note if doing good in lane the second dorans is completely optional.
Frozen Mallet - Gives extra health and a bit of damage, very good item when combined with Last Whisper.
Madred's Bloodrazor - Gives that extra attack speed + some very good damage and armor.
Phantom Dancer - To be honest you just don't build phantom dancers on Ezreal, EVER. The crits on the phantom dancer can be gotten with another item in that very same slot. Sort of the same case with the manamune.
Hexdrinker - Very nice item, stopping that other Ezreal from cross-mapping you with his own Trueshot Barrage.
Bloodthrister - There's nothing wrong about picking up two of these bad boys. Nothing at all.
Nothing wrong with these, honestly, but they only make you run faster. And that's it.
I run these puppies on everyone. The tenacity is just so good its bad.
Very good boots, they give extra attack speed. Good pick.
Cooldown reduction. Going for max CD? Then these are for you.
NOTHING TO SEE HERE
All the other carries will be jelly with these armor plated kicks.
For that AP build of yours
- Send an Essence Flux your ally's way when taking a tower
- Don't get too close to the action, but keep an eye on things in a fight
- Smartcast your Q, W, and E for quick usage
- Focus the squishies down first (Yea.. the ones like you)
- Get used to the skill-shots
- Auto Attack everything. Leave no room. Have NO MERCY.
You must be logged in to comment. Please login or register.