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Spells:
Clarity
Teleport
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction
PROS:
-Excellent Harasser
-Low cooldowns
-Is untouchable when played right
-Can be played either AP or AD
-Cross map Ulti
-Very fun and rewarding to play
-Last hits like a mofo
-Can mid
-Only skillshots
CONS:
-Pretty squishy (unless you build right)
-No crowd control (unless you build right)
-Weak early game
-So item dependent, it isn't even funny.
-Only skillshots
-Hard to jungle
-Requires much practice
-Excellent Harasser
-Low cooldowns
-Is untouchable when played right
-Can be played either AP or AD
-Cross map Ulti
-Very fun and rewarding to play
-Last hits like a mofo
-Can mid
-Only skillshots
CONS:
-Pretty squishy (unless you build right)
-No crowd control (unless you build right)
-Weak early game
-So item dependent, it isn't even funny.
-Only skillshots
-Hard to jungle
-Requires much practice
This particular item build has 4 stages: Start, Hybrid LV1, Hybrid LV2, and KILL ALL THE THING! You can grab the items of each level in any order depending on the situation.
START:
Boots of Speed- You need to be able to get in and out ASAP early game. Early game Ezreal can get destroyed unless you can outrun the enemy. I always bring some health potions to keep myself in lane early game. It's too easy for the enemy to take advantage of your absence to farm your minions.
Ionion Boots are next. I like them because Ezreal is ridiculously skill dependent and his passive makes rapid fire abilities all the more important.
HYBRID LV1
Zeal- I get it early to last hit minions more easily, be able to run just a bit faster, and a little extra crit chance never hurts.
Sheen- Absolutely vital. Gives Mystic Shot and Arcane Shift a huge boost in power and, personally, the glowing red gloves look awesome.
Phage- An unusual item on Ezreal, the extra health improves survivability and the CC effect can save your ***. Don't rely on it though, it only has a one in four chance of working.
HYBRID LV2
Phantom Dancer- At this point in your build, you will begin to destroy. I get Phantom Dancer first for the same reason I get Zeal first: more last hits= more gold= more items= KILL ALL THE THING!
Lich Bane- Boosts AP, Mana, and Movement speed. The passive is what we want it for, and your Mystic Shot and Arcane Shift will be all the more powerful.
Frozen Mallet- Massive health boost and a guaranteed slow effect. This is a godsend when being chased. Just fire one shot and keep running.
KILL ALL THE THING!
At this point in your build, you'll be hitting like a runaway truck. I have only lost one game once I'd gotten to this point in my build.
Hextech Gunblade- AP, AD, lifesteal, and spellvamp. With the massive damage you'll be dishing out, you can enter a team fight and come out with more health than you started with.
Rabadon's Deathcap- INSANE AP! With this, your spell vamp will fill up your health bar and your Lich Bane will make the enemy team flee in terror.
START:
Boots of Speed- You need to be able to get in and out ASAP early game. Early game Ezreal can get destroyed unless you can outrun the enemy. I always bring some health potions to keep myself in lane early game. It's too easy for the enemy to take advantage of your absence to farm your minions.
Ionion Boots are next. I like them because Ezreal is ridiculously skill dependent and his passive makes rapid fire abilities all the more important.
HYBRID LV1
Zeal- I get it early to last hit minions more easily, be able to run just a bit faster, and a little extra crit chance never hurts.
Sheen- Absolutely vital. Gives Mystic Shot and Arcane Shift a huge boost in power and, personally, the glowing red gloves look awesome.
Phage- An unusual item on Ezreal, the extra health improves survivability and the CC effect can save your ***. Don't rely on it though, it only has a one in four chance of working.
HYBRID LV2
Phantom Dancer- At this point in your build, you will begin to destroy. I get Phantom Dancer first for the same reason I get Zeal first: more last hits= more gold= more items= KILL ALL THE THING!
Lich Bane- Boosts AP, Mana, and Movement speed. The passive is what we want it for, and your Mystic Shot and Arcane Shift will be all the more powerful.
Frozen Mallet- Massive health boost and a guaranteed slow effect. This is a godsend when being chased. Just fire one shot and keep running.
KILL ALL THE THING!
At this point in your build, you'll be hitting like a runaway truck. I have only lost one game once I'd gotten to this point in my build.
Hextech Gunblade- AP, AD, lifesteal, and spellvamp. With the massive damage you'll be dishing out, you can enter a team fight and come out with more health than you started with.
Rabadon's Deathcap- INSANE AP! With this, your spell vamp will fill up your health bar and your Lich Bane will make the enemy team flee in terror.





COMBOS
My favorite technique is: Arcane Shift into optimal position, Essence Flux to do damage, Mystic Shot to reduce all cooldowns, and finally Trueshot Barrage to finish off the enemy. Late game, you will take off at least half the enemy's health bar. If you are iffy on whether or not you can survive, save the Arcane Shift for escaping.
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