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Choose Champion Build:
- Frozen Build
- Second Build
Recommended Items
Spells:
Heal
Exhaust
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Threats & Synergies
About Me
I main Support! And love playing crazy stuff (unranked)!
Like Aatrox support or sion!
As well as building "Crazy builds"!
Fun builds like this one!
Im curretly at bronze 1...
So now you might ask "Why listen to this kid"...
But dont judge a book by its cover, The reason im at bronze 1 is because i think normal games are more fun, and i had played my first 10 games with bad premades!
Now enjoy!
Pros:
Good pokes
Can take kills
Can farm good when adc isn't at lane
You can easily dodge skill shoots
Good counter to all "Hookers"
Can push better with a "Hybrid" Support
It's fun
Cons:
No stun or root
Low health
People might take you for a troller
Might take kills unintended
Harder to play then most supports
Ad, Ap and Hybrid
And is used:
Mid and Adc
Which makes this build even more special!
Abilitys:
Rising Spell Force (Passive)
Hitting a target with any of ezreal's abilities increases his attack speed by 10% for 6 seconds (stacks up to 5 times).
Mystic Shot (E)
Ezreal fires a damaging bolt of energy which reduces all of his cooldowns by 1,5 seconds if it strikes an enemy unit.
(Physical damage)
It will also apply on hit effects!
Cost. 28/31/34/37/40 Mana
Cooldown: 6,5/6/5,5/5/4,5 Seconds
Damage: 35/55/75/95/115
Damage Scaling: 110% Ad + 40% Ap
Essence Flux (W)
Ezreal fires a fluctuating wave of energy, dealing magic damage to enemy champions, while increasing the attack speed of allied champions.
Cost: 50/60/70/80/90 Mana
Cooldown: 9 Seconds
Damage: 70/115/160/205/250
Damage Scaling: 80% Ap
Attack speed increase: 20/25/30/35/40% for 5 seconds.
Arcane Shift (E)
Ezreal teleports to a target nearby location and fires a homeing bolt which strikes the nearest enemy unit.
(Magic damage)
Cost: 90 Mana
Cooldown: 19/17,5/16/14,5/13 Seconds
Damage: 75/125/175/225/275
Damage Scaling: 50% Ad + 75% Ap
Trueshot Barrage (R)
Ezreal winds up for 1 second to fire a powerful barrage of energy missiles which do massive damage to each unit they pass trough. Deals 10% less damage to each unit it passes through (minimum 30%).
(Magic damage)
Cost: 100 Mana
Cooldown: 120 Seconds
Damage: 350/500/600
Damage Scaling: 100% Ad + 90% Ap
Frozen Build:
Frost Queen's Claim
This item will give you mana and some ap.
As well as getting gold withowt farming!
You will also gain activation that will shoot out ghosts to slow and reveal the two closest enemy champions!
Iceborn Gauntlet
This will give your "q" some bonus damage and slowing enemys in an area.
And giving mana, and armor which will be useful against their Adc!
Rylai's Crystal Scepter
This item will give you Ap, as well as giving all your abilities a slow and some health.
Everfrost
This item will give you Ap, health and mana.
You can also activate it, so that it shoots out frost shards that will slow and deal damage!
Frozen Mallet
Gives some ad and hp.
Your "q" and basic attacks will slow!
Sorcerer's Shoes
Gives movement speed and penetration.
It's good to have some penetration!
Second Build:
The differences between these two builds aren't that big...
It doesn't focus as much on slowing as the first does, this one focus more on Ap.
And also gives some magic resist...
This build is better, but the first is more fun and is entirely blue! (Colored)
New items:
Abyssal Mask
This gives you some magic resist and ap.
It also lowers the magic resist of nearby enemies a little bit!
Rabadon's Deathcap
This item will give lots of Ap!
Summoner Spells:
Heal
Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and close allied champions. This healing is halved for units recently affected by Summoner Heal.
Use this you or any of your close by allies have low hp and are close to dying!
Exhaust
Exhausts target enemy champion, reducing their Movement Speed and Attack Speed by 30%, their Armor and Magic Resist by 10, and their damage dealt by 40% for 2.5 seconds.
Use this to either save an ally or make an enemy champion an easier target!
Abilities:
(order) This sequence is for the best pokeing!This sequence is balanced between "W" and "E" so you can poke ok with "W", and the cooldown on "Q" is better so you can escape and dodge better!
In this sequence "W" isnt as good early. However dodgeing and escapeing will be easier when "E" has an good cooldown earlier!
Masteries:
Runes:
Runes
Hybrid penetration is good because your "q" deals physical damage, so its good that it has some penetration too.
And mana regeneration is so you can poke more often.
Im playing with a page with only mana regeneration runes!
Why? Because you can spam like ****! (gives 13 mana per 5 sec)
Laning phase
When you are at lane all you should do is just poke your enemies! (Cast "e" And "w" alot)
You will start with Spellthief's Edge so you will get gold for the pokes.
DO NOT FARM unless your Adc isn't at lane! Because killing a minion will break spell thiefs passive (tribute).
Also try to ward as good as you can!
"Q" and "W" is for poking, while "E" is mostly used as an escape or dodge.
Your ult could be used to either make a massive poke or finnish a target adc can't get!
This isn't just for this build... But try to psyke them out a little!
Like when you get a kill, send something like "Owned" or "Ez".
This will make them unfocused which will make them play worse!
This build i made by self!
And special thanks to my brother that helped me with the grammar!
Please make a comment if there was something you want me to change, there where something you don't understand or have any suggestions in general! (No changeing the "Frozen build" Though)
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