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Ezreal Build Guide by kaennish

Ezreal - The Tanky Sniper (Dominate Pub Matches)

Ezreal - The Tanky Sniper (Dominate Pub Matches)

Updated on November 27, 2012
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League of Legends Build Guide Author kaennish Build Guide By kaennish 15,113 Views 15 Comments
15,113 Views 15 Comments League of Legends Build Guide Author kaennish Ezreal Build Guide By kaennish Updated on November 27, 2012
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1
ollum93 | October 1, 2012 8:39am
Voted -1
not
1
Sirkmaster (5) | April 29, 2012 1:08pm
Voted +1
Good job man
1
kaennish (3) | April 5, 2012 9:55am
Updated the guide a bit, swapped out Guardian Angel for Frozen Mallet because most games that's what I actually bought anyway. Also, my build was lacking in HP. Guardian Angel is still a great Ezreal item imo, so it earned a spot in Situational Items. But it only helped you defensively, and the theme of the build is for all items to help you offensively and defensively. Which Frozen Mallet does very nicely.
1
kaennish (3) | April 5, 2012 9:48am
Muukzor wrote:

Looks like a good ezreal guide :)

Have you thought about changing exhaust to ignite? It would help alot I think.

If you want to use ignite, go for it. Its just not my thing. The main reason for ignite is to counter heals, or to do the extra bit of damage needed to prevent people from barely living. As ezreal, you have an infinite range ult, so you can finish those people off without ignite.
1
kaennish (3) | April 5, 2012 9:38am
MajorLoL wrote:

Needs some more info on gameplay. Your teamfight section is just one paragraph that looks out of place. This is also not a jungling guide so there was really no need to add the word jungle anywhere.

Also 2040 health is NOT tanky. At least add some health from somewhere other then Trinity Force. Regardless of your defenses a Last Whisper or Void Staff renders the whole idea useless and just makes you a weak Ezreal if you don't actually have health to sustain your defenses.

29 in Offense on a mastery tree is silly, especially considering you're going for a tanky build. It'd be more efficient to use 21/9/0 or 21/0/9.

Switch placement of Madred's Bloodrazor and Wit's End. Wit's End is an early-mid game item, while Madred's Bloodrazor is a late game item. Where you have them now is a waste of their power.


I already adressed the health issue in my guide, check the Situational Items section. The reason I used the word Jungle is because I do mention jungle buffs. Madred's Razor is where it is for the earlier game armor, stacking early game Magic Resistance is stupid... Thanks for the input, but I really don't agree. Yes its possible to counter my tankiness with penetration, but almost everything in this game is counterable, if you want something that cant be countered. All you can really do is play twisted treeline and always choose tryndamere. Which isn't fun... 40% penetration will make me less tanky, but still a lot more tanky than all the other Ezreal guides. Plus, my guide does almost as much damage as even the squishiest glass cannon builds. Due to Wit's End Madred's Bloodrazor and a good amount of AS. Plus decent AD... The tankiness is there so you can safely go in and right click, something you cant do with other builds. Making it feel pointless to go AD.... I do really appreciate the input, and I know a lot of people might see the same way as you, but the build works really really well if you actually tried it out, which Im sure you didnt. Plus its for public matches only.
1
MajorLoL (114) | April 4, 2012 8:06pm
Needs some more info on gameplay. Your teamfight section is just one paragraph that looks out of place. This is also not a jungling guide so there was really no need to add the word jungle anywhere.

Also 2040 health is NOT tanky. At least add some health from somewhere other then Trinity Force. Regardless of your defenses a Last Whisper or Void Staff renders the whole idea useless and just makes you a weak Ezreal if you don't actually have health to sustain your defenses.

29 in Offense on a mastery tree is silly, especially considering you're going for a tanky build. It'd be more efficient to use 21/9/0 or 21/0/9.

Switch placement of Madred's Bloodrazor and Wit's End. Wit's End is an early-mid game item, while Madred's Bloodrazor is a late game item. Where you have them now is a waste of their power.
1
Muukzor (23) | April 4, 2012 12:48pm
Voted +1
Looks like a good ezreal guide :)

Have you thought about changing exhaust to ignite? It would help alot I think.
1
baws513 | April 4, 2012 12:33pm
Voted +1
Very unique, first tanky Ezreal guide i'v seen. +1 worked wonders for me.
1
kaennish (3) | April 4, 2012 8:47am
Minami wrote:

Simply a good guide with explanations.
You explained your skill well and it looks attractive.
You explained your item reasoning well.
Alternative items may help improve this guide!


Thanks for the advice! I think I will add an alternative items section :)
1
kaennish (3) | April 4, 2012 8:47am
dnns wrote:

Great Guide , but i would not play him this way.
Because:
- If an smart enemy picks Last Whipser , Ez armos is reduced by 40% , and gets squishy.
I would pick a Warmog than Wits end (; .
Then Ez got a little more Life , or a Frozen Mallet ...


I was actually already thinking of adding in Frozen Mallet, I just don't know what I want to replace. Thanks for the input!
1
dnns | April 4, 2012 1:52am
Great Guide , but i would not play him this way.
Because:
- If an smart enemy picks Last Whipser , Ez armos is reduced by 40% , and gets squishy.
I would pick a Warmog than Wits end (; .
Then Ez got a little more Life , or a Frozen Mallet ...
1
Cordak | April 4, 2012 12:58am
Voted +1
Good build guide for Ezreal; perhaps you could add some strategies you use with this build in mind?
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